tag:blogger.com,1999:blog-37082683623174696572024-02-19T05:09:02.028+01:00El Rincón de SlormBlog about wargaming, and specially about THW wargamesUnknownnoreply@blogger.comBlogger249125tag:blogger.com,1999:blog-3708268362317469657.post-80476395059546579192021-11-19T00:38:00.002+01:002021-11-19T09:47:20.277+01:00Capítulo IV: En el "sembrao" [Pbta + Mapeando las Catacumbas]<p><i>[Este capítulo surge tras ver la presentación del juego <a href="https://youtu.be/goQ3abXO9sI?t=1685" target="_blank">"Mapeando las catacumbas"</a> que próximamente estará <a href="https://www.elrefugioeditorial.com/mapeando-las-catacumbas" target="_blank">disponible</a>. Aún no tengo el juego, por lo que lo he jugado con Dungeon World un PbtA.</i></p><p><i>La idea de esta partida se me ocurrió tras escuchar el comentario que se hace en el vídeo sobre lo útil que puede ser el reglamento de Mapeando las catacumbas, para crear una historia previa de lo que había pasado en le dungeon que luego los jugadores explorarán.<br /></i></p><p><i>La aventura la he continuado donde gran Rapsoda Lúdico la dejó, unas horas después de que el pobre Mostovoy se metiera en el agujero].</i><br /></p><p> El grupo se dirigía hacia el cruce donde podrían llegar a los dos pueblos, cuando escucharon gritos de un niño, entre sollozos, pedía ayuda. Nuestros héroes se acercaron, un niño pequeño, se aferraba a su hermana que temblaba de miedo.</p><p>Con la voz entrecortada y sorbiéndose los mocos, el pequeño contó que su padre desde que murió su madre había estado trabajando sol a sol, y que esta mañana cuando se levantaron la mula y el arado estaban en el campo, junto a un agujero en el suelo, y temen que haya caído en el agujero.</p><p>Tras revisar la casucha donde vivían, el grupo decidió que debían meterse en aquel agujero a ver qué había sido del hombre, el pobre Viren, con sus heridas aún, temió por lo que pudieran encontrarse.</p><p>Aquel agujero daba a una extraña construcción excavada en la roca, en el suelo, algunos huesos indicaban que Mostovoy había estado rebuscando allí. Los exploradores continuaron avanzando, por un hueco en la pared que llevaba a otro habitáculo en el que una calavera de larga cabellera hizo que a Landon se le cayera la antorcha. Recuperados [<i>En su chequeo de rastreo Landon tuvo un éxito parcial</i>]<i> </i>del susto continuaron adelante, unas pisadas en el lodo marcaban el avance de aquel pobre campesino por la oscuridad.</p><p>Lo que antes era una caverna, ahora se había convertido en un lodazal, húmedo y maloliente, quizá una cloaca, el grupo siguió avanzando, con cuidado, pues comenzaron a escuchar un chapoteo proveniente de más adelante. Según avanzaban, iluminada por la por la antorcha, la figura de una deforme criatura apareció ante ellos, cubierta de lodo, aquel engendro de las profundidades parecía sorprendido ante los recién llegados, en lo que parecía ser su boca, un brazo humano hecho girones parecía saludarlos.</p><p>Slorm tuvo que contenerse para no vomitar al ver aquella criatura, y Viren lanzó un hechizo de luz para debilitar en lo posible al ser, Landon lanzó al suelo su antorcha que en unos instantes se hundió apágandose como la vida del labriego entre las fauces de aquella bestia.</p><p>Una flecha de Viren surcó el aire podrido de la habitación para penetrar en la gelatinosa piel de la criatura, y Slorm, alzando su espada se preparó para desmembrarla. Al primer contacto de la espada con la piel, la mente de Slorm pareció nublarse, y el rostro de una mujer con rostro desesperado se presentó ante él. Vacilante, y dando un respingo, el guerrero volvió a lanzar su espada contra el engendró que chilló de dolor, dejando caer el brazo, y extendiendo sus extremidades hacia el cuello de Slorm; mientras, Viren, en vista de la falta de éxito de sus flechas, sacó su espada corta y se lanzó contra el estómago de aquel ser.</p><p>En ese momento, ambos hombres se vieron frente a una mujer, que con rostro desencajado por el llanto les pedía que perdón, y les rogaba que cuidasen a sus hijos, sus lágrimas ahora eran de sangre y su rostro se tornó en una mueca de dolor mientras decía... <<Eran ellos o yo. Años atrás rogué a aquella mujer para que pudiera formar una familia y ella a cambio de su hechizo, me dijo que debía entregarle un alma pura... y cuando ella vino aquella noche a cobrar su maldita acuerdo, yo me negué, usó sus malas artes para cambiarme y tuve que huir.... Y hoy por fin, la deuda ha sido pagada, el alma de mi pobre esposo es suya...>></p><p>Viren vio como sus compañeros caían al suelo en combate con aquella criatura, de repente todos se se pararon y parecieron quedar inconscientes. Viren avanzó, dando gritos, pero los cuerpos no se movían, buscó su pulso que era muy débil y comenzó a abofetearlos para despertarlos, eran víctimas de un maldito hechizo de aquella criatura.</p><p>De repente, Landon abrió los ojos, le dolía la cabeza, pero con sus rápidos reflejos alcanzó a detener la mano de Viren que iba de nuevo directa a su cara, y le grito "¡Para joder!".</p><p>Lentamente los hombres se levantaron extenuados, y en silencio salieron de aquel agujero al Infierno, explicaron a los niños que su padre había muerto al caerse por una grieta en el suelo, y decidieron llevarlos al pueblo más cercano, para que alguien se hiciera cargo de ellos...</p><p>No todos los días son de grandes aventuras y felices aventuras en la vida de unos aventureros.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-7UOtMopy9qQ/YZbkyQ3RucI/AAAAAAACaIk/ysB5me8gGukSb0poOvr9IYmLECjRYzNnwCLcBGAsYHQ/s850/1600505819-850x478.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="478" data-original-width="850" height="360" src="https://1.bp.blogspot.com/-7UOtMopy9qQ/YZbkyQ3RucI/AAAAAAACaIk/ysB5me8gGukSb0poOvr9IYmLECjRYzNnwCLcBGAsYHQ/w640-h360/1600505819-850x478.gif" width="640" /></a></div><br /><p><br /></p><p><br /></p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3708268362317469657.post-78064226393621275772021-11-02T20:40:00.006+01:002021-11-02T20:57:19.577+01:00Resumen de lo que está por venir en Silver Bayonet<p> En los próximos días está prevista la publicación del Silver Bayonet, un nuevo reglamento del autor de <a href="https://htpublishers.es/frostgrave/" target="_blank">Frostgrave</a> y <a href="https://htpublishers.es/exploradores-de-las-profundidades-sombrias/" target="_blank">Rangers of the Shadow Deep</a>, de Joseph McCullough.</p><p></p><p> En esta ocasión nos trae un reglamento para jugar en un periodo napoleónico con toques de horror gótico, aunque es completamente usable para guerra civil inglesa o guerra de siete años... cualquier periodo donde se use pólvora y armas de avancarga.</p><p>Aunque aún no se ha publicado, tuve la "suerte" de encontrar un <a href="https://youtu.be/90NlKm04kIc" target="_blank">vídeo </a>en el que alguien "leía" y comentaba las reglas por lo que he tratado de hacer un pequeño resumen de lo que está por venir.</p><p> - Los combates son entre bandas de unas 8 miniaturas.<br /> - Para realizar las acciones se hacen al chequear con 2D10 contra una dificultad, se suma el modificador que viene en la estadística del personaje, si se supera, realiza la acción.<br /> - En cada turno se puede activar una vez cada miniatura, que podrá llevar a cabo dos acciones, una de ellas será mover, y la otra: Disparar, Recargar o Investigar.<br /> - Las tropas tienen el siguiente perfil que son modificadores a la tirada D10 que haces en los chequeos:<br /> * Speed: Cuánto mueves en pulgadas.<br /> * Melee: Habilidad de combate CaC.<br /> * Accuracity: Habilidad de disparo.<br /> * Defense: Modificador a la salvación.<br /> * Courage:<br /> * Health: Puntos de vida.<br /> * Cost: Cuantos puntos cuesta tener la miniatura en la banda.<br /> Puedes modificar algunos valores del oficial para personalizarlo.<br /> - Movimiento: Se mueven su valor de Speed, pero pueden sprintar. <br /><br /> - Las bandas tienen un líder, y luego dependiendo de la nacionalidad tienes un "menu chino" para elegir quién acompañará al oficial. Es como en el RoSD que cogías al arquero, soldado, etc... Hay profesiones chulas como ocultistas, artilleros, irregulares, granadero, doctor, campeón de la fe, vivanderos, hombres oso (para Rusia), etc...<br /> - En la mesa se despliegan marcadores, al estilo del estupendo Fear of Darkness.<br /> - Iniciativa: Los jugadores lanzan 2D10, si sle 1+1 o 0+0 hay un evento; en caso contrario, el que más saque activa la mitad de su banda, luego se activan los monstruos, y luego el segundo jugador mueve todas sus tropas, y luego el jugador que ganó la iniciativa mueve el resto de sus tropas.<br /> - Activación: Cada miniatura se activa una vez y las acciones que puede realizar son Mover y... Disparar, Recargar o Investigar. No puede repetir acción en su activación.<br /> - Movimiento: La figura puede Sprintar, que es un chequeo si saca 10 o menos mueve 2" adicionales, si saca 11+ mueve 4" adicionales. Si al mover contactas con un enemigo es una carga<br />y atacas. Hay una cosa que son los Token de Fatiga que si tienes dos no puedes forzar el ataque.<br /> - Investigar: Te acercas a un marcador a menos de 1" y lo resuelves.<br /> - Melee: Chequeas con tu Melee si sacas más que la Defensa del enemigo, has herido. No es un combate simultáneo, sino que tú atacas al llevar la iniciativa, si el otro no muere, puede devolverte el ataque o destrabarse.<br /> - Disparo: Igual que Melee pero con Accuracity. Si sobrevives a un disparo y tienes el arma cargada, puedes devolver el disparo.<br /> - Hay chequeos de Terror que se hacen cuando las tropas ven que las cosas se ponen feas. Se usa el Corage.<br /> <br /> Luego está la Fate Pool, que habla del Power Dice y el Skill Dice pero no llegué a entender lo que decía...<br /><br /> - Las armas a distancia hacen daño por disparo usando un "Dice Power".</p><p></p><p> Como podemos ver es un juego diferente a lo que nos tiene acostumbrados el autor, y por fin abandona el D20 para evitar aleatoriedad en los resultados usando 2D10.</p><p> </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-PFBaNH7fHww/YYGUgO627XI/AAAAAAACZ08/rcJv2WMhAEEMthXJB-mleAQcdWjCx2TxgCLcBGAsYHQ/s2048/91SiAkBivIL.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="1608" height="640" src="https://1.bp.blogspot.com/-PFBaNH7fHww/YYGUgO627XI/AAAAAAACZ08/rcJv2WMhAEEMthXJB-mleAQcdWjCx2TxgCLcBGAsYHQ/w502-h640/91SiAkBivIL.jpg" width="502" /></a></div><br /> <p></p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3708268362317469657.post-11794473288378329512021-10-15T20:49:00.004+02:002021-10-15T20:56:50.408+02:00Portable Wargame Horse & Musket<p> Not everything is skirmish... A year ago I started to read <a href="https://www.facebook.com/groups/1834456900102155/" target="_blank">Portable Wargames</a> from <a href="http://wargamingmiscellany.blogspot.com/" target="_blank">Bob Cordery</a>; his rulebooks are based in an original system where the battle board is a gridded area, similar to a chess board, around 8x8 squares, where you can move your units between 3 and 2 squares, turning them as you need, they have 4 hit points, cavalry 3 and artillery 2. And with a 5+ in your dice, you hit the enemy.</p><p></p><p> Although the rules look like simple, they are very demanding to be mastered since, the movements are short and the opponent could surprise you with an involving movement.</p><p>Mainly, I have played musket and horses battles, testing various battle boards, and with different success, one of the main aspects that I wanted to improve was the grid aspect, something that as player could distinguish on the board, but difficult to be seen in the photos; another aspect was that I have a bunch of 60 mm front stands, so the squares needed of that size.
