Showing posts with label LoA. Show all posts
Showing posts with label LoA. Show all posts

A period in Caba

    Our heroes arrived to Caba on the time expected, but after the fright with the caravan, they decided that the travel to Yeblela was going to be by river, because it was much more secure, the problem was that they must spend two weeks in Caba, so they decided to visited some people there, and enjoy the visit.

 

  Caba is one of the main cities in the area, its economy is based on the route that goes through there from Negraya. Their peoples hate the desert nomads, and have a very fortified wall to avoid their assaults.

   The city is conformed by five main areas, like these:
 These scenarios will use the great Legends of Araby by THW

Legends of Araby and Maps fo Campaigns

As is known I am a THW lover, normally I write about each book that he publish, and normally with very good comments. One thing that I value about THW system is that you can use his books with a lot of other rulesets.

Legends of Araby is a campaign book that uses the 2d6 Sword & Sorcery system, but you can disregard the rules and use only the campaign rules. The book presents a map of  Barylistan in the world of Talomir. It is a area map, where the player can move from one city or point to another each month. Each city or point where the player finishes his movement or where stay has some encounters associated that could be a meeting with assassins, militias, casters, rebels, dancing girls... these encounters have an Arabic flavour, but could be transformed into a Northern style. So the book is usable for another settings... I will be using it for a mythological Greek setting.

 One thing that I really love from Legends of Araby is that it isn´t use the Circles rules, so the encounters works very smoothly and you don't need to change anything, another thing great from this book is that the cities have areas, where the characters could have specific encounters. 

 But as I wrote a few months ago, the map creation from Jimland is great for unexplored areas.. so I found the problem: How to mix both systems? After set out some possibilities I decided that the solution is to use both systems. The player can move from one area to another using the normal rules from Legends of Araby. And them if the player wants, he can prepare a expedition to explore the surrounding zones from the main area, using the Jimland rules for exploration. There they can found villages, dungeons an another explorable areas where the players can found treasures and adventures.

  I hope than soon I can continue the Slorm's adventures that I began a few time ago....