Rebooting the hobby

Sadly, 2018 ended with several projects in stand by, with tonelades of ideas without a clear deadline... and them a surprise!

 ... an invasion of little green creatures colonized the wargaming room... causing a catastrophic event.
The tiny invaders

 The wardrobe where I was keeping my miniatures get wet and the shelves fell down... crushing all my miniatures, and wetting boardgames and rulesets...

Crime scene

 In the photo, you can see three shelves converted into one big pile of lead, among them... painted miniatures with their spears broken

Some survivors...
 So I decided to reboot the system, outline several small projects, which I could finish in no more than three months, and with miniatures that could be used in more than one project, to reduce costs, and quantity of miniatures.

  I started playing a dungeon crawl version of Sin Misericordia, the Sin Piedad Hack. This wargame is in his second edition and still has not been released, however, I used the first version, and I had a funny afternoon, killing goblins. (How could be an afternoon boring if you are killing goblins in a dungeon?)

Our heroes entering the dungeon

The final room
Map of the lair

Stats using Sin Misericordia

Rangers of the Shadow Deep: First Warband

The author of the acclaimed Frostgrave returns to the fray with a new regulation, this time intended to be played alone or collaboratively, although he still maintains the Frostgrave game system, so I see no problem to be played competitively with the friends.

Below you can see my band:

D100 Dungeon: AAR Dungeon 5

Slorm quickly dilapidated the small fortune he brought with him in colossal revelry. After a few weeks of drunkenness, feasts, prostitutes and games of chance, he was reduced once again to absolute poverty, so he decided to try his luck in one of the lairs he discovered on his return trip.

  That den belonged to a necromancer, who had been expelled from the nearby town for his bad arts. Listening to the rumors, Slorm learned that the witch would probably be dead, since the town had not known anything about him for a long time.

  Slorm advanced through that cave full of creature remains, with nothing interesting to pick up ...

 In the third room, a group of zombies approached Slorm slowly. The fight started and the zombies were falling little by little ... but when it seemed that the horde had fallen, a light emerged from the end of the cave, cutting out the shadow of the necromancer, who raised the zombies again, who attacked again , with more violence.

  Slorm feeling weakened by the monotonous chants of the necromancer, he noticed how the claws of the zombies began to dig into his arms, tearing his skin .. in that moment he realized that there was not much else to do there, so he decided to run away from that hell of death, and come back when I was ready to face that black magic.


  A few minutes later, his heart almost in his mouth, he dropped into the tavern, as he ordered a jug of wine and cursed his arrogance ...