</p><p></p><p>Finally, I contacted with <a href="https://wargenwargames.com/es/" target="_blank">Wargen</a>, a nice guy who helped me find not only the background but also the best squares with the size and line colour to have the perfect mat. This is the masterpiece:</p><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-b8g0ieH-qF4/YWnAzhvwusI/AAAAAAACZLM/XCBXGCkfyo0ZDVAzhyMDxhC23H1sgrsJQCLcBGAsYHQ/s1241/BattleBoard.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="628" data-original-width="1241" height="325" src="https://1.bp.blogspot.com/-b8g0ieH-qF4/YWnAzhvwusI/AAAAAAACZLM/XCBXGCkfyo0ZDVAzhyMDxhC23H1sgrsJQCLcBGAsYHQ/w640-h325/BattleBoard.jpg" width="640" /></a></div>I recommend you to take a look on Cordery's books <a href="https://www.amazon.co.uk/Bob-Cordery/e/B00OGG8P2O" target="_blank">here</a> and <a href="https://www.lulu.com/search?adult_audience_rating=00&contributor=Bob+Cordery&page=1&pageSize=10" target="_blank">there</a>.<br /><p>The version of the rule sets that I use is <a href="https://www.amazon.co.uk/Portable-Pike-Shot-Wargame/dp/B08NX9VHLG" target="_blank">The Portable Pike and Shot Wargame</a> from <a href="https://hordesofthethings.blogspot.com/" target="_blank">Alan Saunders</a>, who has modified the command rules to allow that with a roll of dice the number of units that you can move each turn varies, what is very changeling. <br /></p><p>And now, you can watch a battle that I have played, the units where:</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-VlODKCOqAHg/YWnGMB3TJeI/AAAAAAACZLU/vT2C-Dk3EvwFJ9Wz5vgwBheXKAIx7SnWACLcBGAsYHQ/s515/Musket.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="162" data-original-width="515" height="126" src="https://1.bp.blogspot.com/-VlODKCOqAHg/YWnGMB3TJeI/AAAAAAACZLU/vT2C-Dk3EvwFJ9Wz5vgwBheXKAIx7SnWACLcBGAsYHQ/w400-h126/Musket.jpg" width="400" /></a></div><br /> <div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-ET9oMzgBHg8/YWnGzjXyR3I/AAAAAAACZMA/-aXpu9uGtc4li0HHWVwq5CE-i_ZtPT5cACLcBGAsYHQ/s1443/Set%2Bup.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1443" data-original-width="1344" height="640" src="https://1.bp.blogspot.com/-ET9oMzgBHg8/YWnGzjXyR3I/AAAAAAACZMA/-aXpu9uGtc4li0HHWVwq5CE-i_ZtPT5cACLcBGAsYHQ/w596-h640/Set%2Bup.jpg" width="596" /></a><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-vjGcLgci6eg/YWnGt3nPBXI/AAAAAAACZME/cWZEaGAkgAoAG67Fg61M9JYkjel_VLnlgCPcBGAYYCw/s1521/Move%2B1.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1521" data-original-width="1398" height="640" src="https://1.bp.blogspot.com/-vjGcLgci6eg/YWnGt3nPBXI/AAAAAAACZME/cWZEaGAkgAoAG67Fg61M9JYkjel_VLnlgCPcBGAYYCw/w588-h640/Move%2B1.jpg" width="588" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span class="d2edcug0 hpfvmrgz qv66sw1b c1et5uql lr9zc1uh a8c37x1j keod5gw0 nxhoafnm aigsh9s9 d3f4x2em fe6kdd0r mau55g9w c8b282yb iv3no6db jq4qci2q a3bd9o3v b1v8xokw oo9gr5id" dir="auto">The French side wins the initiative, and the Infantry captures the first BUA.</span></td></tr></tbody></table><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-ET9oMzgBHg8/YWnGzjXyR3I/AAAAAAACZMA/-aXpu9uGtc4li0HHWVwq5CE-i_ZtPT5cACLcBGAsYHQ/s1443/Set%2Bup.jpg" style="margin-left: 1em; margin-right: 1em;"></a></div></div><p></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-804CUDEx9NM/YWnGtwOE3oI/AAAAAAACZMU/UCcTeIQNYLQKXFtBJojrqc1t6Sm-GjtfgCPcBGAYYCw/s1533/Turn%2B3_1.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1533" data-original-width="1440" height="640" src="https://1.bp.blogspot.com/-804CUDEx9NM/YWnGtwOE3oI/AAAAAAACZMU/UCcTeIQNYLQKXFtBJojrqc1t6Sm-GjtfgCPcBGAYYCw/w602-h640/Turn%2B3_1.jpg" width="602" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span class="d2edcug0 hpfvmrgz qv66sw1b c1et5uql lr9zc1uh a8c37x1j keod5gw0 nxhoafnm aigsh9s9 d3f4x2em fe6kdd0r mau55g9w c8b282yb iv3no6db jq4qci2q a3bd9o3v b1v8xokw oo9gr5id" dir="auto">The French side continues advancing</span></td></tr></tbody></table><br /><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-klliMPKYTcE/YWnGt3Q5NqI/AAAAAAACZME/eYIcifESAM8lAgOPp0uo8APLtwjTrDTtgCPcBGAYYCw/s1539/Trun4_1.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1539" data-original-width="1473" height="640" src="https://1.bp.blogspot.com/-klliMPKYTcE/YWnGt3Q5NqI/AAAAAAACZME/eYIcifESAM8lAgOPp0uo8APLtwjTrDTtgCPcBGAYYCw/w612-h640/Trun4_1.jpg" width="612" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span class="d2edcug0 hpfvmrgz qv66sw1b c1et5uql lr9zc1uh a8c37x1j keod5gw0 nxhoafnm aigsh9s9 d3f4x2em fe6kdd0r mau55g9w c8b282yb iv3no6db jq4qci2q a3bd9o3v b1v8xokw oo9gr5id" dir="auto">The English starts to respond, and the muskets shoot</span></td></tr></tbody></table><p></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-lSBe7rBLMSc/YWnGu1C_diI/AAAAAAACZMI/ai1P6SRR7mYI3LQmFgSkKMvxI03R4Q37QCPcBGAYYCw/s1527/Turn5_1.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1527" data-original-width="1443" height="640" src="https://1.bp.blogspot.com/-lSBe7rBLMSc/YWnGu1C_diI/AAAAAAACZMI/ai1P6SRR7mYI3LQmFgSkKMvxI03R4Q37QCPcBGAYYCw/w604-h640/Turn5_1.jpg" width="604" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span class="d2edcug0 hpfvmrgz qv66sw1b c1et5uql lr9zc1uh a8c37x1j keod5gw0 nxhoafnm aigsh9s9 d3f4x2em fe6kdd0r mau55g9w c8b282yb iv3no6db jq4qci2q a3bd9o3v b1v8xokw oo9gr5id" dir="auto">Some movements with the French trying to control the situation.</span></td></tr></tbody></table><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-b7Tq_TGdunA/YWnGu0kQuLI/AAAAAAACZMM/9iNiorZ2MFsyc0Lo2_7qXYuOUhuHWZseQCPcBGAYYCw/s1476/Turn6_1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1476" data-original-width="1389" height="640" src="https://1.bp.blogspot.com/-b7Tq_TGdunA/YWnGu0kQuLI/AAAAAAACZMM/9iNiorZ2MFsyc0Lo2_7qXYuOUhuHWZseQCPcBGAYYCw/w602-h640/Turn6_1.jpg" width="602" /></a></div><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-m1FeV-pVXgo/YWnGvDmYzLI/AAAAAAACZMQ/wmE0GQddfD8tZzbU0vdsir4iaK3GeBN0QCPcBGAYYCw/s1460/Turn7_1.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1460" data-original-width="1414" height="640" src="https://1.bp.blogspot.com/-m1FeV-pVXgo/YWnGvDmYzLI/AAAAAAACZMQ/wmE0GQddfD8tZzbU0vdsir4iaK3GeBN0QCPcBGAYYCw/w620-h640/Turn7_1.jpg" width="620" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span class="d2edcug0 hpfvmrgz qv66sw1b c1et5uql lr9zc1uh a8c37x1j keod5gw0 nxhoafnm aigsh9s9 d3f4x2em fe6kdd0r mau55g9w c8b282yb iv3no6db jq4qci2q a3bd9o3v b1v8xokw oo9gr5id" dir="auto">More muskets and white clouds...</span></td></tr></tbody></table><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-y02Encv-hTY/YWnGvXcSvOI/AAAAAAACZMQ/Wio1fuyk86Eu3OeWScnbWFaCFhL08iYpgCPcBGAYYCw/s1467/Turn8_1.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1467" data-original-width="1395" height="640" src="https://1.bp.blogspot.com/-y02Encv-hTY/YWnGvXcSvOI/AAAAAAACZMQ/Wio1fuyk86Eu3OeWScnbWFaCFhL08iYpgCPcBGAYYCw/w608-h640/Turn8_1.jpg" width="608" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span class="d2edcug0 hpfvmrgz qv66sw1b c1et5uql lr9zc1uh a8c37x1j keod5gw0 nxhoafnm aigsh9s9 d3f4x2em fe6kdd0r mau55g9w c8b282yb iv3no6db jq4qci2q a3bd9o3v b1v8xokw oo9gr5id" dir="auto">Looks like that the British commander has started to think and stopped drinking...</span></td></tr></tbody></table><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-ilvbmBOVecM/YWnGvjtNGuI/AAAAAAACZMU/kTS-dfVaasE_aTgIYDEAAGVZ9VlcItLXACPcBGAYYCw/s1503/Turn9_1.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1503" data-original-width="1440" height="640" src="https://1.bp.blogspot.com/-ilvbmBOVecM/YWnGvjtNGuI/AAAAAAACZMU/kTS-dfVaasE_aTgIYDEAAGVZ9VlcItLXACPcBGAYYCw/w614-h640/Turn9_1.jpg" width="614" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span class="d2edcug0 hpfvmrgz qv66sw1b c1et5uql lr9zc1uh a8c37x1j keod5gw0 nxhoafnm aigsh9s9 d3f4x2em fe6kdd0r mau55g9w c8b282yb iv3no6db jq4qci2q a3bd9o3v b1v8xokw oo9gr5id" dir="auto">OK, time to size the Frenchs.</span></td></tr></tbody></table><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-uQZi9i24KjM/YWnGulHI4DI/AAAAAAACZMI/dnO1oVwCjM4VC3Hwof_24PN7eB2G81zxQCPcBGAYYCw/s1554/Turn10_1.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1554" data-original-width="1452" height="640" src="https://1.bp.blogspot.com/-uQZi9i24KjM/YWnGulHI4DI/AAAAAAACZMI/dnO1oVwCjM4VC3Hwof_24PN7eB2G81zxQCPcBGAYYCw/w598-h640/Turn10_1.jpg" width="598" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span class="d2edcug0 hpfvmrgz qv66sw1b c1et5uql lr9zc1uh a8c37x1j keod5gw0 nxhoafnm aigsh9s9 d3f4x2em fe6kdd0r mau55g9w c8b282yb iv3no6db jq4qci2q a3bd9o3v b1v8xokw oo9gr5id" dir="auto">Time up! The British are the winners </span></td></tr></tbody></table><br /><p> The French side was bearing the Initiative during the first six turns, but the Fortune goddess didn't smile them in the combats since the British showed their superiority with the muskets.</p><p> Finally, the British side won the battle, devastating the French troops.... Rule Britannia!<br /></p><p><br /></p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3708268362317469657.post-84490016184903365442021-09-20T20:37:00.003+02:002021-09-20T20:39:49.021+02:00Chapter III: Walking back home<p>Mientras nuestros héroes estaban de regreso a Onnen, se encontraron con un grupo de hombres que estaban rodeando a otro, éste parecía asustado. Era como si le estuvieran amenazando, eran cuatro tipos, y sólo uno de ellos musculado.</p><p>Así que, decidieron acercarse sigilosamente; cuanto más se acercaban, mejor podían escuchar sus voces, parecía que le estaban preguntando por un Allan Beck, preguntaban que dónde vivía y que cómo sabía él que era el objetivo. El aterrado hombre estaba completamente rendido, por lo que no resultaba más que un guiñapo en manos del matón más grande.<br /></p><p><i>While the heroes were returning to Onnen, they watched a group of men surrounding another one, who looked like scared. It was like if they were threatening him, they were four men, and just one burly.</i></p><p><i>So they decided to approach them stealthily; while they were closer, they could listen to their voices, looked like that they were asking the man about a third one, who was called Allan Beck, they were asking about where did he live and who told him that he was the objective. The frightened man was completely exhausted, so he was a puppet under the powerful arms of the biggest one.</i></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-ZW8ePZyXfhU/YUjHgYraHKI/AAAAAAACYpc/-zymQooBpmMmwhEZKBXlm7tVogB8jagiACLcBGAsYHQ/s2048/Tumulto1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1423" data-original-width="2048" height="445" src="https://1.bp.blogspot.com/-ZW8ePZyXfhU/YUjHgYraHKI/AAAAAAACYpc/-zymQooBpmMmwhEZKBXlm7tVogB8jagiACLcBGAsYHQ/w640-h445/Tumulto1.jpg" width="640" /></a></div><br /> Slorm gritó, y los hombres se giraron sobre sus talones, estaban sorprendidos, por lo que Viren y Landon dispararon sus armas con el éxito de siempre... esto es, sin éxito. Así que los matones avanzaron contra los recién llegados, Slorm cargó contra ellos, mientras los otros volvían a cargar sus armas...<br /><p></p><p><i>Slorm shouted, and the men turned on their heels, they were surprised so, Viren and Landon shot their weapons with their typical success... it means, no success. So the crooks advanced against the newcomers, Slorm charged against them while the others reload their weapons...</i></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-3a5fBzYisw4/YUjHx1JfjBI/AAAAAAACYpo/gpDdM0k9Qf8rxDobKUPY6ElNYRLRYMkiACLcBGAsYHQ/s2549/IMG_20210918_204118.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1234" data-original-width="2549" height="310" src="https://1.bp.blogspot.com/-3a5fBzYisw4/YUjHx1JfjBI/AAAAAAACYpo/gpDdM0k9Qf8rxDobKUPY6ElNYRLRYMkiACLcBGAsYHQ/w640-h310/IMG_20210918_204118.jpg" width="640" /></a></div><i> </i><p></p><p>El grandote corrió en dirección a Slorm, mientras que los otros se movieron con más dudas, esto permitió a los tiradores disparar de nuevo, uno cayó con una piedra incrustada en su frente, pero los otros continuaron avanzando hasta atacar a Viren. La viuda de aquel no iba a echarlo de menos...</p><p>El combate continuó durante algún tiempo, las espadas y golpes impactando contra las armaduras y la sangre y gritos incrementó la tensión de la escena, mientras sólo el más grande y uno de sus secuaces sobrevivían, finalmente Viren mordió el polvo y Slorm enrabietado lanzó su poderoso puño contra el cuerpo del malparido, doblándolo y mandándolo contra los arbustos. Landon hizo lo propio con el más grande.<br /><i></i></p><p><i>The burly one ran to Slorm, while the others moved more slowly, this let the shooters shoot against them another time, one fell down with a stone embedded in his forehead, but the other continued advancing till attacked Viren. His widow will not miss him...</i></p><p><i>The combat continued for some time, swords and hits crashed into the armours, and the blood and shouts increased the tension of the scene, while only the biggest and one of his minion survived, finally Viren bit the dust and Slorm enrage and slam his powerful fist in the crooks body, and bent his body sending it among the bushes. Landon finished with the biggest.<br /></i></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-3Tehj_aQ8L0/YUjH-QD1opI/AAAAAAACYpw/jqSqdO2aDRU1akorD9RVMzJsQC0CXmy_wCLcBGAsYHQ/s2549/IMG_20210918_210712.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1234" data-original-width="2549" height="310" src="https://1.bp.blogspot.com/-3Tehj_aQ8L0/YUjH-QD1opI/AAAAAAACYpw/jqSqdO2aDRU1akorD9RVMzJsQC0CXmy_wCLcBGAsYHQ/w640-h310/IMG_20210918_210712.jpg" width="640" /></a></div><br /> Landon corrió ha salvar la vida de Viren, usando la poción, mientras Slorm se dejaba llevar por su ira y masacraba los cuerpos de los asaltantes. Mientras tanto, el pobre hombre, el mensajero, moría lentamente, sin posibilidad de salvación.<br /><p></p><p><i>Landon run to save Viren's life using a potion, while Slorm continued smashing the robbers' dead bodies. Meanwhile, the poor man, the messenger, lay on the ground, losing his life slowly... without possible salvation...</i></p><p>Viren comenzó a mejorar después de beber la poción, y unos treinta minutos después, al menos, estaba vivo, pero no podía caminar por si mismo y se sentía un poco mareado. Por lo tanto, permaneció sentado mientras Slorm y Mandon fueron a investigar los cuerpos, encontraron un sobre con un sello oficial de Rhodos dirigido a "Allan Beck". Después de dudar un poco, decidieron abrirlo y dentro había una carta donde alguien llamado "Schwarcer Wolf" el texto estaba en un extraño dialecto, por lo que no pudieron entender todo el escrito. Tras leerlo, estaba claro que alguien quería matar o secuestrar a Allan Beck en no menos de seis días, y que esta persona era alguien importante en un pueblo.<i><br /></i></p><p><i>Viren started to improve after drinking the potion, and thirty minutes he was alive, but he couldn't walk by himself and felt a little dizzy. So he stayed sat while Slorm and Landon were investigating the bodies, they found an envelope with an official stamp, from Rhodos addressed to "Allan Beck". After hesitate a little, they decided to open it, inside there was a letter where somebody called "Schwarcer Wolf", the text was in a strange dialect, so they couldn't understand all the writing. After reading it, it was clear that somebody wanted to kill or kidnap Allan Beck in no more than six days, and that he was an important person in a village.</i></p><p>Unos minutos después, los hombres comenzaron a pensar cómo dar la carta a su destinatario, y exploraron el suelo tratando de encontrar huellas para descubrir la posible dirección del mensajero...<i></i></p><p>Después del combate, las huellas eran difíciles de seguir, pero Landon, como buen rastreador podía confirmar que al menos las huellas del caballo posiblemente iban hacia el Norte, pero necesitaba más información, por ello decidió adelantanse un trecho en dirección hacia donde venían las huellas para confirmarlo. Mientras tanto, Slorm se quedaría ayudando a Viren y ocultando los cuerpos de malhechores, y buscando el caballo del mensajero.</p><p>Viren volvió dos horas después con buenas noticias.</p><p>El tiempo corría en su contra...<br /><i></i></p><p><i>Some minutes later, the men started to wonder how to bring this letter to the recipient, and explored the ground trying to find tracks, to know the possible direction of the messenger... [50% - 3,4 - Not, but] After the combat, the tracks were difficult to be followed, but Landon, as a good ranger could confirm that at least the horse tracks were moving to the North, but he needs more info, so he is going to advance a stretch of the road to confirm it. In the meantime, Slorm will be helping Viren and hidding the corpses, and looking for the messenger horse.</i></p><p><i>Viren turned back two hours later with good news....<br /></i></p><p><i>The time was flying against them...</i></p><p><i>-------------------</i></p><p>Nota: Para saber si podía encontrar las huellas, para saber la dirección del mensajero, utilicé la Enquiry Table, y consideré que había un 50% de éxito, luego lancé dos dados, obteniendo un 3 y un 4, así que la respuesta era "No, pero..." Por lo tanto el explorador no pudo encontrar un rastro seguro, pero si él perdía su tiempo podría conseguir algo. Así que, él avanzó y decidí tirar un dado para saber qué pasaba. ¿Tendrá el explorador un encuentro? [Considerando un encuentro como algo posiblemente negativo] Es un explorador, va siguiendo un posible rastro y va solo por la carretera, pero no es estúpido, así que avanza con cuidado. Lanzo en la Enquiriy Table y obtengo "Alguna posibilidad [3,2] Sí pero..." Él se encuntra con alguien pero en una buena situación para él.