Showing posts with label 15mm. Show all posts
Showing posts with label 15mm. Show all posts

Patrolling in the frontier


Year 1660 - March

  Gotthard's unit was responsible of patrolling the north forest of Trüzesen. This area has some houses which have been abandoned by the miners because of the runnig out of the mines.


 The patrol was formed by Gotthard and 4 men more, they must check that the houses where empty and that there were nobody wandering in the area.

 

 As soon soon as they advanced to the old ruins they spotted a group of men who belong to the Barlang army positioned near of one of the houses. Without a word, and following the orders the started to fire against the enemy, causing two casualties. The other soldier started to run, fleeing from there, and the leader tried to find shelter in the house.


  Gotthard's men advanced cautious to the house, and they shouted to the man to leave the house with raised hands. After some intense minutes, the military went out and was caught as prisoner, bringing him to the headquarters to be interrogated.


SIN PIEDAD OTHER USES

SIN PIEDAD is a ruleset as good as the soundtruck "Senza Pietà" of the film "A fistful of Dollars"in which the author based his tittle. This ruleset is a very simple wargame explained in no more than 6 pages which were published in the FALCATA Magazine 6 months ago, focused in the Far West skirmish among gunslingers. The rulebook not only presents the rules, but also offers rules for campaigns, wound recovering and more things, and zombies!

 As happens normally in this blog, I am here to publish something different, to break with the established ideas, with this wargame it has been very easy, in the first part of this article you will be able to see how the game works with muskets during the 18th century. Let's take a look on the AAR:

Intead of using chips, I preferred to use cards
 
 The troops advanced covered be the walls


The firefight finished with the red side as winners.

After this first test, I saw that I needed discharged, wounded and activated markers.

Following the success, for the second time I decided that this wargame has possibilities to be used as a wargame for bigger battles, in this case I have used the armies for the Nine Years War that I have half painted.

 This time I changed a pair of rules, the first one is that each unit is activated by the card (chip) of its colour, and each unit lose one miniature each time that it suffer a wound. Is when a unit loses half of its miniatures the moment when the unit starts to suffer -1 and is considered Disordered (Wounded in the original rules). In addition,I added markers for discharged weapons (the Red Cross) and Disordered (The bell) Well.. that's all, let's watch the AARs photos:







At the end the white side lost the battle, this time because the dices didn't help them.

In conclusion, the wargame works very good not only as skirmish but also as big battle encounter, the next step is to use 6mm stands for really big battle with no less than 6 units per side, with cavalry and maybe artillery... no doubt about that is more to come!

Guarding the Shop


As the old man asked for to Slorm and his bodyguards, they were watching the shop, the night was dark, so, they should be very cautious to the shadows.


 Jasen heard somebody approaching and go into the shadows, they were a patrol of watching in the patrol. Jasen greeting them, and come back to his position.

Cleovis and Slorm advanced to another sounds in the corner, and there they found a pair of grunts, with blackjacks, that started to run against the warriors when they bump with them.
 The combat was violent, Cleovis was wounded, but he continued fighting against the raiders, Jasen arrived from the other side of the square, and joined to the combat. At the end, two of the grunts were wiped out, and the last one was taken prisoner and escorted to the shop. 
 While the men were advancing, two more grunts appeared from a side, and Slorm and Cleovis charged against them. And combat them without a word, it was clear that Miloton is not a safe place...

When the last man fell down into the sand, two watchmen  arrives from the shadows brandishing their weapons menacingly, they asked to Slorm what was happening there, and Slorm explained them all about the assault, the watchmen were not to much happy about what they were listening, but at the end, a bag of gold, sealed their mouths.



Slorm and his men, entered in the shop, and the interrogation began.....

All epopee has a beginning...

The basis are been established, for now I have begun with the Jimland maps creator and the encounters from Warrior Heroes Legends and the things go in this way:

 Month 3, Year 22.

  Slorm decided to go to the nearby village of Miloton to visit his good friend Acastus Zenon, he chose as bodyguards to Cleovis and Jasen, two warriors at his father service that were born in the far Thace.

