SIN PIEDAD is a ruleset as good as the soundtruck "Senza Pietà" of the film "A fistful of Dollars"in which the author based his tittle. This ruleset is a very simple wargame explained in no more than 6 pages which were published in the FALCATA Magazine 6 months ago, focused in the Far West skirmish among gunslingers. The rulebook not only presents the rules, but also offers rules for campaigns, wound recovering and more things, and zombies!

 As happens normally in this blog, I am here to publish something different, to break with the established ideas, with this wargame has been very easy, in the first part of this article you will be able to see how the game works with muskets during the 18th century. Let's take a look on the AAR:

Intead of using chips, I preferred to use cards
 The troops advanced covered be the walls

The firefight finished with the red side as winners.

After this first test, I saw that I needed discharged, wounded and activated markers.

Following the success, for the second time I decided that this wargame has possibilities to be used as a wargame for bigger battles, in this case I have used the armies for the Nine Years War that I have half painted.

 This time I changed a pair of rules, the first one is that each unit is activated by the card (chip) of its colour, and each unit lose one miniature each time that it suffer a wound. Is when a unit loses half of its miniatures the moment when the unit starts to suffer -1 and is considered Disordered (Wounded in the original rules). In addition,I added markers for discharged weapons (the Red Cross) and Disordered (The bell) Well.. that's all, let's watch the AARs photos:

At the end the white side lost the battle, this time because the dices didn't help them.

In conclusion, the wargame works very good not only as skirmish but also as big battle encounter, the next step is to use 6mm stands for really big battle with no less than 6 units per side, with cavalry and maybe artillery... no doubt about that is more to come!

After de barbarians, came the zombies...

After my first attempt, here we arrive with another test, using a hero in the skirmish. My son and me have been having this afternoon another skirmish between the Crusaders and a zombie horde, leaded by a vampire.

 The crusaders were there to protect the village from the undead horde.
The zombie Horde: One Ghoul, 10 zombies and the Vampire Lord.

The faith defenders: 11 soldiers and three crusaders.
  The humans (my son side) this time decided to advance directly against the horde, the zombies did their task.. advance!

During the second turn the first contact happened, the zombies fight against the humans with very bad results, their low Quality produced very few successes. The ghoul tried to used their poisoned claws, but he fell under the sword of the knights.

During the third turn, the Vampire used his arts to kill as much enemies as possible, he was amazing... the three knights died, and some humans... really this battle looked like Herohammer.

 My son decided to quit because he was losing and invented that the men flee to the village to be safe in their houses...

The zombies won!

Small Skirmish between Teutonic Crusaders and Pagan Barbarians

After the One Page Rules renovation I have been playing some skirmish encounters with the army list that I proposed for the North Crusades between Teutonic knights and the Pagan Barbarians.

 The armies were no more than 120pts per side, and the contenders my son (7 years old) and me (a little more).

 In the Teutonic side there were some spearmen leaded by three Teutonic knights.

For the Savage side we could find some berserkers and two groups of barbarian soldiers.
The objective of the encounter was to destroy as much miniatures as possible from the other side, something easy and bloody, just funny.

 Both sides advanced, with the Teutonic soldiers forming a spears wall.

The first clash caused a lot of stunned troops in both sides.

At the end the Teutonic side won the victory after smashing the majority of the barbarians.

The battle took us no more than one hour, because my son didn't know the rules.
More to come.