<br /><i></i></p><p><i>Note: To know if they could find the track, to know the direction of the messenger, I used the Enquiry Table, and established that was a 50% of success, them I rolled two dice, and I got a 3 and 4, so the answer was "No, but" So, the Ranger couldn't find a real track, but if he lost his time he could get something. Therefore, he advance and I decided to roll to know what happens, Does the Ranger have an encounter? [Considering the encounter as something negative for him] He is a ranger, he is following a track and he is alone in a road, but he is not stupid, so he advances carefully. I roll in the Enquiry Table and get "Some possibility" [3,2] Yes, but... He finds somebody but in good situation for him. </i></p><p><i> </i>Lanzo el dado en la tabla de encuentros externos en las villas del Norte de <a href="https://www.rebelminis.com/leofarp1.html" target="_blank">Legends of Araby</a>, y obtengo un 7, aldeanos. No están interesados en él, pero él sí aprovecha para preguntarles por el tal Allan Beck [Alguna posibilidad de conocerlo - 3,2 - No] Así que no lo conocen, y el rastro que estaba siguiendo no es la dirección correcta, por lo que el mensajero iba en dirección Norte.<br /></p><p><i>I rolled in the <a href="https://www.rebelminis.com/leofarp1.html" target="_blank">Legends of Araby</a> Outside - North Villages Table, and I get a 7, villagers. They are not interested in him, but he asks them about Allan Beck. [Some possibility to know about him - 3,2 - No] So they don't know about him, hence, the track was no correct, the messenger was travelling to the North.<br /></i></p><p><br /></p><p><br /></p><br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3708268362317469657.post-57465125114242600072021-09-18T14:37:00.007+02:002021-09-18T23:35:09.843+02:00Chapter creation: A little guide with some tips and advices.<p></p><p><i> <br /></i></p><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-lSgtnopKz1Y/YUXdEEFCCvI/AAAAAAACYjE/oNcdtj8gOa0NKZseyfJkk2cOydSFufAFwCLcBGAsYHQ/s1280/newsletter-child-writing-by-hand-on-notepad-ts-517704192.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" height="225" src="https://1.bp.blogspot.com/-lSgtnopKz1Y/YUXdEEFCCvI/AAAAAAACYjE/oNcdtj8gOa0NKZseyfJkk2cOydSFufAFwCLcBGAsYHQ/w400-h225/newsletter-child-writing-by-hand-on-notepad-ts-517704192.webp" width="400" /></a></div><span style="color: #fcff01;"><b>[En español al final]</b></span><br /><p></p><p><i>I have been asked about how do I prepare my scenarios?, and why are they so RPG-like?.</i></p><p><i>Well, the answer for the second question is very easy, I love roll playing and I love miniatures wargaming, so THW games let me enjoy both pleasures (currently I am using a cross-over between <a href="https://www.rebelminis.com/wahelep.html" target="_blank">Warrior Heroes Legends</a> and <a href="https://www.twohourwargames.com/waheadinta.html" target="_blank">Warrior Heroes Adventures in Talomir</a>). I try that in my posts there was a story, a motivation and a background for the characters, not just a bunch of miniatures fighting and moving around the table. I am of the thought that, this is one of the main reasons to have reduced my posting rhythm in the last years, no time to build a complete story for the miniatures... and that the muse has left me sometimes in the middle of the story, for that reason so many campaigns quit in the middle of the story.</i></p><p><i>But well, lest's try to maintain this along as possible....</i></p><p></p>
<p><i>About to answer the other question, after all this time trying to solve the problem of creating attracting stories with characters living stories, I have found two main tools, that I will talk about later, first I would like to have a pair of worth for the mother of all of them:</i></p><p><i> The use of oracles or guides to help the players to resolve the questions that a Game Master could answer is the cornerstone for solo gaming. And Mythic was a landmark in the solo RPG gaming.</i></p><p>
</p><p></p><p></p>
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<![endif]--></p><p><i> <a href="https://www.drivethrurpg.com/browse/pub/480/Word-Mill/subcategory/1393_37895/Mythic" target="_blank">GM-Less Mythic</a> is a great tool to create a story where the dices answer your questions and help to create the story, you roll in a table establishing the probability from "Impossible", to "For sure", and getting an answer that could be yes, no, yes but... so on.</i></p><p><i>The problem with this was that the scale of probability is very long, so it is difficult to establish the possibility grades easily.</i></p><p><i>For that reason I started to work with the Enquiry Table, you can read an article here: <a href="http://slormwargames.blogspot.com/2014/04/enquiry-table-revisited.html">Enquiry Table </a><br /></i></p><p><i>I fact I played a half campaign with a noir taste, with this system: "<a href="http://slormwargames.blogspot.com/2019/08/noir-pulp-kidnapping-of-wife-chapter-1.html">Kidnapping a Wife</a>".</i></p><p><a href="https://www.blogger.com/" target="_blank"></a></p><p></p>
<p><i>The problem about how to evolve the story was solved, since you can ask and the Oracle answers you.</i></p><p><i>But how to start a story? What happens when you don't have ideas for a new adventure, well, for that issue there are two main solutions:</i></p><p><i> - For Cthulhu stories the best one is <a href="https://www.drivethrurpg.com/product/266779/The-Solo-Investigators-Handbook" target="_blank">The solo investigator's guide</a>. I recommend it, and I used it to play the <a href="http://slormwargames.blogspot.com/2020/08/nelkors-saga-necromancer-island-scenes.html">Nelkor's Saga</a>.<br /></i></p><p><i> - For fantasy adventures you can take a look on <a href="https://www.dmsguild.com/product/252355/The-Solo-Adventurers-Toolbox" target="_blank">The solo adventurer toolbox</a> or <a href="https://www.drivethrurpg.com/product/158789/FVS4--Penchant-for-Adventure--1" target="_blank">premade adventures</a>. </i></p><p><i>
</i></p><p></p><p></p>
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<![endif]--> </i></p><p><i>And with it, I have created the structure for the new chapter, I rolled in some tables and I get these answers:</i></p><p><i><b>Quest generator</b>: </i></p><p><i> - Problem: 79 "Worthy creature’s life threatened (humanoid / animal / monster) </i></p><p><i> - Resultant Quest: 77 "Protect /eliminate threat"</i></p><p><i><b>How do the adventurers know about the threatment? </b></i></p><p><i>- Quest Source: 89 "Note on dead creature".</i></p><p><i><i><!--[if gte mso 9]><xml>
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="35" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
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<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
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<w:LsdException Locked="false" Priority="19" QFormat="true"
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<w:LsdException Locked="false" Priority="21" QFormat="true"
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<w:LsdException Locked="false" Priority="31" QFormat="true"
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<w:LsdException Locked="false" Priority="32" QFormat="true"
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<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
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<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
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<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
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<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
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<p><i> </i>I have been watching some videos about Kennedy's assassination... so there we have.</p><p><i></i></p><p>The mayor of a village is going to be assaulted, and the adventurers find a dead body with a note informing of that. </p><p></p><p><i> How do they find the dead body? Well, what about the adventurers are
returning to Onnen, and they bump into a group of raiders attacking a
messenger who is bearing the note?</i> (scene stollen from <a href="https://en.wikipedia.org/wiki/Cursed_(2020_TV_series)">Cursed</a>, but this time is a note, not a sword)<br /></p><p><i>And here you have the intro.</i></p><p></p><p></p><p><i>Later, let's go with the evolution using the Enquiry table:</i></p><p><i> - They know the objective's of the assault name, but where does he live?</i></p><p><i>They must travel to the next village to ask for him. 1D4 village will be, and the assault will be in 4 days. To ask in a village will give them a 50% of possibilities to get a clue about the man.To travel among villages requires of 1 day, so they are in a hurry.</i></p><p><i> There will be a lot of more questions that I will share at the bottom of each post.<br /></i></p><p><i>That's all, now time to play the scene...</i></p><p></p><p><!--[if gte mso 10]>
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<![endif]--></p><p><i> Last note: the Quest source has been taken literally, but it could have been considered like that a priest read the message in the guts of a sacrifice. The interpretation is completely free, so you must use your imagination.</i></p><p><span style="background-color: #fcff01;">--------------------------------------------------------------------------------------------------------------------------</span><br /></p><p> En múltiples ocasiones me han preguntado cómo preparo mis escenarios y por qué
tienen un estilo tan rolero.</p>
<p>Bueno, la respuesta a la segunda pregunta es muy fácil, me encantan los
juegos de rol y las miniaturas, así que con los juegos de THW puedo unir ambos mundos.
En mis partidas trato de que haya una historia detrás de las tiradas de dados,
una motivación y un trasfondo para los personajes; que no sea sólo un puñado de
miniaturas luchando y moviéndose por la mesa. Considero que esta es la principal
razón por la se ha visto reducido el ritmo de mis publicaciones en los últimos
años, la falta de tiempo para construir una historia completa para las miniaturas…
y las musas abandonándome en el medio de la historia, por ello muchas campañas
se han quedado a medias.</p>
<p>Pero bueno, tratemos de mantener esta el máximo posible…</p><p>Y sobre la respuesta a la primera pregunta, después de todo este tiempo tratando
e resolver de crear historias atractivas con personajes viviendo historias, he
encontrado dos herramientas principales de las que hablaré después, primero me
gustaría comentar algo sobre la madre de todos ellos:</p>
<p>El uso de oráculos o guías para ayudar a los jugadores a responder las dudas
que un Director de Juego respondería es la piedra de toque del juego en
solitario. Y Mythic es un hito en el juego de rol en solitario.</p><p><a href="https://www.drivethrurpg.com/browse/pub/480/Word-Mill/subcategory/1393_37895/Mythic" target="_blank">GM-Less Mythic</a> es una
gran herramienta para crear historias donde los dados responden a las preguntas
y ayudan a crear la historia, tú lanzas el dado y preguntas en una tabla donde
estableces la probabilidad de algo desde “Imposible” a “Algo seguro”, y
obtienes la respuesta que puede ser “Sí”, “No”, “Sí pero…” etc…</p>
<p>El problema con ello es que la escala de probabilidades era demasiado larga,
por lo que es difícil de establecer los grados con facilidad.</p>
<p>Por esta razón comencé a trabajar con la Enquiry Table, puedes leer un
artículo sobre ella aquí: <a href="http://slormwargames.blogspot.com/2014/04/enquiry-table-revisited.html">Enquiry Table.</a>
De hecho jugué media campana con sabor “noir” con este sistema: “"<a href="http://slormwargames.blogspot.com/2019/08/noir-pulp-kidnapping-of-wife-chapter-1.html">Kidnapping
a Wife</a>".</p><p>El problema de cómo evoluciona la historia estaba salvado, ya que el oráculo
te da las respuestas.</p>
<p>Pero ¿Cómo puedo comenzar una historia? ¿Qué ocurre cuando no tienes ideas
para una nueva aventura, bueno, para este problema existen dos soluciones
principales:</p>
<p style="margin-bottom: 0cm; margin-left: 20.95pt; margin-right: 0cm; margin-top: 0cm; margin: 0cm 0cm 0cm 20.95pt; mso-list: l0 level1 lfo1; text-indent: -17.85pt;"><span style="mso-list: Ignore;">-<span style="font: 7pt "Times New Roman";">
</span></span>Para historias de Cthulhu lo mejor es <a href="https://www.drivethrurpg.com/product/266779/The-Solo-Investigators-Handbook" target="_blank">The solo investigator's guide</a>.
</p>
<p style="margin-bottom: 0cm; margin-left: 3.1pt; margin-right: 0cm; margin-top: 0cm; margin: 0cm 0cm 0cm 3.1pt; text-indent: 17.85pt;">Yo lo recomiendo, porque también sirve para historias de
investigación, de hecho, lo utilicé para “<a href="http://slormwargames.blogspot.com/2020/08/nelkors-saga-necromancer-island-scenes.html">La
Saga de Melkor</a>”.</p>
<p>Para historias de Fantasía puedes echarle un vistazo a <a href="https://www.dmsguild.com/product/252355/The-Solo-Adventurers-Toolbox" target="_blank">The solo adventurer toolbox</a>
o <a href="https://www.drivethrurpg.com/product/158789/FVS4--Penchant-for-Adventure--1" target="_blank">premade
adventures</a>. </p><p>Y con esto he creado la estructura para el nuevo capítulo, tire en las
tablas y esto es lo que me ha salido:</p>
<p><b><span lang="EN-US" style="mso-ansi-language: EN-US;">Generador de la Aventura</span></b><span lang="EN-US" style="mso-ansi-language: EN-US;">: </span></p>
<p><span style="mso-spacerun: yes;"> </span>- Problema: 79 “La vida de una criatura
digna está en peligro (humanoide, animal o monstruo)</p>
<p>- Misión resultante: 77 “Proteger / Eliminar la amenaza”</p>
<p><b>¿Cómo los aventureros saben de esta amenaza?</b></p>
<p><span style="mso-spacerun: yes;"> </span>- Fuente de Misión: 89 “Nota en una
criatura muerta”</p>Últimamente, he estado viendo algunos vídeos sobre el asesinato de Kennedy,
por lo que las ideas comenzaron a colocarse en mi cabeza.El alcalde
de un pueblo va a ser atacado, y los aventureros encuentran un cuerpo
muerto con una nota avisando de lo que va a ocurrir.<p> Pero, ¿cómo
encuentran el cuerpo muerto? Bueno, ¿Qué tal si los aventureros van de
regreso a Onnen, y se topan con un grupo de asaltadores que están
atacando al mensajero que está llevando la nota? (Escena robada de <a href="https://es.wikipedia.org/wiki/Maldita_(serie_de_televisi%C3%B3n)">Maldita</a>, pero esta vez es una nota, no una espada)<br /></p><p>Y ya tenemos la introducción a la aventura.</p><p>Después. tendremos que ver cómo evoluciona la aventura con la Enquiry table:</p><p> - Ellos saben el nombre del objetivo del asalto, pero ¿dónde vive?</p><p>Deben
viajar al siguiente pueblo para preguntar por él. 1D4 villas están
cerca, y el asalto será en 4 días. Preguntar en los pueblos les dará un
50% de probabilidades de conseguir una pista sobre el objetivo. Viajar
entre los pueblos requiere 1 día, por lo que van apurados.</p><p> Habrá muchas preguntas que responderá el oráculo y que compartiré al final de las entradas del blog.</p><p> Esto es todo, ahora es el momento de jugar el escenario...</p>Última
nota: La fuente para la aventura, la he tomado literalmente como sale
en la tabla, pero podía haberla considerado como un mensaje leído en las
entrañas de un sacrificio, por parte de un sacerdote. La interpretación
es completamente libre, así que tú debes utilizar tu imaginación.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3708268362317469657.post-6776951464466129452021-09-15T16:55:00.005+02:002021-09-15T17:01:19.104+02:00Chapter II: The thief in the altar<p>Después de un par de días en el templo, nuestros héroes decidieron que era un buen momento para seguir su camino, pero cuando se disponían a despedirse el abad, les pidió ayuda. En una pequeña capilla al sur, a unos 5 kilómetros de Onnen habían robado en dos ocasiones en la última semana; podría pensarse que son simples ladrones, pero el problema es que la sacerdotisa responsable de la capilla cierra cuidadosamente cada vez que se va con un hechizo de cerradura, y sin embargo, faltan diversos objetos mágicos y otros valiosos. </p><p><i>After a couple of days in the temple, our heroes decided that it was a good time to continue on their way, but when they were about to say goodbye, the abbot asked for their help. In a small chapel to the south, about 5 kilometers from Onnen, they had robbed twice in the last week; It might be thought that they are mere thieves, but the problem is that the priestess responsible for the chapel carefully closes each time she leaves with a lock spell, and yet various magical and other valuable items are missing.</i> <br /></p><p>Después de haber pernoctado dos días en el templo, pudiendo comer, dormir y recuperarse de sus heridas, Slorm se sentía en obligación de ayudar en aquella investigación, así que decidieron ponerse en camino.</p><p><i>After spending two days in the temple, being able to eat, sleep and recover from his injuries, Slorm felt obliged to help in that investigation, so they decided to set out. </i><br /></p><p>Durante el camino no encontraron nada destacable, por lo que el viaje se desarrolló sin incidentes.</p><p><i>They found nothing remarkable on the way, so the trip was uneventful. </i><br /></p><p>Ante ellos se alzaba la capilla, en la puerta, una sacerdotisa les esperaba para darles acceso.</p><p><i> Before them rose the chapel, at the door, a priestess awaited them to give them access.</i></p><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-L3YkKM0Ev_Y/YUDmVtO62II/AAAAAAACYcQ/iNGNtiLPeu0YyoW-U4-i2XM8JWPB6j1YgCLcBGAsYHQ/s2549/IMG_20210914_201002.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2549" data-original-width="1234" height="640" src="https://1.bp.blogspot.com/-L3YkKM0Ev_Y/YUDmVtO62II/AAAAAAACYcQ/iNGNtiLPeu0YyoW-U4-i2XM8JWPB6j1YgCLcBGAsYHQ/w310-h640/IMG_20210914_201002.jpg" width="310" /></a></div><br /><p></p><p>Antes de entrar decidieron investigar los alrededores sin demasiado éxito, pues no encontraron huellas o señales del lugar por el que los asaltantes habían entrado.</p><p><i>Before entering, they decided to investigate the surroundings without much success, as they found no traces or signs of the place through which the assailants had entered.</i><br /></p><p>Entraron en la capilla, era una pequeña habitación con un altar y diversa imagería religiosa, todo estaba en calma y se respiraba un ambiente monacal. Tras la presentación de respetos la sacerdotisa comenzó a hablar con Viren, mientras los otros dos exploraron la habitación.</p><p><i>They entered the chapel, it was a small room with an altar and various religious images, everything was calm and there was a monastic atmosphere. After paying their respects, the priestess began talking to Viren, while the other two explored the room. </i><br /></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-TFkkZRvfYag/YUHd_0K0OtI/AAAAAAACYd0/oEassfpiSEwKJhuINZqNX_NT1EEGqFSewCLcBGAsYHQ/s2048/Capilla.