 After a travel of no more than five hours, the arrived Miloton, and when they were walking along the main street an old man surprised by the Slorm's showy armour call him to come closer for offering him a job. The man was in trouble, two of his guards were ill, and the last night his shop was assaulted, he could stop the raiders, but he have to go for two days out of the village to get the herbs for health the guards, and need of brave men for guarding his shop, after his return, he will pay them.

 As Slorm everytime is happy to get some extra coins and during the day he'll can visit his friend, he decided to accept the job.


Rebuilding my world

Hi all, normally I don't say here anything about my personal life, but I think that 6 months in a dry spell, requires of some explanation.
 The thing is easy: problems at home, divorce, move, new house, new life.

 And now the most important things, the new projects. With the move I discovered that I have too much lead, and too much projects unfinished, so, with the new house, I decided to stablished two main projects for work on them mainly, and them... to have little projects with a very few miniatures.

 The two chosen are

 - Mythical Greek, with a Medieval Fantasy flavour, I mean... to use Greek and mythical monters miniatures, to play but using wargames from the Medieval Mainstream Fantasy. So... there we'll can't find elves and dwarves... but sure fauns and minotaurs. The heroes will have to rescue distress damisel, but not from the claws of a group of dragon, but from a hydra. The fauns will be very dangeous foe in the forest... in a elf way... and the orcs will be degenerated humans...
 I have a big bunch of Xyston miniatures for developing this project, so I think that I will no have to buy much more lead. But I have bought a greek hoplites box for build a 28mm warband for ASBH or whatever wargame tha I could use.

 - Weird Seventeen Century, this century was one of the most important period in the Human's History, because of the wide variety of discoveries, inventions and advances in the sciences. This enlighted era, has a dark side, with the medical tests, failed inventions and the old fashioned legends that were maintained in the villagers minds... With this broth, I plan to wargame in an alternative world where the wolfmen assault the Parliament patrols, or the royalist have to expulse the witches that are preparing a sabbath. Solomon Kane in pure state. I have some miniatures from the Nine Years World, and some musketeers are in the track. I plan to continue using Jimland for the expeditions during this age.

 I plan to recover the Prehistorical campaign, and to remake the "American Hunger" campaing into a Seventeen Century campaing.

 I have my doubts about which rulesets I am going to use, because I have my beloved THW books, but am very tempted with Mythos or Dogs of Hades from Savaje Worlds and Hero of Hellas from Barbarins of Lemuria.

 Another possibility is to choose GASLIGHT with Jimland everything modificated to play a complete campaing where the map will be creating by the way the heroes will go exploring.

Stay tunned....

Expedition "Black Camel in Jimland" Chapter 1

Professor Jefferson Guy mustered, with the help of his friend Sir Ulysses Corwin, an expedition to explore the lost continent of Uzumbu.

The expedition consists of the two explorers, five soldiers and twenty porters, ten of them with food, and five of them with trade.

The expedition left Ibias Cape the April 3, 1751. Advancing into the dark jungle, there they found a groups of natives in a village that offered them some trading products, but Jefferson sure of they lucky start avoid the exchange

April 4, 1751
 A foggy day precluded the possibility of advancing, the bearers are afraid of the situation.

April 5, 1751
 The expedition  found the birth of a river that runs into the bushes, when Sir Ulysses was preparing the men for establishing the camp, a group of natives assaulted the group. The fray was very fast and the the natives run away after suffer some casualties.


April 6, 1751
 Today Professor Jefferson is very happy he has discovered a new creature specie, it is like a lizzard but with purple dots, here is a image of his new discovery. It will be called Heloderma Europaeus Saurus. This discovery will report money for the expedition. Besides, we found a group of natives that where very friendly with us... but the porters are not happy with them... each time we find friendly natives... the things go wrong...

April 7, 1751
 We have arrived to Savannah, it could be a great day but we have had an accident, because one of the soldiers went out of the trail for having a look on the brushes near the trail when he fell down into quick sand, another soldier lost his life trying to help him, and myself suffered heavy wound in my arms and stomach while I was trying to save the men. I can walk, and I can only write this diary between moments of fever and vomits... we have decided to go back to Ibias Cape.

 Will we where going back home, a group of natives has assaulted us, but they ran away when the shoot of our fire weapons has killed their leader.


