Why I hate Ed Teixeira?

Hello my name is Slorm, and I hate to Ed Teixeira, the author of the Two Hour Wargames,

    I hate that monster because still having access to a whole variety of wargames, with a wide variety of mechanism, at the end... every time I finish using its games.... he has kidnapped my gaming freedom!

    I hate him a lot because with his rulesets he has comprehended a wide variety of settings, you can play any setting using his rules, and the metagaming, will be the same, what genial game creator could  do that?

 I hate Teixeira's games because he has created a group of games so detailed or so relaxed that you can choose. Not only is possible to play a combat between two or three miniatures in a detailed way, but also, you can fight a war between a dozen of armies taking into account their reserves and all the elements that affect the armies. His games are suitable for solo gaming, collaborative or head to head. What other wargames could be so flexible?

 I hate THW's games because  uses very little stats for their troops, just the REPutation of the miniature and in same cases the Armour Class and the weapon stats.... You can write down these stats in a line and will avoid those completely fulfilled pages of data that the RPG requires, with the damned modifiers and special rules.... What other wargames are so simple and complex at the same time?

 I hate THW's products because not only the offer payments products, but also complete products for free that you can use to play and learn about his games. In fact, Swordplay and Chain of Reaction are useful to play the majority of skirmish and small combat action that normally I see in the blogosphere, and they are free... What other author offer free products so completed?

 I hate Ed Teixeira because he has a web where he sells his products, besides, he manages a blog where he shares his new products and writes AAR explaining the mechanisms and sharing the work of other gamers... Every time, you will be visiting his blog you will find something interesting... What other authors work in that way for their wargames?

 I hate Ed Teixeira because he is a great person, since he will answer your question particularly via email if you write him and everytime is opened to help or supports your ideas with his games. Who other author not only publicize their games but also publish their own battles with their own miniatures?

 For all that reason I must shout out that Ed Teixeira is dangerouse for the Wargames community, his games and his business model puts in evidence to other authors, that with a greater support on the part of its followers and numerous sales, they are incapable to produce a so effective and polyvalent system to play with miniatures.

 So, for that reasons I only could say.... 

                                                                 THANKS ED! 
















 
 Sorry, if this post is too much Fanboy, since... Wow! this men deserve all my respects and praises, keep going...

D100 Dungeon: AAR Dungeon 4

    With the success of the other dungeon, Slorm has accumulated a good bunch of gold that he has deposited in the Bank Guild, and the baron is happy, so he hires another time Slorm to get into the haunted dungeons of his old castle and recover the crossbow and the leather boots of his grand grandfather, and by the way, Merrill Drach the sorceress has ordered him some toad venom. Our hero, taking into account the good results of his last dungeons came into the dungeon happy and sure of his success...



  After walking during some minutes, he saw how some packs of rats flee trying to hide into the shadows, Slorm found a big cave toad who tried to attack him, after some blow the horrible creature died, and the hero got the venom.



   The dungeon continued meandered and Slorm felt a little lost, too much narrow and close corridors, to the point of finding a Lever, that he decided not to touch it, or avoided to down the stairs that he found.

 In the middle of the dark corridor, he found a terrible leech who attacked him, it was a hard combat, where Slorm needed to use his better skills, and a little help of the brews. In the end, the creature died, and our hero caught a pair of leather boots for the baron.


 Slorm had to retrace through the corridors because he arrived at a magic door that he couldn't open,  he tried by another door, but it was impossible too, so he quit. While he was resting, a group of goblins surrounded him and attacked with their bows. Slorm could kill all of them and recovered a crossbow.


 With all the objects recovered, Slorm went out of the dungeon and enjoyed a lavish dinner with a charming company of loving damsels.

D100 Dungeon: AAR Dungeon 3

   Another day in the Kingdom of Uxes. Sir Godefridus the Baron, was very happy with the Slorm's show of courage. So happy, that he decided to hire him for another mission. It was similar to the other, but this time he want three armours from a goblin dungeon that was in the North in the swamps.


 The entrance to the cave was plenty of bones, some terrible creature must live there. So Slorm took out his morning star and prepared to enter. Suddenly, as if they were waiting for him, some goblins jumped on the invader, slashes thrown everywhere, who could not touch the hero, but he killed all of them. Searching among the bodies he get an armour, one the things that he needed.

 Slorm continued to a room with several doors, he tried to open some of them. At the end, two of them were open, and he decided to follow the corridor. In the room he found a lever, but decided not to touch anything, to avoid possible problems...


 Where, looks like, that the problems come to Slorm, because a enormous ooze appeared sliding through the corridor. The combat was not delayed, and our hero could cut the creature in two parts, but this was worse, because two oozes attacked him now. After some attacks, the creature dead, but he was wounded, so decided to have a rest.



 Slorm continued into a crossroad, and searched finding a hidden passage that led to a dark passage, but he decided to not enter in a so narrow passageway. A door in the south led to a room with an altar that Slorm preferred not to touch, because the gods are dangerous...

  Our hero came back and found another crossroad with two doors, one of them jammed and he preferred not to touch, because it looked dangerous; so he walked into the other, when another group of goblins attacked him. More slashes and punches, killed the goblins. Another armour, this time a leather one, was kept. While he was preparing to continue, a group of giant bats attacked but Slorm defended himself, and the bats decided to flee, our hero let them go, he needed some relax.

 While he took a breath, he was looking into the floor plenty of rubbish, he found something shinning, a piece of armour has been found there, so... mission accomplished!

 Quickly he decided to go out from the dungeon, but while he was walking though the swamp that surrounded the dungeon, a group of goblins started to shoot his bows against to him, some arrows wounded him. At the end, our hero severely wounded needed some health potions to recover himself, lost in the swamp, there were a lot of possibilities to die...

 After some hours of wandering, he found a hamlet, where he could health his wounds.