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1135" data-original-width="2048" height="354" src="https://1.bp.blogspot.com/-TFkkZRvfYag/YUHd_0K0OtI/AAAAAAACYd0/oEassfpiSEwKJhuINZqNX_NT1EEGqFSewCLcBGAsYHQ/w640-h354/Capilla.jpg" width="640" /></a></div><br /> Tras un par de horas de mover cada objeto de la capilla, empujar cada pared, escuchar cada muro, los aventureros dieron, en un recóndito hueco, con un pequeño hueco en una falsa pared que podía ser atravesada y llevaba a una habitación contigua. El agujero no era mayor de medio metro cuadrado, sólo podría caber un niño pequeño... Landon entró sin problemas, y Viren con cierta ayuda... Slorm tuvo que quitarse la armadura y entró a duras penas... "Espero que no tengamos que salir de aquí con prisas, pues por ahí yo no paso" dijo con sorna, mientras metía la cabeza por el agujero.<p></p><p><i>After a couple of hours of moving each object in the chapel, pushing each wall, listening to each wall, the adventurers found, in a hidden corner, a small hole in a false wall that could be crossed and led to an adjoining room. The hole was no bigger than half a square meter, it could only fit a small child ... Landon entered without problems, and Viren with some help ... Slorm had to remove his armor and barely entered ... "I hope not Let's have to get out of here in a hurry, because that way I won't pass" he said sarcastically, as he put his head through the hole. </i><br /></p><p>Aquel hueco daba paso a un pequeño túnel que, tras unos metros, se abría en una pequeña y lóbrega habitación. Encendieron sus antorchas y comenzaron a avanzar por diversas habitaciones, hasta que se dieron de bruces con una criatura que se trataba de esconder entre las sombras, hasta que fue iluminado por las antorchas y se dispuso a atacar a los recién llegados.</p><p><i>That hole gave way to a small tunnel that, after a few meters, opened into a small and gloomy room. They lit their torches and began to advance through various rooms, until they came face to face with a creature that was trying to hide in the shadows, until it was illuminated by the torches and prepared to attack the newcomers. </i></p><p><i></i></p><div class="separator" style="clear: both; text-align: center;"><i><a href="https://1.bp.blogspot.com/-nrHOAPpKl50/YUHgGy-Vb_I/AAAAAAACYd8/ARWD5rX2LPYaiEMpLoQ9DHM_YqY-Fr-sQCLcBGAsYHQ/s2048/1gobbo.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="1286" height="640" src="https://1.bp.blogspot.com/-nrHOAPpKl50/YUHgGy-Vb_I/AAAAAAACYd8/ARWD5rX2LPYaiEMpLoQ9DHM_YqY-Fr-sQCLcBGAsYHQ/w402-h640/1gobbo.jpg" width="402" /></a></i></div><i><br /> </i>Las espadas volaron y la criatura muy rápida saltaba entre los cascotes del suelo evitando los golpes de espada, pero al final, superada en número, murió emitiendo un desgarrador chillido.<p></p><p><i>The swords flew and the very fast creature leapt between the rubble of the ground avoiding the sword blows, but in the end, outnumbered, it died with a piercing screech. </i><br /></p><p>Los pasillos se extendían dando lugar a pequeñas habitaciones, que llevaban a otros pasillos; aquello parecían los sótanos de un antiguo templo construido años antes que la capilla... Un rato después de que el grupo se parase a descansar, algo rompió el silencio monótono de aquellas catacumbas, unas piedrecitas sonaron al caer y nuestros héroes desenvainaron sus armas en alerta. </p><p><i> The corridors were extended giving way to small rooms, which led to other corridors; that seemed the cellars of an ancient temple built years before the chapel ... A while after the group stopped to rest, something broke the monotonous silence of those catacombs, some pebbles sounded as they fell and our heroes drew their weapons in alert. </i><br /></p><p>Un grupo de criaturas, semejantes a la anterior se dejaron ver entre las sombras, iban armadas son herrumbrosos cuchillos y de sus bocas colgaban babas que brillaban a la luz de las antorchas, una señaló al grupo y todas se lanzaron al combate.</p><p><i>A group of creatures, similar to the previous one, were seen in the shadows, they were armed with rusty knives and from their mouths hung slime that shone in the light of the torches, one pointed to the group and they all launched into combat. </i></p><p><i></i></p><div class="separator" style="clear: both; text-align: center;"><i><a href="https://1.bp.blogspot.com/-KRGx9dUkPkk/YUIIcrcfCjI/AAAAAAACYeE/183XSUTEgeY5CF9PhoSro5BYYJBSov0PwCLcBGAsYHQ/s2048/Goblins2.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="1324" height="640" src="https://1.bp.blogspot.com/-KRGx9dUkPkk/YUIIcrcfCjI/AAAAAAACYeE/183XSUTEgeY5CF9PhoSro5BYYJBSov0PwCLcBGAsYHQ/w414-h640/Goblins2.jpg" width="414" /></a></i></div><i><br /> </i><br /><p></p><p>Esta vez la lucha fue mucho más intensa, las criaturas aunque débiles y pequeñas mostraban un salvajismo casi animal, sus colmillos se clavaban en las ropas de los guerreros, sus cuchillos, aunque romos, golpeaban las armaduras sin éxito, pero con una ferocidad inusitada...</p><p><i>This time the fight was much more intense, the creatures, although weak and small, showed an almost animal savagery, their fangs digging into the warriors' clothes, their knives, although blunt, hitting the armor without success, but with unusual ferocity. .. </i><br /></p><p>Al final, una a una las criaturas fueron cayendo muertas, excepto una que malherida, consiguió huir del encuentro, Landon trató que alcanzarla con su flecha, pero ambas... la criatura y el proyectil, se perdieron en la oscuridad de la mazmorra.</p><p><i>At the end, one by one the creatures were falling dead, except for one that, badly wounded, managed to flee the encounter, Landon tried to reach her with his arrow, but both ... the creature and the projectile, were lost in the darkness of the dungeon. </i><br /></p><p>Mientras continuaban la marcha, encontraron sendas escaleras que bajaban a niveles más profundos, pero prefirieron mantenerse en aquel piso y explorarlo, buscando una salida al exterior... aquellas criaturas debían haber entrado por algún sitio...</p><p><i>As they continued their march, they found stairs that went down to deeper levels, but they preferred to stay on that floor and explore it, looking for an exit to the outside ... those creatures must have entered from somewhere ... </i><br /></p><p>Cuando llevaban más de tres horas de recorrido, y con las tripas ya empezando a sonarles, se dieron de bruces con un pasillo sin salida. Tras revisar la zona sin éxito, decidieron que bajarían al nivel inferior y si veían que era tan extenso como este, ya regresarían a investigarlo en otro momento, pues estaban cansados y hambrientos.</p><p><i>When they had been traveling for more than three hours, and with their guts already beginning to rumble, they came face to face with a dead-end corridor. After reviewing the area without success, they decided that they would go down to the lower level and if they saw that it was as extensive as this, they would return to investigate it at another time, as they were tired and hungry. </i><br /></p><p>Los eventos se desarrollaron de manera vertiginosa, cuando comenzaron a bajar las escalinatas, vieron ante sí una puerta de madera que parecía en buen estado, Landon se acercó para abrirla, y pudo ver por el resquicio a un grupo de goblins que estaban dando buena cuenta de unos barriles de vino; así que, decidieron entrar por las bravas y deshacerse de aquellos indeseables.</p><p><i> The events unfolded in a dizzying way, when they began to descend the stairs, they saw before them a wooden door that seemed in good condition, Landon approached to open it, and could see through the gap a group of goblins that were giving a good account of some barrels of wine; so, they decided to enter the brave and get rid of those undesirables.</i></p><p><i></i></p><div class="separator" style="clear: both; text-align: center;"><i><a href="https://1.bp.blogspot.com/-wBY5x7e2s2Q/YUIJK3Zx9PI/AAAAAAACYeU/GuSszMIng7k0ZPz2rK18tq-r_XtC7IhfQCLcBGAsYHQ/s1898/Goblins3.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1876" data-original-width="1898" height="632" src="https://1.bp.blogspot.com/-wBY5x7e2s2Q/YUIJK3Zx9PI/AAAAAAACYeU/GuSszMIng7k0ZPz2rK18tq-r_XtC7IhfQCLcBGAsYHQ/w640-h632/Goblins3.jpg" width="640" /></a></i></div><i><br /> </i><p></p><p>Entraron al asalto en la habitación, Landon y Viren dispararon, mientras Slorm corrió con su mandoble a dos manos alzado directo hacia las criaturas. Una de las criaturas cayó con una piedra incrustada en la cabeza, mientras las otras tres se defendían y trataban de sacar sus armas para defenderse. El combate fue violento y largo, el goblin más grande de los que había, aunque estaba borracho, supo defenderse con valentía, y puso en serios aprietos a Slorm, quien, al final consiguió ensartarlo con su espada, cuando Viren y Landon se unieron a él en el combate cuerpo a cuerpo.</p><p><i>They stormed into the room, Landon and Viren fired, while Slorm ran with his two-handed greatsword raised straight at the creatures. One of the creatures fell with a stone embedded in the head, while the other three defended themselves and tried to draw their weapons to defend themselves. The combat was violent and long, the largest goblin of which there was, although he was drunk, knew how to defend himself with courage, and put Slorm in serious trouble, who, in the end, managed to skewer him with his sword, when Viren and Landon joined him. him in hand-to-hand combat. </i><br /></p><p>Una vez finalizada la sangría, los vencedores dieron buena cuenta del vino especiado que estaban bebiendo los goblins, y tras rebuscar por la zona encontraron una pequeña trampilla que daba al exterior y por la que parece que los goblins entraban y salían robando en la capilla, y usaban aquel lugar de guarida. </p><p><i>Once the bloodbath was finished, the victors gave a good account of the spiced wine that the goblins were drinking, and after searching the area they found a small hatch that led to the outside and through which it seems that the goblins were stealing in and out of the chapel, and they used that place as a den. </i></p><p><i></i></p><div class="separator" style="clear: both; text-align: center;"><i><a href="https://1.bp.blogspot.com/-uORHcDfdlog/YUIJXH64LaI/AAAAAAACYeY/Qf-o2lnrzJojaRi-6nRPlkscDRVLnns-ACLcBGAsYHQ/s2549/IMG_20210914_231550.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1234" data-original-width="2549" height="310" src="https://1.bp.blogspot.com/-uORHcDfdlog/YUIJXH64LaI/AAAAAAACYeY/Qf-o2lnrzJojaRi-6nRPlkscDRVLnns-ACLcBGAsYHQ/w640-h310/IMG_20210914_231550.jpg" width="640" /></a></i></div><i><br /> </i><br /><p></p><p>Entre los enseres que había en la habitación, Viren distinguió un libro de sacramentos que le había dicho la sacerdotisa que había desaparecido, así como algunas monedas... Quizá del templo, quizá de otros asaltos.</p><p><i>Among the furnishings in the room, Viren made out a book of sacraments that the missing priestess had told him, as well as some coins ... Perhaps from the temple, perhaps from other raids. </i><br /></p><p>Cuando salieron al exterior de aquel oscuro lugar, la luz les bañó, y les mostró una hermosa vista, con una frondosa arboleda y una loma que subía por encima del laberinto de roca del que acababan de salir. Landon agobiado por la oscuridad y el olor a humedad... aunque Slorm jurase que todo era efecto de ese maldito vino, corrió a la cima de la loma, para en la distancia ver el chapitel de la capilla.</p><p><i>When they came out of that dark place, the light bathed them, and showed them a beautiful view, with a lush grove and a knoll that rose above the rock labyrinth from which they had just emerged. Landon overwhelmed by the darkness and the smell of damp ... although Slorm swore it was all the effect of that damned wine, he ran to the top of the hill, to see in the distance the spire of the chapel.</i><br /></p><p>Unas horas después estaban en la puerta de la capilla, la sacerdotisa les recibió asombrada y les agradeció la devolución de los objetos, así como la ofrenda de monedas que habían encontrado, como muestra de gratitud, la sacerdotisa les dio a cada un vial con un hechizo de sanación, que les ayudaría a recuperarse cuando se encontrasen a las puertas de la muerte.<br /></p><p><i> A few hours later they were at the door of the chapel, the priestess received them astonished and thanked them for the return of the objects, as well as the offering of coins that they had found, as a token of gratitude, the priestess gave each a vial with a healing spell, which would help them recover when they were on the verge of death.</i></p><p>_________________________________________________________________________</p><p><i>The Big Bad Goblin played a terrible role in the combat, he couldn't bear Initiative never, for that reason I decided to say that he was drunk and for that reason he fought worst.</i><br /></p><p><br /></p><p><br /></p>Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-3708268362317469657.post-68905840580682421632021-09-12T19:22:00.004+02:002021-09-12T19:50:18.646+02:00Chapter I: In a strange land<p> Estas son las aventuras de Slorm, Landon y Viren, tres buscavidas que vienen de tierras lejanas y buscan hacer fortuna en las tierras de Uburia.</p><p><i>These are the adventures of Slorm, Landon and Viren, three adventurers who come from distant lands and seek to make their fortune in the lands of Uburia. </i><br /></p><p></p><div class="separator" style="clear: both; text-align: center;"><br /><a href="https://lh3.googleusercontent.com/-lgScuiAiaL0/YT4UWb_6VwI/AAAAAAACYZE/tKeFyIO3GS0xd_1IS9iEj13nEm1RaaDCwCLcBGAsYHQ/Uburia%2BBig%2BMap.jpg" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="2048" data-original-width="1418" height="640" src="https://lh3.googleusercontent.com/-lgScuiAiaL0/YT4UWb_6VwI/AAAAAAACYZE/tKeFyIO3GS0xd_1IS9iEj13nEm1RaaDCwCLcBGAsYHQ/w443-h640/Uburia%2BBig%2BMap.jpg" width="443" /></a></div><br /> <p></p><p> Slorm es un fornido guerrero, Landon un avezado cazador y Viren, el mayor de todos, un galeno loco por los brebajes más extraños, hay quien diría que es un alquimista.</p><p><i>Slorm is a strong warrior, Landon a seasoned hunter and Viren, the oldest of them, a doctor crazy about the strangest concoctions, some would say that he is an alchemist. </i><br /></p><p>Llevan varios días deambulando por la ciudad pesquera de Onnen, buscando algún trabajo con el que ganarse unas monedas de oro. Han conseguido una entrevista con un sacerdote en la taberna "La jarra de Aleck" y están ante sus puertas.</p><p><i>They have been wandering around the fishing town of Onnen for several days, looking for a job to earn a few gold coins. They have gotten an interview with a priest in the tavern "Alex's jug" and are at its doors. </i><br /></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-f8-Rgdxh6d4/YT4VQqSrG6I/AAAAAAACYZM/bdbbcZPgICYWne0ZUEpBSxCTY8K8oz29ACLcBGAsYHQ/s1280/photo_2021-09-12_14-18-19.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="849" data-original-width="1280" height="424" src="https://1.bp.blogspot.com/-f8-Rgdxh6d4/YT4VQqSrG6I/AAAAAAACYZM/bdbbcZPgICYWne0ZUEpBSxCTY8K8oz29ACLcBGAsYHQ/w640-h424/photo_2021-09-12_14-18-19.jpg" width="640" /></a></div><p></p><p>La taberna está muy concurrida, hay tres posibles objetivos, así que los héroes en ciernes, deciden entablar conversación con algunos de ellos.</p><p><i>The tavern is very crowded, there are three possible objectives, so the heroes in the making, decide to start a conversation with some of them. </i><br /></p><p>Slorm charla animadamente con un hombre, un viajero que le pide consejo de dónde encontrar aposento. Mientras tanto, Landon se acercó a la barrra, y allí un sacerdote de mirada huidiza le pide ayuda, un malparido le acusa de ser el responsable de la muerte de su mujer, necesita ayuda para llegar hasta el Templo de la Orden del Zafiro donde podrá refugiarse, le ofrece una cuantiosa cantidad a cambio de actuar de guardaespaldas. Landon avisa a Slorm y a Viren.</p><p><i>Slorm talks animatedly with a man, a traveler who asks him for advice on where to find a room. Meanwhile, Landon approached the bar, and there a priest with an elusive gaze asks him for help, a bastard accuses him of being responsible for the death of his wife, he needs help to get to the Temple of the Order of the Sapphire where he can taking refuge, he offers him a large sum in exchange for acting as a bodyguard. Landon alerts Slorm and Viren. </i><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-vvLrlkUQ4XI/YT4YCsM9DlI/AAAAAAACYZU/1Gw-lOkkhCEJ4vscQ5_gmBh35jzr8xGSQCLcBGAsYHQ/s1280/photo_2021-09-12_14-18-28.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="765" data-original-width="1280" height="382" src="https://1.bp.blogspot.com/-vvLrlkUQ4XI/YT4YCsM9DlI/AAAAAAACYZU/1Gw-lOkkhCEJ4vscQ5_gmBh35jzr8xGSQCLcBGAsYHQ/w640-h382/photo_2021-09-12_14-18-28.jpg" width="640" /></a></div><br /><p>Decidieron que lo acompañarían a cambio de esas monedas y poder pasar la noche en el templo. El sacerdote pagó la cena a los guardaespaldas y juntos se pusieron en camino.</p><p><i> They decided that they would accompany him in exchange for those coins and to be able to spend the night in the temple. The priest paid the bodyguards for dinner and together they set off.</i></p><p>Tras unos veinte minutos callejeando, con Landon guiando al grupo por las calles menos transitadas, alcanzaron a ver las puertas del templo, flanqueadas por dos guardias inmóviles. De entre las sombrs surgió un grupo de maleantes que llamaron al sacerdote por su nombre, pero este asustado se escondió tras las anchas espaldas de Slorm.</p><p><i> After about twenty minutes wandering around, with Landon leading the group through the less traveled streets, they caught a glimpse of the temple gates, flanked by two immobile guards. A group of thugs emerged from the shadows who called the priest by name, but this frightened one hid behind Slorm's broad back.</i></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-0qt-1Y3lgIc/YT40akeBCZI/AAAAAAACYZc/Kjkjs8boLMgLSaLud7EKI_jlm5moZdPCgCLcBGAsYHQ/s2549/IMG_20210910_210938.