April 8, 1751
 The bad luck is after us, a torrential flow has killed two porters that were carrying my pallet. we have lost, but if everything goes good tomorrow we will arrive home.

April 12, 1751
 We are in Ibias Cape, I am a little bit better and I hope that soon we will begin another expedition. By now, the last expedition has yielded 200 coins, that we will use for invest in more material and soldiers for the next expedition.

ZONE EXPLORED

Patrol in the valley

There was a cold winter, but the first melting were creating  small streams, and the English troops decided to patrol to the old bridge near to the Garret Inn, at the winter's begin the French troops stablished a small camp 5 km ago from the Inn.

The patrol arrived to the forest...

 A pair of French soldiers run into the English from the other side of the forest, but run away to the Inn

 The English soldiers advanced into Inn
But a howling broke the silent skirmish.... a werewolf from the mountains had arrived....

 The carnage begun... the werwolf attacked the French troops, and the English decided to flee from the Inn


 Something dark is hidden in the mountains....

 I used the OnePageRules (Skirmish), using the Empire stats for the musketeers and the leaders (State Marksmen and Captains)

Mustering troops for the Nine Years Wars

I have been painting some Lukio miniatures, expanding my armies.
I have mustered two English troops and two French troops.

Here are some photos






Painting some 15mm jewels for Nine Yeras War from Lurkio

Some time ago I received these little jewels for my incipient Nine years War project.

The miniatures are from Lurkio, and I must admit that I have fallen in love with them, they are a little big bigger and chubbier than the classic 15mm, but very highly detailed, and have a great variety, here you can see a comparative photo
LàR Essex,  Lurkio,    Irregular     and    Donnington

 Here they are ready for be painted

 And here is the final result

 At the begin I feel a little bit startled by the high detailed miniatures, but after a pair of brush-strokes I discovered that the miniature was very grateful and easy to paint.

 I can assure that I have fond the rank and file miniatures for my Nine Years war Project with Lurkio miniatures


One Page Killer Teams: Imperial Guard vs Sisters of Battle

Another AAR, this time, a group of Adeptas Sororitas have been ordered to clear a little town where is suspected that a group of chaos cultist have established.

 The Adeptas Sorotas forces were:
 - Canoness with Linked flammer and Rosarius
 - SoB with Simulacrum Imperialis
 - 2 x SoB with Linked Flammer
 - 5 SoB with Assault Rifle

 The Imperial Guard forces were:
 - Commander with Assault Rifle
 - Stormtrooper with Plasma Pistol
 - 3 Guardsmen groups with Assault Rifle
 - Weapon Team with Mortar

The Imperial Guards started the encounter in the houses, while the Sisters of Battle deployed on the outskirts of the settlement.

  The Canoness ordered the troops to advance under an ineffective mortar fire, looking for the cover of the buildings, while the Imperial Guards tried to surround the Adeptas...

 A crossfire between both forces caused the firsts casualities...

  The mortar aimed two great impacts that devastate the SoB unit. Them... the Canoness decided to sacrifice himself assaulting a IG unit, while her comrades advanced to neutralise the mortar....


 At the end... the SoB troops were so much damaged that the Canoness fled from the settlement with the lasts of her sisters alive....


  The mortar crew received a doubled ration of pigswill that night!


 The rules work very smoothly and they are very replayable, you can download them here

Building a Sisters of Battle Rhino in 15mm

  My sister of Battle army has been a long term project... more or less 20 years... but the original 28mm miniatures made this army something not affordable. For this reason a was delaying this product till the releasing of Retained Knight Post Delta from Ion Age, all became much more possible.

 But this entry is about how I converted a M113 APC from Vietnam FOW, into a SoB Rhino.

First, I mounted the M113, I used a vehicle that has a flaw in the frontal panel and I solved it with a piece of cardboard.


Second, I added the skirst of the vehicle with cardboard too

Third, I added a 1 cent coin for the door, and a pair of ball pen pipe for the tail pipes in the sides

Fourth, I stick a cardboard on the coin for hide the engraved letters and numbers





Second to last... some printing...

At the end... voilá!

(The Fleur-thelys is photoshoped... ;), the idea is to use a transfer)