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1234" data-original-width="2549" height="310" src="https://1.bp.blogspot.com/-0qt-1Y3lgIc/YT40akeBCZI/AAAAAAACYZc/Kjkjs8boLMgLSaLud7EKI_jlm5moZdPCgCLcBGAsYHQ/w640-h310/IMG_20210910_210938.jpg" width="640" /></a></div><p><br /> Landon disparó su arco y Viren su honda, sin éxito, los asaltantes se lanzaron contra los recién llegados y tras unos minutos de lucha, la sangre tiñó las calles. Slorm se apretaba la pierna donde había recibido una cuchillada, al igual que Landon. </p><p><i> Landon fired his bow and Viren his sling, without success, the assailants launched themselves against the newcomers and after a few minutes of fighting, blood stained the streets. Slorm was clutching his leg where he had been stabbed, as was Landon.</i></p><p></p><p>Lo mejor sería quedar en manos de la Orden del Zafiro para recuperarse.</p><p><i>The best thing would be to remain in the hands of the Order of the Sapphire to recover.</i></p><p><i>_____________________________________________________________________________</i></p><p><i>To create the map I followed the advice of this video: https://youtu.be/S44PWcV2-gc?t=233</i></p><p><i>I have changed the wound system for THW, the Stars have 3 wounds, the Rep 4 characters 2, and all the others jus 1. Slorm is a star, so he has 3 wounds, and lost one during the combat. </i></p><p><i>I have done this change since I would like to have really tough enemies, but that this aspect doesn't depends of a high Rep, for example, you can have a </i><i>very hardy </i><i>Troll but who is going to attack with Rep 4, so, I can give him 5 or 6 wounds but attacking you with very low skill.<br /></i></p><p><i>When you roll on the damage table this are the results:</i></p><p><i><b>"6"</b> push back 2"</i></p><p><i><b>"1"</b> causes two wounds.</i></p><p><i><b>< success</b> causes 1 wound.</i></p><p><i><b>> success</b> causes knocked down and recover.</i></p><p><i><b>Out of Action</b> result causes 1 wound.</i></p><p><i><b>Obviously Death</b> result causes 2 wounds. </i><br /></p>Unknownnoreply@blogger.com3tag:blogger.com,1999:blog-3708268362317469657.post-71119006340456902572020-11-01T22:00:00.006+01:002020-11-03T18:38:27.819+01:00Teutonic Raid: Recovering the beer<p>This weekend I have tested "Viking Raid" an easy game to be played between 2 or more players, but that it is perfect fr solo gaming, here it is the AAR. You can get the game here: <a href="https://www.wargamevault.com/product/285973/Viking-Raid">https://www.wargamevault.com/product/285973/Viking-Raid</a><br /></p><p> Sir Ulrich was ordered to recover a stash of beer and grain, in a little hamlet, in the north of Wenden. Ulrich mustered his troops and went to the area...</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-YsmTGRvN2vA/X58QsPHs26I/AAAAAAACPMI/zM-auRcWM-UjFnnDIm28Ku8AyRtjhnlsACLcBGAsYHQ/s2048/IMG_20201031_205857.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1118" data-original-width="2048" height="349" src="https://1.bp.blogspot.com/-YsmTGRvN2vA/X58QsPHs26I/AAAAAAACPMI/zM-auRcWM-UjFnnDIm28Ku8AyRtjhnlsACLcBGAsYHQ/w640-h349/IMG_20201031_205857.jpg" width="640" /></a></div><br /> There were just two buildings, and the barrels are between them.<p></p><p> The troops advanced in silence, there we</p><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-UzD9MqGNIRE/X58RIioX5EI/AAAAAAACPMQ/mKABl4-Yi4kDLNV_MlvITYsejdZD83qWACLcBGAsYHQ/s2549/IMG_20201031_205902.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1234" data-original-width="2549" height="310" src="https://1.bp.blogspot.com/-UzD9MqGNIRE/X58RIioX5EI/AAAAAAACPMQ/mKABl4-Yi4kDLNV_MlvITYsejdZD83qWACLcBGAsYHQ/w640-h310/IMG_20201031_205902.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-lHNw5HJkPNU/X58RTLnJeLI/AAAAAAACPMc/sL8R20x01E0HhBoQRjU8Ndm7VeBbXAevwCLcBGAsYHQ/s2549/IMG_20201031_205906.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1234" data-original-width="2549" height="310" src="https://1.bp.blogspot.com/-lHNw5HJkPNU/X58RTLnJeLI/AAAAAAACPMc/sL8R20x01E0HhBoQRjU8Ndm7VeBbXAevwCLcBGAsYHQ/w640-h310/IMG_20201031_205906.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-coOoR82lOI8/X58RS4GCRgI/AAAAAAACPMU/bgjFHcRU52Al_AVwCGU9_Ke2ThgCPhUUQCLcBGAsYHQ/s1280/IMG_20201031_211900_263.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" height="360" src="https://1.bp.blogspot.com/-coOoR82lOI8/X58RS4GCRgI/AAAAAAACPMU/bgjFHcRU52Al_AVwCGU9_Ke2ThgCPhUUQCLcBGAsYHQ/w640-h360/IMG_20201031_211900_263.jpg" width="640" /></a></div><p></p><p>Suddenly a guardian dog pop out from the house and attacked the knights<br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-wKO47p9AimY/X58RS8j03gI/AAAAAAACPMY/GN5dek8WnHEFNrZ6zQ_7HdNOcepVxDfSACLcBGAsYHQ/s1280/IMG_20201031_212431_460.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" height="360" src="https://1.bp.blogspot.com/-wKO47p9AimY/X58RS8j03gI/AAAAAAACPMY/GN5dek8WnHEFNrZ6zQ_7HdNOcepVxDfSACLcBGAsYHQ/w640-h360/IMG_20201031_212431_460.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-vjUQ8gtYcos/X58RTqUlTgI/AAAAAAACPMg/V5Dr6xy60Sk0eQmxzyoG80S5ONkiV77QgCLcBGAsYHQ/s1280/IMG_20201031_212929_256.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" height="360" src="https://1.bp.blogspot.com/-vjUQ8gtYcos/X58RTqUlTgI/AAAAAAACPMg/V5Dr6xy60Sk0eQmxzyoG80S5ONkiV77QgCLcBGAsYHQ/w640-h360/IMG_20201031_212929_256.jpg" width="640" /></a></div><p> Ulrich fell down under the dogs fangs.</p><p></p><div class="separator" style="clear: both; text-align: center;"><img border="0" data-original-height="720" data-original-width="1280" height="360" src="https://1.bp.blogspot.com/-7bUq0WYXWas/X58RT-6fzkI/AAAAAAACPMk/BXZ_EzrrFUkpN-sJ4P5XLDShE28-6-CxgCLcBGAsYHQ/w640-h360/IMG_20201031_215325_840.jpg" width="640" /></div><div class="separator" style="clear: both; text-align: center;"> </div><div class="separator" style="clear: both; text-align: center;">Some troops arrived alarmed by the dogs barks <br /></div><p></p><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><img border="0" data-original-height="720" data-original-width="1280" height="360" src="https://1.bp.blogspot.com/-c3jcpNfUr08/X58Rh4I1g4I/AAAAAAACPMw/g3NO3-UWS4sqiNnC-LS3x0t0K-9RYPWXwCLcBGAsYHQ/w640-h360/IMG_20201031_221207_992.jpg" width="640" /></div></div><p></p><p> They were no enemy for the teutonic spearmen</p><p><br /><img border="0" data-original-height="720" data-original-width="1280" height="360" src="https://1.bp.blogspot.com/-DWX95SGkt1s/X58RT5t2EYI/AAAAAAACPMs/2Cox1h2VVtYIWriE0-J4svd3v7cVdVdZwCLcBGAsYHQ/w640-h360/IMG_20201031_221513_163.jpg" width="640" /></p><p>More enemies arrived, so, the teutonic warriors decided to go away from the hamlet.<br /></p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-1-m0fykvpdI/X58RT5q7TPI/AAAAAAACPMo/_urvkPTov14PbtRXc34dDXogvkzSEF_KACLcBGAsYHQ/s1280/IMG_20201031_221451_513.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" height="360" src="https://1.bp.blogspot.com/-1-m0fykvpdI/X58RT5q7TPI/AAAAAAACPMo/_urvkPTov14PbtRXc34dDXogvkzSEF_KACLcBGAsYHQ/w640-h360/IMG_20201031_221451_513.jpg" width="640" /> </a></div><div class="separator" style="clear: both; text-align: center;">They are comming.... time to go <br /></div><p></p><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><br /><a href="https://1.bp.blogspot.com/-DWX95SGkt1s/X58RT5t2EYI/AAAAAAACPMs/2Cox1h2VVtYIWriE0-J4svd3v7cVdVdZwCLcBGAsYHQ/s1280/IMG_20201031_221513_163.jpg" style="margin-left: 1em; margin-right: 1em;"></a>Finally, the Teutonic get 3 boot points, and lost 2 knights, the guardian dogs were the champions of this skirmish.<br /></div></div><br /><p><br /></p><br /><br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3708268362317469657.post-39777192960174069902020-08-18T18:27:00.005+02:002020-08-18T18:27:44.709+02:00Nelkor's Saga, Necromancer island (Scenes 7-9)<p><b><span style="font-family: helvetica;"> SCENE 7: The Cave of the Hermitage. </span></b><br /></p><header class="gb_sa gb_4a gb_9e gb_Oc" id="gb" role="banner" style="background-color: white;"></header><p> <span class="tlid-translation translation" lang="en">The group, after a few minutes of walking, reached the entrance of the cave, from which fell a small waterfall fed by a stream that came out soundly into the darkness ...<br /> <br /> The hole stretched for more than 300 meters, and it was necessary to use torches to illuminate the path until ... suddenly, the wall closed the path. The explorers, surprised, could not believe that this was all ... investigating and searching, they finally found a small opening in the rock, at the top of one of the ledges, they rose up to it without too much difficulty.<br /><br /> They continued advancing, and after a fork they entered a vaulted area, when they began to hear groans, they borrowed their weapons and raised the torches to better illuminate the area, eyes shone in the shadows and the decomposing bodies of three sailors were drawn in the shadows, the guards stopped them, but they raised their arms and went towards the newcomers ... draw! - shouted Melkor.<br /><br /> The fight was without quarter, the zombies showed an insane vitality, seriously wounding Nelkor with their claws, but when everything seemed lost for him, the two guards lived up to their name, and killed the zombies with their lunges, amputating their limbs.<br /><br /> There was no time to heal Nelkor, so they continued moving through that cursed cave.</span></p><p><span class="tlid-translation translation" lang="en"> </span></p><p><span class="tlid-translation translation" lang="en"><span style="font-family: helvetica;"><b> ESCENA 7: La Cueva del Hermitaño.</b></span><span style="font-family: helvetica;"></span><br />El grupo, tras unos minutos de ruta, alcanzó a la entrada de la cueva, de la que caía una pequeña cascada alimentada por un riachuelo que se salía sonoro dentro de la oscuridad...<br /> <br /> La oquedad se extendía por más de 300 metros, y fueron necesarias el uso de antorchas para iluminar el camino hasta que... repentinamente, la pared cerraba el camino. Los exploradores, sorprendidos, no podían creerse que aquello fuera todo... investigando y rebuscando, al final encontraron una pequeña abertura en la roca, en lo alto de uno de los salientes, se alzaron hasta él sin demasiada dificultad.<br /><br /> Continuaron avanzando, y tras una bifurzación entraron en una zona abovedada, cuando comenzaron a escuchar unos gemidos, cogieron prestas sus armas y alzaron las antorchas para iluminar mejor la zona, unos ojos brillaron en las sombras y los cuerpos en descomposición de tres marineros se dibujaron entre las sombras, los guardias les dieron el alto, pero ellos, alzaron sus brazos y se dirijieron hacia los recien llegados.... ¡desenvainad! - grito Melkor.<br /><br /> La lucha fue sin cuartel, los zombis demostraron una vitalidad insana hiriendo gravemente a Nelkor con sus garras, pero cuando ya parecía todo perdido para él, los dos guardias hicieron honor a su nombre, y mataron a los zombies de sendas estocadas, amputando sus miembros....<br /><br /> No había tiempo para sanar a Nelkor, así que continuaron avanzando por aquella maldita cueva.<br /><br /></span></p><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-abC3RFUJ-W0/XzbNckugZSI/AAAAAAACOi4/Ew7HsYCRvmEwjQx9k27pgQjFjs698zMkgCLcBGAsYHQ/s397/Screenshot_2020-08-14%2BConan%2Bthe%2BBarbarian%2B%25282%2529%2BIssue%2B%2523103%2B-%2BRead%2BConan%2Bthe%2BBarbarian%2B%25281970%2529%2BIssue%2B%2523103%2Bcomic%2Bonline%2Bin%2Bhi%255B...%255D.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="315" data-original-width="397" src="https://1.bp.blogspot.com/-abC3RFUJ-W0/XzbNckugZSI/AAAAAAACOi4/Ew7HsYCRvmEwjQx9k27pgQjFjs698zMkgCLcBGAsYHQ/s0/Screenshot_2020-08-14%2BConan%2Bthe%2BBarbarian%2B%25282%2529%2BIssue%2B%2523103%2B-%2BRead%2BConan%2Bthe%2BBarbarian%2B%25281970%2529%2BIssue%2B%2523103%2Bcomic%2Bonline%2Bin%2Bhi%255B...%255D.png" /></a></div><div class="separator" style="clear: both; text-align: center;"> </div><div class="separator" style="clear: both; text-align: left;"> </div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: helvetica;"><b>SCENE 8: Against the shadows.</b></span></div><div class="separator" style="clear: both; text-align: left;"> </div><div class="separator" style="clear: both; text-align: left;"><span class="tlid-translation translation" lang="en">Nelkor and his companions continued to advance through the shadows, when they noticed that the path was descending, and the murmur of the water grew closer. Three the noise of the water was heard a muffled cry.<br /><br /> The adventurers quickened their pace, until they reached a chamber, with tremendous stalactics and stalagmites that served as columns, supporting the stony vault. In the middle a lake poured its waters through the cracks in the rock, creating the river that they saw at the entrance.<br /><br /> They advanced toward the moans, vigilant. The boy they were looking for was there, the guards recognized him as soon as the torches lit his face, he was dirty, stained and full of bruises. One of the guards ran to untie him, while Nelkor and the other explored the area, they found some bones with pieces of what appeared to be fresh meat by the lake, when suddenly the scream of the child chilled the blood of the men.<br /><br /> They quickly turned around towards the boy, when a greenish shadow came out of the waters, throwing itself at the guard who was untying the prisoner; this without option, fell to the ground face down, while the other two men ran to help their friend.<br /><br /> The beast that had come out of the water, got up, was tall, almost eight feet, with skin between scaly and bare of a dark green all, huge gills were drawn on the sides of its face, where the ears. With its webbed claws, it attacked the guard on the ground, and prepared to take over the other two.<br /><br /> Both men charged at the same time, brandishing their weapons, and prepared to fight. That being from another plane had a brutal force, on more than one occasion he ended up throwing his opponents against the walls of the cave; the edged weapons cut the air and began to open pestilential wounds in the body of that creature, from which a dark and thick liquid emanated ... The badly wounded creature at one point decided that it was better to flee and crossing the lake, began to flee down the corridor, to which, Nelkor plunged into a berseker attack, launched himself in pursuit, prey to the hatred and ancestral anger that he has for everything related to magic ...<br /><br /> He was only able to vaguely detect the shadow that advanced in front of him, moving with difficulty when he was expelled from his natural environment, on two occasions he was able to hit him on the back, one of them almost slicing his neck; but that creature as a "good demon" coming from an impious plane, had a demonic resistance ...<br /><br /> The light from the entrance was already in sight when Nelkor caught up with him. Both rolled on the ground, a fight between beast and demon took place, the natural against the impious took place, in the end, the demon managed to escape from Nelkor and jump into the sea whose waves broke at the foot of the cliff ... the barbarian with his heavy muscles injected with blood, blind with hatred, he leapt after the demon, unaware of the suicidal leap he was taking ... their bodies sank between the foamy tongues of water that welcomed them coldly ...</span></div><div class="separator" style="clear: both; text-align: left;"><span class="tlid-translation translation" lang="en"> </span></div><div class="separator" style="clear: both; text-align: left;"><b><span style="font-family: helvetica;"><span class="tlid-translation translation" lang="en">ESCENA 8: Contra las sombras.</span></span></b></div><div class="separator" style="clear: both; text-align: left;"><span class="tlid-translation translation" lang="en"> </span></div><div class="separator" style="clear: both; text-align: left;"><span class="tlid-translation translation" lang="en">Nelkor y sus compañeros continuaron avanzando por entre las sombras, cuando notaron que el camino descendía, y el murmullo del agua se hacía más cercano. Tres el ruido del agua se escuchaba un llanto ahogado.<br /><br /> Los aventureros apretaron el paso, hasta llegar a una cámara, con tremendas estalaticas y estalagmitas que hacían de columnas, sosteniendo la pétrea bóveda. En el medio un lago vertía sus aguas por los resquicios de la roca, creando el río que vieron a la entrada. <br /><br /> Avanzaron hacia los gemidos, vigilantes. El niño que buscaban estaba allí, los guardias lo reconocieron en cuanto las antorchas iluminaron su rostro, estaba sucio, manchado y lleno de moratones. Uno de los guardias corrío a desatarlo, mientras Nelkor y el otro exploraban la zona, encontraron algunos huesos con trozos de lo que parecía ser carne fresca junto al lago, cuando de repente el chillido del niño heló la sangre de los hombres.<br /><br /> Rápidamente se giraron en redondo hacia el niño, cuando una sombra verduzca salió de las aguas lánzandose sobre el guardia que desataba al prisionero; este sin opción, cayó al suelo suelo boca abajo, mientras los otros dos hombres corrían a socorrer a su amigo.<br /><br /> La bestia que había salido del agua, se incorporó, era alto, de casi unos dos metros y medio, con piel entre escamosa y desnuda de un todo verde oscuro, unas enormes branqueas se dibujaban en los lados de su cara, donde deberían estar las orejas. Con sus garras palmeadas, atacó al guardia que estaba en el suelo, y se dispuso a hacerse cargo de los otros dos.<br /><br /> Ambos hombres cargaron a la vez contra él, blandiendo sus armas y se dispusieron a combatir. Aquel ser de otro plano tenía una fuerza brutal, en más de una ocasión terminó lanzando a sus contrincantes contra las paredes de la cueva; las armas de filo cortaban el aire y comenzaron a abrir pestilentes heridas en el cuerpo de aquella criatura, del que emanó un líquido oscuro y espeso... La criatura mal herida en un momento dado decidió que era mejor huir y cruzando el lago, comenzó a huir por el pasillo, a lo cuál, Nelkor sumido en un ataque berseker, se lanzó en su persecución, presa del odio y la ira ancestral que tiene a todo aquello relacionado con la magia...<br /><br /> Sólo era capaz de disnercir vagamente la sombra que avanzaba delante de él movimiendose con dificultad al verse expulsado de su entorno natural, en dos ocasiones fue capaz de golpearlo en la espalda, una de llas casi le rebana el cuello; pero aquella criatura como "buen demonio" venido de un plano impío, tenía una resistencia endemoniada...<br /><br /> Ya se atisbaba la luz de la entrada, cuando Nelkor le dió alcance. Ambos rodaron por el suelo, una lucha entre bestia y demonio tuvo lugar, lo natural contra lo impío tuvo lugar, al final, el demonio consiguió zafarse de Nelkor y saltar al mar cuyas olas rompían a los pies del acantilado... el bárbaro con sus pesados músculos inyectados en sangre, ciego de odio, saltó tras el demonio, sin ser consciente del suicida salto que estaba dando... los cuerpos de ambos se hundieron entre las espumosas lenguas de agua que les acogieron fríamente.... </span></div><div class="separator" style="clear: both; text-align: left;"><span class="tlid-translation translation" lang="en"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-Fhsptev4zk8/Xzv5AOfwo9I/AAAAAAACOmo/qJot1MqdaikYup0MExtivJzhPrECKX07wCLcBGAsYHQ/s851/Jump.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="851" data-original-width="635" height="640" src="https://1.bp.blogspot.com/-Fhsptev4zk8/Xzv5AOfwo9I/AAAAAAACOmo/qJot1MqdaikYup0MExtivJzhPrECKX07wCLcBGAsYHQ/s640/Jump.jpg" /></a></div><span class="tlid-translation translation" lang="en"></span></div><div class="separator" style="clear: both; text-align: left;"><span class="tlid-translation translation" lang="en"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><b><span style="font-family: helvetica;"><span class="tlid-translation translation" lang="en">SCENE 9: A few days after....</span></span></b></div><div class="separator" style="clear: both; text-align: left;"><br /><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en">When Nelkor woke up, with a start he put his hand around his neck ... he didn't have the leather, and everything was dark ... only a few tremulous flames kept him company. Had he died? He tried to get up but his whole body ached, he screamed in pain ...<br /><br /> Instantly, Nurul Rahman's shadow appeared behind some veils, he approached the barbarian and asked him to remain still, his wounds still to be healed.<br /><br /> Nelkor asked desperately what had happened? and Nurul clapped his hands twice, and stood watching the barbarian's body. A few minutes later one of the guards who accompanied him appeared at the door, the one who called himself Ratallai, when he saw him awake, he outlined a smile on his sorrowful face.<br /><br /> Nurul with a gesture invited Ratallai to stand beside Nelkor, and asked him to tell him what had happened?<br /><br /> Ratallai cleared his throat and began to tell his story ...<br /><br /> "After disappearing after the monster, we gave you up for lost, we rescued the boy and went down to the beach, we spent two days looking for your body, until you appeared one afternoon next to some rocks. We took you out, and tried to heal your wounds, we could do little do, so we decided to bring you Rahman.<br /><br /> The following night, while you were the victim of nightmares due to fevers, that creature appeared from the shadows, and attacked us, it was very weak, but it managed to skew the life of good Hilderis, the other guard. The boy and I, we buried Hilderis and burned the demon's body, and we continued our way here.<br /><br /> This was a week ago ... "<br /><br />Nelkor's head began to spin and he felt pangs in every millimeter of his back, he bit his lip to keep from screaming ...<br /><br />Nurul Rahman dropped some sleeping powder on Nelkor who fell into a deep sleep.<br /><br /> A few weeks later, after his recovery, Nelkor was talking about his next march, when Ratallai broke his voice, and he told Nelkor that since Hilderis's death he wanted to leave, Ratallai had been a couple for the last 10 years, and that everything there reminded him ... that he needed to leave there and rebuild his life away from Nurul's protection. She had spoken to him, and he had given her the freedom to decide her fate, so she offered Nelkor as a traveling companion to the nearest town where she could offer her sword skills to the highest bidder.<br /><br /> Nelkor, surprised, saw no problem in that, as long as it was clear that he works alone and at no time would be subordinate to the guard.<br /><br />Ratallai accepted, and a few days later they both left Nurul Rahman's mansion in pursuit of their fate ...</span></span></div><div class="separator" style="clear: both; text-align: left;"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"> </span></span></div><div class="separator" style="clear: both; text-align: left;"><b><span style="font-family: helvetica;"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en">ESCENA 9: Unos días después...</span></span></span></b></div><div class="separator" style="clear: both; text-align: left;"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"> </span></span></div><div class="separator" style="clear: both; text-align: left;"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en">Cuando Nelkor se despertó, de sobresalto se echó la mano al cuello... no tenía el cuero, y todo estaba oscuro... sólo unas trémulantes llamas le hacían compañía ¿Había muerto?. Trató de incorporarse pero le dolía todo el cuerpo, gritó de dolor...<br /><br /> Al instante, la sombra de Nurul Rahman apareció tras unos velos, se acercó al bárbaro y le pidió que permaneciera quieto, sus heridas aún debían ser curadas.<br /><br /> Nelkor le preguntó desesperado ¿qué había pasado? y Nurul dió dos palmadas, y permaneció observendo el cuerpo del bárbaro. Unos minutos después apareció por la puerta uno de los guardias que le acompañó, aquel que se hacía llamar Ratallai, al verlo despiertó esbozó una sonrisa en su apesadumbrado rostro.<br /><br /> Nurul con un gesto invitó a Ratallai a situarse junto a Nelkor, y le pidió que le contara ¿Qué había pasado?.<br /><br /> Ratallai carraspeó y comenzó a contar su historia...<br /><br /> "Tras desaparecer tras el monstruo, te dimos por perdido, rescatamos al chico y bajamos a la playa, estuvimos dos días buscando tu cuerpo, hasta que apareciste una tarde junto a unos escollos. Te sacamos, y tratamos de curar tus heridas, poco podíamos hacer, por lo que decidimos traerte nunto a Rahman.<br /><br /> En la noche siguiente, mientras tu eras víctima de pesadillas por las fiebres, de entre las sombras apareció aquella criatura, y nos atacó, estaba muy débil, pero consiguió sesgar la vida del bueno de Hilderis, el otro guardia. El chico y yo, dimos sepultura a Hilderis y quemamos el cuerpo del demonio, y continuamos nuestro camino hasta aquí.<br /><br /> De esto hace una semana..."<br /><br />La cabeza de Nelkor comenzó a dar vueltas y sintió punzadas en cada milímetro de su espalda, se mordió el labio para no gritar....<br /><br />Nurul Rahman dejó caer unos polvos de dormidera sobre Nelkor quien calló en un profundo sueño.<br /><br /> Unas semanas después, tras su recuperación, Nelkor se encontraba hablando sobre su próxima marcha, cuando Ratallai se le rompió la voz, y le contó a Nelkor que desde la muerte de Hilderis él quería irse de allí, Ratallai había sido pareja durante los últimos 10 años, y que todo allí le recodaba a él... que necesitaba irse de allí y rehacer su vida lejos de la protección de Nurul. Había hablado con él, y éste le había concedido la libertad para decidir sobre su destino, por lo que se ofreció a Nelkor como compañero de viaje hasta la ciudad más próxima donde podría ofrecer sus habilidades con la espada al mejor postor.<br /><br /> Nelkor, sorprendido, no vio problema en aquello, siempre y cuando quedase claro que él trabaja solo y en ninguún momento estaría subordinado al guardia.<br /><br />Ratallai aceptó, y a los pocos días ambos abandonaron la mansión de Nurul Rahman en pos de su destino....</span></span></div><div class="separator" style="clear: both; text-align: left;"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"> </span></span></div><div class="separator" style="clear: both; text-align: left;"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-Ze78Owv1o4Y/XzwBakmQFkI/AAAAAAACOm0/hlS_MPf7TvAli7_4pk4gSP8VYLSsA7blACLcBGAsYHQ/s690/The%2BEnd.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="366" data-original-width="690" src="https://1.bp.blogspot.com/-Ze78Owv1o4Y/XzwBakmQFkI/AAAAAAACOm0/hlS_MPf7TvAli7_4pk4gSP8VYLSsA7blACLcBGAsYHQ/s640/The%2BEnd.jpg" width="640" /></a></div> <br /></span></span></div><p></p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3708268362317469657.post-81435591968362987912020-08-14T13:32:00.000+02:002021-05-15T13:02:40.385+02:00Nelkor's Saga, Necromancer island (Scenes 5-7)<p><span class="tlid-translation translation" lang="en"><b><span style="font-family: helvetica;">SCENE 5: The wise woman.</span></b><br /> After traveling a few dozen kilometers with the guard in tow, our adventurers found a small hut in which it was said that an old woman knew the arcane arts of healing.<br />This huge woman was smiling, almost as wide as Melkor, effusively greeted the travelers and offered their help.<br /> While the wounded man was recovering, he entertained them with delicious food and told them that the night before two travelers had arrived telling that they had heard the cry of a child in the forest and that when they managed to find him, he was a boy who was tied to a tree, next to a lake. They quickly began to let go of it, but something came out of the interior of the lake and attacked them, it was like a huge lizard on two legs, in the end they fled in terror without daring to return. The elderly woman lent them a bed and helped them recover.<br /><br /> Nelkor decided that he would go take a look at the lake he indicated, while the guards rested.<br /><br /> Half an hour away, a small lake stretched out, covered with reeds, Nelkor located the tree and there he saw signs of combat: the ground removed, some cuts in the tree and blood stains ... but nothing more.</span></p><p><span class="tlid-translation translation" lang="en"> </span></p><p><span class="tlid-translation translation" lang="en"><b><span style="font-family: helvetica;">ESCENA 5: La mujer sabia.</span></b><br /> Tras recorrer unas decenas de kilómetros con el guarda a cuestas, nuestros aventureros encontraron una pequeña choza en la que decían que una vieja mujer conocía las arcanas artes de la curación.<br />Aquella enorme mujer era risueña, casi tan ancha como Melkor, saludó efusivamente a los viajeros y les ofreció su ayuda. <br /> Mientras el herido se curaba, les agasajó con ricos alimentos y les contó que la noche anterior habían llegado dos viajeros contando que habían escuchado el llanto de un niño en el bosque y que cuando consiguieron dar con él, era un muchacho que estaba atado a un árbol, junto a un lago. Rápidamente se pusieron a soltarlo, pero algo salió del interior del lago y les atacó, era como un enorme lagarto sobre dos patas, al final huyeron aterrorizados sin atreverse a volver. La anciana mujer les prestó cama y les ayudó a recuperarse.<br /><br /> Nelkor decidió que iría a echar un vistazo al lago que le indicó, mientras los guardias descansaban. <br /><br /> A media hora de camino, un pequeño lago se extendía, cubierto de juncos, Nelkor localizó el árbol y allí vió muestras de combate: el suelo removido, algunos cortes en el arbol y manchas de sangre... pero nada más. </span></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-KjGdlzrJCeU/XzZTYQ_RcII/AAAAAAACOh0/8znJU4qLqcUBzPxSfNiZG-NVKEwAi8B_ACLcBGAsYHQ/s699/ConanWiseWoman.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="437" data-original-width="699" src="https://1.bp.blogspot.com/-KjGdlzrJCeU/XzZTYQ_RcII/AAAAAAACOh0/8znJU4qLqcUBzPxSfNiZG-NVKEwAi8B_ACLcBGAsYHQ/s640/ConanWiseWoman.jpg" width="640" /></a></div><span class="tlid-translation translation" lang="en"></span><p></p><p><span class="tlid-translation translation" lang="en"><br /></span></p><p><br /><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"><b><span style="font-family: helvetica;">SCENE 6: Coriston.</span></b><br /> The next day they arrived in Coriston, they were on day 4 of their search and Nelkor was beginning to get impatient for his neck, that necklace seemed to be getting tighter ... or was it all the product of his imagination?<br /><br /> The best thing was to drink and forget all that fuss, at least for a few hours ...<br /><br /> The night unfolded placidly, Nelkor-style ... alcohol, whores and roast meats ... the guards accompanying Nelkor were almost KO, when they decided it was best to go to the inn to rest.<br /><br /> The streets were deserted, when suddenly, furtive shadows broke the silence that accompanied the small group, some thieves faced the group. The violence was not expected, and swords and fists crossed the night, in the end the two thieves fell to the ground beaten to the ground; at that moment, the guard arrived on the scene and asked the winning side for explanations ...<br /><br />Nelkor made his calculations, there were three of them and they were drunk ... the guards were 6 and they seemed well armed ... it was better to talk than to fight again. She explained to the sergeant that they had been assaulted by that pair of slags, and that they had only defended themselves. </span></span><span class="tlid-translation translation" lang="en">The sergeant, made the pertinent checks, and satisfied recommended to Nelkor and his companions not to get into more trouble while they were in the village.</span></p><p><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"><b><span style="font-family: helvetica;"> ESCENA 6: Coriston.</span></b><br /> Al día siguiente llegaron a Coriston, estaban en el día 4 de su búsqueda y Nelkor empezaba a impacientarse por su cuello, aquel collar parecia estar cada vez más prieto... ¿o todo era producto de su imaginación?<br /><br /> Lo mejor era beber y olvidar todo aquel jaleo, al menos, por unas horas...<br /><br /> La noche se desarrolló plácidamente, al estilo de Nelkor.... alcohol, fulanas y carnes asadas... los guardias que acompañaban a Nelkor estaban casi KO, cuando decidieron que lo mejor era ir a la posada a descansar.<br /><br /> Las calles estaban desiertas, cuando de repente, unas sombras furtivas rompieron el silencio que acompañaba al pequeño grupo, unos rateros se enfrentaron al grupo. La violencia no se hizo de esperar, y las espadas y los puños cruzaron la noche, al final los dos ladrones cayeron al suelo molidos a palos; en ese momento, la guardia llegó a la escena y pidió explicaciones al bando vencedor....<br /><br />Nelkor hizo sus cálculos, ellos eran tres y estaban borrachos.... los guardias eran 6 y parecían bien armados... era mejor hablar que volver a combatir. Explicó al sargento que habían sido asaltados por aquel par de escorias, y que únicamente se habían defendido. El sargento, hizo las comprobaciones pertinentes, y satisfecho recomendó a Nelkor y sus compañeros que no se metieran en más jaleos mientras estuvieran en la villa.</span></span></p><p><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"> </span></span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-Po6DpgqUFBY/XzZfIItgLiI/AAAAAAACOiI/7KPhl9MjCoo8UOvy1HcqsF_OIKG7TDqkQCLcBGAsYHQ/s1115/041116163711cNtStMkgT51gpmia.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1115" data-original-width="795" height="640" src="https://1.bp.blogspot.com/-Po6DpgqUFBY/XzZfIItgLiI/AAAAAAACOiI/7KPhl9MjCoo8UOvy1HcqsF_OIKG7TDqkQCLcBGAsYHQ/s640/041116163711cNtStMkgT51gpmia.jpg" /></a></div><p></p><p><span class="tlid-translation translation" lang="en"></span><br /><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"><span style="font-family: helvetica;"><b><span class="" title="">SCENE 7: Port Corison.</span></b></span><br /> <span class="" title="">After the hangover, they went down to the port to investigate because the Island of the Necromancer was not more than four kilometers out to sea, the demon must be there, but had already reached the island.</span><br /><br /> <span title="">After several searches in the taverns and some coins, they discovered that the night before two sailors disappeared in the southern part of the coast, other men say they heard them scream and heard as if their boat capsized, but they have not yet been found or alive</span> <span title="">, nor dead.</span><br /><br /> <span title="">So, with this single clue, Nelkor went down to the southern cliffs, to look for some more trace of the demon.</span><br /><br /> <span title="">After a few hours of walking, they reached the cliffs, there among the rocks you could see a cave, difficult to access, called "The Hermit's cave", as they had nothing to do the three men prepared to climb up to it, to</span> <span title="">see if maybe the sailors could have taken refuge there ...</span></span></span></p><p><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"><span title=""> </span></span></span></p><p><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"><span title=""><span style="font-family: helvetica;"><b>ESCENA 7: Puerto Corison.</b></span><br /> Tras la resaca, bajaron al puerto a investigar pues la Isla del Nigromante, no se encontraba a más de cuatro kilométro mar adentro, el demonio debía estar por allí, sino había llegado ya a la isla.<br /><br /> Tras varias pesquisas en las tabernas y unas monedas, descubrieron que la noche anterior dos marineros desaparecieron en la zona sur de la costa, otros hombres dicen que les oyeron gritar y escucharon como si su bote se volcara, pero aún no han sido encontrados ni vivos, ni muertos.<br /><br /> Así que, con esta única pista, Nelkor bajó a los acantilados del sur, para buscar algún huella más del demonio.<br /><br /> Tras unas horas de camino, llegaron a los acantilados, allí entre las rocas se podía ver una cueva, de difícil acceso, llamada "La cueva del Hermitaño", como no tenían nada que hacer los tres hombres se dispusieron a escalar hasta ella, para ver si quizá puideran haberse refugiado allí los marineros.... </span></span></span></p><p><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"></span></span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-9b8e5jRNDnY/XzZ2DNQZcHI/AAAAAAACOik/rw1cD9cDd4skViGpTDAn6F9_ai6Ef_AFACLcBGAsYHQ/s846/Conan%2BCliff.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="846" data-original-width="490" height="640" src="https://1.bp.blogspot.com/-9b8e5jRNDnY/XzZ2DNQZcHI/AAAAAAACOik/rw1cD9cDd4skViGpTDAn6F9_ai6Ef_AFACLcBGAsYHQ/s640/Conan%2BCliff.jpg" /></a></div><span title=""><br /></span><p></p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3708268362317469657.post-55649829783892831362020-08-10T13:26:00.003+02:002020-08-18T17:44:58.643+02:00Nelkor's Saga, Necromancer island (Scenes 1-4)<p> During this period of silence, I have been playing a lot of RPG, and I wanted to bring one adventure to the blog, here it is... I played it using Ubiquity and the Enquiry Table and GM Mythic.<br /></p><p><i>Durante este periodo de silencio, he estado jugadno mucho rol, y quería traer una de las aventuras al blog, aquí está...Lo jugué utilizando Ubiquity y la Enquiry Table y GM Mythic.</i><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-atpfnxsYkp4/Xy7WjbV01WI/AAAAAAACNqM/gi9BVJp-kas-YMe6vt7PfjQEfZz7OMqNwCLcBGAsYHQ/s900/Nelkor%2527s%2BSaga1.jpg" style="display: block; padding: 1em 0px;"><img border="0" data-original-height="900" data-original-width="585" height="640" src="https://1.bp.blogspot.com/-atpfnxsYkp4/Xy7WjbV01WI/AAAAAAACNqM/gi9BVJp-kas-YMe6vt7PfjQEfZz7OMqNwCLcBGAsYHQ/s640/Nelkor%2527s%2BSaga1.jpg" /> </a> </div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: helvetica;"><b>SCENE 1: F<span class="tlid-translation translation" lang="en"><span title="">leeing from jail</span></span></b></span></div><div class="separator" style="clear: both; text-align: left;"><span class="tlid-translation translation" lang="en">Nelkor opened his eyes, with a terrible headache, he remembered the last moments of consciousness of the previous night ... a few beers and a bet to sneak into the vice-consul's harem, where from what was said there were incredible delights ... Then a few blows, shouts of castration!, castration! and only darkness ...<br /><br /> Nelkor was aware that his destiny was to become a eunuch, if he did</span><span class="tlid-translation translation" lang="en">n't do </span><span class="tlid-translation translation" lang="en">something to get out of there.<br /><br /> The hours passed, and nothing seemed to change, darkness, screeches and the elusive movements of the rats that kept him company ... At least he had managed to loosen his shackles.<br />When suddenly the door was opened, and a burly guard roared at him to come out, that he was to be tried.<br /><br /> A light of hatred flashed in Nelkor's pupil, who stood up heavily, and headed for the door, shackles tight, pretending to be still bound.<br /><br /></span><span class="tlid-translation translation" lang="en">When he reached the level of the guard, he raised his powerful fists against him, but he managed to dodge him and hit him in the kidneys with a truncheon, the prisoner did not give up in his attempt, and he hit the guard again, who, gritting his teeth, stopped the attack. He struck and threw his knee at the barbarian who bit the dust ... everything went dark again.</span></div><div class="separator" style="clear: both; text-align: left;"><span class="tlid-translation translation" lang="en"> </span></div><div class="separator" style="clear: both; text-align: left;"><span class="tlid-translation translation" lang="en"> </span></div><div class="separator" style="clear: both; text-align: left;"><span class="tlid-translation translation" lang="en"><span style="font-family: helvetica;"><b>ESCENA 1: Huyendo de la Cárcel</b></span><br /></span></div><div class="separator" style="clear: both; text-align: left;"><span class="tlid-translation translation" lang="en">Nelkor abrió los ojos, con un terrible dolor de cabeza, recordó los últimos momentos de consciencia de la noche anterior.... unas cervezas y una apuesta para colarse en el harem del viceconsul, donde por lo que se decía había delicias increíbles... Luego, unos golpes, gritos de ¡castración!, ¡castración! y sólo oscuridad...<br /><br /> Nelkor era consciente de que su destino era convertirse en un eunuco, si no hacía algo para salir de allí.<br /><br /> Pasaron las horas, y nada parecía cambiar, oscuridad, chillidos y los movimientos esquivos de las ratas que le hacían compañía... Al menos había conseguido aflojarse los grilletes. <br />Cuando de repente la puerta se abrió, y un fornido guardia, le rugió que saliera, que iba a ser juzgado.<br /><br /> Una luz de odió brilló en la pupila de Nelkor, quien se levantó pesadamente, y se dirigió hacia la puerta, con los grilletes apretados, simulando estar aún maniatado.<br /><br /> Cuando llegó a la altura del guardia alzó sus poderosos puños contrá él, pero este consiguió esquivarle y golpearle en los riñones con una porra, el preso no cejó en su intentó, y volvió a golpear al guardia, quien, apretando los dientes, detuvo el golpe y lanzó su rodilla contra el bárbaro quien mordió el polvo... todo se volvió oscuro de nuevo. </span></div><div class="separator" style="clear: both; text-align: left;"><span class="tlid-translation translation" lang="en"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><div class="separator" style="clear: both; text-align: center;"><a href="https://1.bp.blogspot.com/-P18V3qvJ2qY/Xy7ikrd0vmI/AAAAAAACNqY/sAVhBdM8J3wRRi0h7-4n5FHqgUEzYCQpgCLcBGAsYHQ/s273/Chained.jpg" style="display: block; padding: 1em 0px;"><img border="0" data-original-height="209" data-original-width="273" height="335" src="https://1.bp.blogspot.com/-P18V3qvJ2qY/Xy7ikrd0vmI/AAAAAAACNqY/sAVhBdM8J3wRRi0h7-4n5FHqgUEzYCQpgCLcBGAsYHQ/s0/Chained.jpg" width="438" /></a></div><span class="tlid-translation translation" lang="en"></span></div><div class="separator" style="clear: both; text-align: left;"><span class="tlid-translation translation" lang="en"><br /></span></div><div class="separator" style="clear: both; text-align: left;"><b><span style="font-family: helvetica;"><span class="tlid-translation translation" lang="en">SCENE 2: The Trial</span></span></b></div><div class="separator" style="clear: both; text-align: left;"><br /><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en">The room was ominous, four guards protected the judge, who was looking askance at our hero, who had just woken up after receiving a bucket of water in his face ...<br /><br /> - Well, it seems that the prisoner is already awake, and it also seems that he still has not lost his savagery ... that the charges are read.<br /> "He is accused of entering the vice consul's harem and trying to force one of his women, in addition to killing another of them," replied a lean figure under a cloak, carrying a scroll.<br />Nelkor looked up, that was a lie, he tried to get up but two chains held tightly to his wrists and ankles, so everything was left in a ridiculous gesture.<br />- How is it declared? asked the judge.<br />- Innocent! - Nelkor declared shouting.<br />Ha ha ha, laughed the judge .... - another innocent .... poor thing .... castrate him!<br /><br /> Two men grabbed the barbarian, while another brought up a smoking brazier. Inside a red-hot short sword, caused Nelkor's sweats ... he could not save himself from this. He scrambled to free himself from the guards, and one fell to the ground, but another hit him with that damn truncheon, rendering him paralyzed again.<br /><br /> They ripped off his loincloth, and his nakedness was exposed, he continued trying to get away, but there was no way, and when he began to feel the hot steel approaching his thigh ...<br /><br /> A door slammed, from one of the sides, a tall and thin man, with a shiny bald head, raised his hand and shouted - Stop! Wait a minute! ... Is he Nelkor? The Synthan?<br /><br /> Nelkor yelled - By Monfred yes!<br /><br /> The judge ordered the executioner to stop and Nelkor collapsed on the stool, falling to the ground.<br /><br /> The man approached the judge, and whispered to him for a long time, until he shouted, Perfect! He turned, and with a snap of his fingers, the heavy chains that held Nelkor fell to the ground ... , come with me...! and walked in the direction of the door through which he had entered. Nelkor, crawling in fits and starts, ran after the strange man, before the surprised look of his captors, and the complacent eyes of the judge who stroked his goatee, while calling the next inmate.</span></span></div><div class="separator" style="clear: both; text-align: left;"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"> </span></span></div><div class="separator" style="clear: both; text-align: left;"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"> </span></span></div><div class="separator" style="clear: both; text-align: left;"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"> <b><span style="font-family: helvetica;">ESCENA 2: El Juicio</span></b></span></span></div><div class="separator" style="clear: both; text-align: left;"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"> </span></span></div><div class="separator" style="clear: both; text-align: left;"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en">La sala era ominosa, cuatro guardias protegían al juez, quien miraba de soslayo a nuestro héroe, que acababa de despertarse tras recibir un cubo de agua en la cara...<br /><br /> - Bueno, parece que el preso ya está despierto, y también parece que aún no ha perdido su salvajismo... que se lean los cargos.<br /> - Se le acusa de entrar en el harén del viceconsul y tratar de forzar a una de sus mujeres, además de matar a otra de ellas - respondió un figura enjuta bajo un manto, que portaba un pergamino.<br />Nelkor levantó la vista, aquello era mentira, trartó de levantarse pero dos cadenas le sujetaban fuertemente muñezas y tobillos, por lo que todo quedó en un ridículo ademán.<br />- ¿Cómo se declara? - preguntó el juez.<br />- ¡Inocente! - declaró Nelkor gritando.<br />Ja ja ja, rió el juez.... - otro inocente.... pobrecillo.... ¡castradle!<br /><br /> Dos hombres agarraron al bárbaro, mientras otro acercaba un brasero humeante. Dentro una espada corta al rojo vivo, provocó los sudores de Nelkor... de esta no se salvaba. Se revolvió para soltarse se los guardias, y uno cayó al suelo, pero otro le golpeó con aquella maldita porra lo que volvió a dejar paralizado.<br /><br /> Le arrancaron el taparrabos, y su desnudez quedó expuesta, continuó tratando de zafarse, pero no había manera, y cuando comenzó a notar el caliente acero acercarse a su muslo....<br /><br /> Un portazo sonó, de uno de los laterales, un hombre alto y delgado, con una brillante calva, levantó su mano y grito - ¡Alto!, ¡un momento! ... ¿Es este Nelkor? ¿el sintano?<br /><br /> Nelkor gritó - ¡Por Monfred que sí!<br /><br /> El juez, mandó detenerse al ejecutor y Nelkor se desplomó sobre el taburete, cayendo al suelo.<br /><br /> El hombre se acercó al juez, y largamente cuchicheó con él, hasta que gritó, ¡Perfecto!, se giró, y con un chasquido de sus dedos, las pesadas cadenas que sujetaban a Nelkor, cayeron al suelo... ¡Tú, sintano, ven conmigo...! y caminó en dirección a la puerta por la que había entrado. Nelkor, gateando a trompicones, corrió tras el extraño hombre, ante la sorprendida mirada de sus captores, y los displicentes ojos del juez que se acariciaba la perilla, mientras llamaba al siguiente reo.</span></span></div><div class="separator" style="clear: both; text-align: left;"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"><br /></span></span></div><div class="separator" style="clear: both; text-align: left;"><div style="text-align: center;"><span class="tlid-translation translation" lang="en"><div class="separator" style="clear: both;"><a href="https://1.bp.blogspot.com/-dLzPszOyp2A/Xy7t0bGhU2I/AAAAAAACNqk/lX6NG5oL26UJs0TvZyDbjFhaldwJGwPgwCLcBGAsYHQ/s1007/Trial.jpg" style="display: block; padding: 1em 0px;"><img border="0" data-original-height="566" data-original-width="1007" src="https://1.bp.blogspot.com/-dLzPszOyp2A/Xy7t0bGhU2I/AAAAAAACNqk/lX6NG5oL26UJs0TvZyDbjFhaldwJGwPgwCLcBGAsYHQ/s640/Trial.jpg" width="640" /></a></div></span></div><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"></span></span></div><div class="separator" style="clear: both; text-align: left;"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"><br /></span></span></div><div class="separator" style="clear: both; text-align: left;"><b><span style="font-family: helvetica;"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en">SCENE 3: The Offer.</span></span></span></b></div><div class="separator" style="clear: both; text-align: left;"><br /><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en">In that dark room, between glass tubes and stones with strange engravings, the savior of Nelkor, turned, to wait for the barbarian to arrive.<br /><br /> - Get up - said the wise man - I think you are the one for my mission ... I have heard of your many bravado, and few feats ... so you are the ideal cannon fodder for what I need.<br /><br />Nelkor, tried to hold his wild breath after the tremendous effort to flee from the judge.<br /><br />The man threw him a piece of silk and asked him to cover himself, and invited him to come closer to a huge crystal ball that he had next to a table full of test tubes, in which strange liquids were bubbling ...<br /><br />The sage introduced himself as Nurul Rahman, a scholar of the kingdom. He had been working in this small laboratory for more than a decade, and unfortunately, three days earlier, while his assistant was helping him with the summoning of a creature, there was a failure, and the creature was unleashed, taking his assistant and fleeing the palace.<br /><br /> The assistant is a boy of about 15 years old, with a dark and thin complexion. The creature resembles a hominid, with amphibian skin and no less than two and a half minus ...<br /></span></span></span><br /><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en">I know that he fled to the West, towards the sea, because his mission was to find sunken treasures on the shores of the Necromancer Island, you must find it before it reaches the sea, because it will surely drown my assistant upon reaching its destination.</span></span></span></span></div><div class="separator" style="clear: both; text-align: left;"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"> </span><br /> Nelkor did not leave his amazement, in fact ... he was not clear if this was not the result of a fantasy imbued by the stress of the execution, and the vapors of the products that were used there. So he only managed to say - But if I kill the creature am I free?<br /><br /> Nurul replied that yes, he should bring the boy to him, and get rid of the creature, if the Inquisition hunted the demon, he would have serious problems for carrying out those spells.<br /><br /> Nelkor asked him for a weapon, and clothes to get going, and the old man not only gave him an ax and leather armor, he also told him that two of his men would accompany him, as bodyguards and to monitor him. But in addition, he also put a choker on it, and said - If in a week he was not back, it will narrow until you drown ..., it is magic, so do not try to take it off, because it will tighten even more ...<br /><br /> With that said, Nurul opened an adjoining door, and invited him out of the room.</span></span></span></div><div class="separator" style="clear: both; text-align: left;"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"> </span></span></span></div><div class="separator" style="clear: both; text-align: left;"><span style="font-family: helvetica;"><b><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en">ESCENA 3: La Oferta.</span></span></span></b></span></div><div class="separator" style="clear: both; text-align: left;"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"> </span></span></span></div><div class="separator" style="clear: both; text-align: left;"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en">En aquel oscuro cuarto, entre tubos de cristal y piedras con extraños grabados, el salvador de Nelkor, se giró, para esperar que llegase el bárbaro.<br /><br /> - Levántate - dijo el sabio - creo que eres el indicado para mi misión... he oído hablar de tus muchas bravuconerías, y pocas hazañas... así que eres la carne de cañón ideal para lo que necesito.<br /><br />Nelkor, trataba de contener el aliento desaforado tras el tremendo esfuerzo para huir del juez. <br /><br />El hombre le lanzó un trozo de seda y le pidió que se cubriera, y le invitó a acercarse, a una enorme bola de cristal que tenía junto a una mesa llena de probetas, en las que burbujeaban extraños líquidos...<br /><br />El sabio se presentó como Nurul Rahman, erudito del reino. Llevaba más de una década trabajando en este pequeño laboratorio, y por desgracia, tres días antes, mientras su asistente le ayudaba con la invocación de una criatura, hubo un fallo, y la criatura se desató, llevándose a su asistente y huyendo del palacio.<br /><br /> El asistente es un muchacho de unos 15 años, de tez morena y delgado. La criatura se asemeja a un hominido, con piel de anfibio y de no menos que dos menos y medio...<br /><br />Sé que huyó hacia el Oeste, hacia el mar, pues su misión era encontrar tesoros hundidos en las costas de la Isla del Nigromante, debes encontrarlo antes de que llegue al mar, pues seguramente, ahogará a mi ayudante al llegar a su destino.<br /><br /> Nelkor no salía de su asombro, de hecho... no tenía claro si aquello no era resultado de una fantasía imbuida por el estrés de la ejecución, y los vapores de los productos que allí se utilizaban. Por lo que sólo acertó a decir - ¿Pero si acabo con la criatura soy libre?<br /><br /> Nurul le respondió que sí, que debía traerle al chico, y deshacerse de la criatura, si la Inquisición cazaba al demonio, tendría graves problemas por llevar acabo aquellos sortilegios.<br /><br /> Nelkor le pidió un arma, y ropa para ponerse en marcha, y el anciano, no sólo le dio un hacha y una armadura de cuero, además, le dijo que le acompñarían dos de sus hombres, como guardaespaldas y para que le vigilaran. Pero además, también le puso un choker, y le dijo - Si en una semana no estaba de vuelta, se irá estrechando hasta ahogarte..., es mágico, así que no intentes quitártelo, pues se irá apretando más aún...<br /><br /> Dicho esto, Nurul abrió una puerta contigua, y le invitó a salir de la habitación. </span></span></span></div><div class="separator" style="clear: both; text-align: left;"><div style="text-align: center;"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"><div class="separator" style="clear: both;"><a href="https://1.bp.blogspot.com/-CCVvXJ1yVd8/Xy_JleNygQI/AAAAAAACNq4/KPAJOtDp01Uum_WQ1OSSvbdgI4uF_7VNwCLcBGAsYHQ/s300/Sorcerer.jpg" style="display: block; padding: 1em 0px;"><img border="0" data-original-height="250" data-original-width="300" height="391" src="https://1.bp.blogspot.com/-CCVvXJ1yVd8/Xy_JleNygQI/AAAAAAACNq4/KPAJOtDp01Uum_WQ1OSSvbdgI4uF_7VNwCLcBGAsYHQ/w469-h391/Sorcerer.jpg" width="469" /></a></div></span></span></div><b><span style="font-family: helvetica;"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en">SCENE 4: Claws in the night</span></span></span></span></b></div><div class="separator" style="clear: both; text-align: left;"><br /><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"> After two days of traveling to Necromancer Island, it began to rain, the path through the forest slowed down by the dense darkness that covered the area, when suddenly one of the guards warned the others that more ahead some wolves were stalking them.<br /> The men separated, looking for the red eyes of the bloody creatures, in the middle of the night, the fleeting pupils gave them away, but there was no time to act ...<br /> Quickly, the wolves pounced on their prey which fought back by throwing lunges as they dropped their torches to the ground.<br /> The jaws of wolves clawed bravely into the arms and legs of humans, tearing skin or ripping metal, in an all-out fight ...<br /> Lunges, blows and bites stained the ground with blood ... in the end an unconscious soldier, another badly wounded and two dead wolves, at least Nelkor could demonstrate his mastery with the ax and beheaded the great alpha wolf.<br /><br /> Now they had to find a healer to get the soldier back ... they couldn't let him die there ...</span></span></span></span></div><div class="separator" style="clear: both; text-align: left;"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"> </span></span></span></span></div><div class="separator" style="clear: both; text-align: left;"><b><span style="font-family: helvetica;"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en">ESCENA 4: Guarras en la noche</span></span></span></span></span></b></div><div class="separator" style="clear: both; text-align: left;"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"> </span></span></span></span></div><div class="separator" style="clear: both; text-align: left;"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"> Tras dos días de viaje hacia la Isla del Nigromante, comenzó a llover, el camino a través del bosque se hizo más lenta por la densa oscuridad que cubría la zona, cuando, de repente, uno de los guardias avisó a los demás de que más adelante unos lobos les estaban acechando.<br /> Los hombres se separaron, buscando los ojos rojos de las sangrientas criaturas, en medio de la noche, las fugaces pupiles les delataron, pero no hubo tiempo para actuar....<br /> Rápidamente, los lobos se lanzaron sobre sus presas que se defendieron lanzando estocadas mientras dejaban caer sus antorchas al suelo. <br /> Las fauces de los lobos se clavaban con bravura en los brazos y piernas de los humanos, desgarrando la piel o rasgando el metal, en una lucha sin cuartel...<br /> Estocadas, golpes y dentelladas tiñieron el suelo de sangre... al final un soldado inconsciente, otro mal herido y dos lobos muertos, al menos Nelkor pudo demostrar su maestría con el hacha y decapitó al gran lobo alfa.<br /><br /> Ahora debían encontrar un sanador para recuperar al soldado... no podían dejarlo morir allí... </span></span></span></span></div><div class="separator" style="clear: both; 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text-align: left;"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"><br /></span></span></span></span></div><div class="separator" style="clear: both; text-align: left;"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"><br /></span></span></span></span></div><div class="separator" style="clear: both; text-align: left;"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"><span class="tlid-translation translation" lang="en"><br /></span></span></span></span></div><p></p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-3708268362317469657.post-54836960380438917852020-04-17T02:48:00.002+02:002020-04-17T02:48:30.464+02:00Noir Pulp "On the trail" Chapter 4<div class="MsoNormal">
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<span lang="EN">On the next morning, with a new spirit, Cornelius decide</span><span lang="EN">d to contact with <gwmw class="ginger-module-highlighter-mistake-type-3" id="gwmw-15870593654337813612857">Pitgilli Library</gwmw> to know something about the book, so he phoned there.</span></div>
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<span lang="EN"> The</span> antiques<span lang="EN"></span> dealer seemed a savant who was worried and wanted to help Cornelius. As the investigator could understand, he sold the book to the professor, and two days later two men came into the shop looking for the book, these two men were wearing farmer clothes, they asked for information, and agreed to back in some days to try to recover the book, offering a big deal.</div>
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After some days they came back, and Pitgilli only could tell them the name of the buyer. They went out of the shop yelling and cursing the antiques dealer.</div>
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After this, Cornelius tried to contact with Sloth, but he couldn't. He visited common places where to find Sloth without luck...</div>
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But, at the end of the day, Sloth appeared in Smoke pub, he was anxious, looked like that there were a problem at Riva's house. They ran toward there, while they were going Sloth told Cornelius that the day before a pair of guys with farmer clothes went into the house and twenty minutes later they were thrown out aggressively by the guards. And today they parked the car next to the house, and were in the car watching the house.<br />
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When they arrived to the zone, heard shoots, and two men they came out through the front door. One of them was bearing something under his arm. Cornelius and Sloth hide in the shadows, and suddenly a man came out through the front door and shot his shotgun, with success.</div>
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The two men run into a chevy truck, started the engine and flee from the area. Sloth and Cornelius decided to follow them in their car. They follow them, but when they were after them, a car come out from the house garage, with two man one driving, and other popping out a window was firing a Thomson gun.</div>
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The pursuit continued a pair of streets, till a police car closed the pass of the Thomson shooters causing an accident, luckily our heroes were safe and could continue following the car.</div>
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The men stopped around 20 miles ahead, in a hostel, and our guys stopped there, but, decided not to get a room there, but watch the car from their car. Sloth come out and tried to arrive the men room, to try to peek something, but both men were snoring in their beds...</div>
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<span lang="EN">A la mañana siguiente, con un espíritu renovado, Cornelius decidió contactar con la Librería Pitgilli para tratar de obtener algo de información sobre el libro, así que llamó.</span><br />
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El anticuario que respondió al otro lado del aparato pareció un hombre culto que quiso ayudar a Cornelius. Y como el investigador pudo enterarse, el anticuario había vendido el libro al profesor hacía un tiempo, pero dos días después de venderlo, dos hombres fueron a la tienda preguntando por el libro, estos dos hombres llevaban ropas de granjero y le pidieron información sobre cómo podían recuperar el libro, le dijeron que volverían en algunos días, y le ofrecieron una buena cantidad de dinero.</div>
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Tras varios días, volvieron, y aunque Pitgilli no había podido contactar con el profesor para avisarle, no sabe qué ocurrió pero se vio forzado a darles el nombre del comprador. Los hombres realemente eran unos bestias, que no dudaron en amenzarlo... </div>
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Después de esta conversación, Cornelius decidió intentar contactar con Sloth, pero no pudo; visitó diversos lugares en los que coincidían pero no hubo suerte.</div>
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Para el final del día, Sloth apareció en el Smoke pub, estaba nervioso, parecía que había problemas en casa de Rivas, así que salieron corriendo hacia allá, durante el trayecto Sloth le contó a Cornelius que dos hombres, el día anterior, habían entrado en la casa de Rivas y a los 20 minutos habían salido de muy malas maneras y tuvieron una pelea en la puerta principal con los guardas de la mansión. Y que hoy, acababan de aparcar el coche en la acera de enfrente, por lo que preveía que volvería a haber problemas.</div>
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Cuando llegaron a la zona, escuchar disparos, y vieron dos hombres que salían por la puerta principal de la mansión, uno de ellos llevaba un objeto que parecía pesado y mediano debajo del brazo. Cornelius y Sloth se escondieron entre las sombre y de repente un hombre salió de la vivienda empuñando una escopeta que disparó contra los que huían. </div>
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Los dos hombres se metieron en una chevy, encendieron el motor y huyeron de la zona. Sloth y Cornelius decidieron seguirles en su coche. Mientras les seguían un coche que acababa de salir del garaje de la mansión, casi les echó de la carretera; ellos siguieron en la persecución, mientras del asiento del copiloto, un hombre sacó medio cuerpo y comenzó a abrir fuego contra los dos hombres del primer coche, tras unos minutos de tensión, un coche de policía se unió a la persecución, y terminó cortando el paso a los de la thompson, por suerte, nuestros héroes consiguieron evadir el coche de policía y continuaron siguiendo a los furtivos.</div>
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Los dos hombres aparcaron en un hostal de carretera 20 millas más adelante, y Cornelius también detuvo el coche, pero decidieron no alquilar habitación allí, sino montar una guardia para vigilarlos. Sloth, como siempre, con iniciativa propia, decidió que sería interesante acercarse a la habitación donde se hospedaban los dos hombres para ver si podía cotillear algo, pero ambos hombres roncaban a pierna suelta en sus camas.</div>
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Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-3708268362317469657.post-82329113446042020062019-10-06T12:57:00.001+02:002020-04-17T02:48:45.629+02:00Noir Pulp "Back in Business" Chapter 3<div class="MsoNormal">
<span lang="EN"><i><b>*En español al final de la página*</b></i></span></div>
<div class="MsoNormal">
<span lang="EN"><i><b><br /></b></i></span></div>
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<span lang="EN">After a few days having
a rest, one afternoon that Joseph passed by his office to check if Rivas had
gone looking for him ... it seemed that no, the investigator breathed with
relief. But, by the door, he found a note as if someone had slipped it under
the door.<o:p></o:p></span></div>
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<span lang="EN">"<i>I hope
you're already recovered from your injuries, remember that you have a debt, I'm
still waiting for the book."</i><o:p></o:p></span></div>
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<span lang="EN"> With doubts
about the authorship of the note, he decided that the best place to go was to
Professor Morgan Fletcher's studio, to clarify what debt existed ... because
they beat him up was not on his payroll ...</span><br />
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<span lang="EN"><o:p></o:p></span></div>
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<span lang="EN"> Cornelius paid a pair of bucks to Sloth for keeping an eye on Riva's house.</span><br />
<span lang="EN"><br /></span>
<span lang="EN"> When
he arrived to the studio, it was found that no one opened the door, with marks
that it had been forced to access, after knocking on the next door, an old
woman told him that Professor Fletcher was in the hospital, because two nights
before he had begun shouting, as if suffering a nightmare, the doctors came and
forced the door, after injecting tranquilizers to Morgan, they indicated that
the man had fevers, and they took him to the hospital, and that she knew
nothing else.<o:p></o:p></span></div>
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<span lang="EN"> Given that
it seemed that the case was going down the drain, Cornellius decided that it
was best to try to access the studio and get paid the services provided, at
least with a whiskey that the old man probably kept somewhere ... After a
couple of attempts, he managed to enter the room.<o:p></o:p></span></div>
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<span lang="EN"> He sneaked through the shelves without making
any noise, after about twenty minutes he found a bottle of brandy, to which he took
a swig, while he entertained looking over the books that the old man had on the
shelves of the room, the bookcase was most of the room... until he found an
invoice for several books among which the missing book was registered. It looked
like it had been bought in the Pitgilli bookstore ...</span><span lang="EN-GB"><o:p></o:p></span></div>
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<br />
Cornellius went out of the studio with his bottle, a buck of dollars and the invoice<br />
<br />
______________________________________________________<br />
Después de unos días de descanso, una tarde que Joseph se pasó por su oficina para comprobar si Rivas había ido en su busca... parecía que no, respiró aliviado el investigador. Pero junto a la puerta, encontró una nota como si alguien la hubiera deslizado bajo la puerta.<br />
<div>
"Espero que ya estés recuperado de tus heridas, recuerda que tienes una deuda, aún sigo esperando el libro".</div>
<div>
<br />
Mientras iba de camino, se puso en contacto con Sloth para que controlara la casa de Rivas.<br />
<br /></div>
<div>
Con dudas sobre la autoría de la nota, decidió que el mejor sitio a donde ir era al despacho del profesor Morgan Fletcher, y aclarar qué deuda existía... pues que le dieran una paliza no estaba en su nómina...</div>
<div>
<br /></div>
<div>
Cuando llegó, se encontró que nadie abría la puerta, con marcas de que se hubiera forzado para acceder, tras llamar a la puerta contigua una mujer entrada en años le comentó que el profesor Fletcher estaba en el hospital, pues dos noches antes había comenzado a gritar, como si sufriera una pesadilla, vinieron los médicos y echaron la puerta abajo, después de inyectarle tranquilizantes, indicaron que el hombre tenía fiebres, y se lo llevaron al hospital, y que no sabía nada más.</div>
<div>
<br />
En vista de que parecía que el caso se iba al garete, Cornellius decidió que lo mejor era tratar de acceder a la casa y cobrarse los servicios prestados, al menos con un whisky que seguro que el viejo guardaba en alguna parte.... Tras un par de intentos, consiguió entrar en la habitación.<br />
<br />
A hurtadillas fue revisando los estantes sin hacer ruido, tras unos veinte minutos dio con una botella de coñac, a la que dio un tiento, mientras se entretenía cotilleando los libros que tenía el viejo en las estanterías de la habitación que era la mayor parte del piso...hasta que dio con una factura de varios libros entre los que se encontraba el libro desaparecido. Parecía que había sido comprado en la librería Pitgilli...<br />
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<br />
Cornellius se quedó con la factura, y salió del estudio con su flamante botella de coñac.<br />
<br />
<br /></div>
Slormhttp://www.blogger.com/profile/11332191230279628393noreply@blogger.com0tag:blogger.com,1999:blog-3708268362317469657.post-53348563259379604112019-09-30T19:43:00.001+02:002019-10-01T19:33:12.114+02:00Noir Pulp "Run Joseph, Run!" Chapter 2After an educative beating, Joseph learnt that is not good to enter other's people house without permission, one lip broken, and twisted shoulder were the price... but not only this, since Christopher Rivas decided that Joseph's hour had arrived, so he was send with a thug to finish him.<br />
<br />
But Cornelius is our hero, and he can't die during the first chapter, let's watch what happened with him....<br />
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<br />
Joseph ran and ran, till he arrived to Roth Sloth barrio, where he could get shelter for sometime to heal his wounds....<br />
_________________________________________________________<br />
<br />
Después de una educativa paliza, Joseph aprendió que no está bien meterse en casa ajena sin permiso, un labio roto y un hombro dislocado eran el precio... pero no sólo esto, ya que Christopher Rivas decidió que la hora de Jospeh había llegado, así que le mandó con uno de sus matones para que terminase con él.<br />
<br />
Pero Cornelius es nuestro héroe, y no puede morir en el primer capítulo, así que veamos qué pasó con él....<br />
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<br />
Joseph corrió y corrió hasta que llegó al barrio de Roth Sloth, donde encontró refugio por un tiempo para sanar sus heridas...Slormhttp://www.blogger.com/profile/11332191230279628393noreply@blogger.com0tag:blogger.com,1999:blog-3708268362317469657.post-65523282181874632772019-08-30T00:24:00.002+02:002020-04-17T02:49:10.366+02:00Noir Pulp "The kidnapping of the Wife" Chapter 1<b><i>*En español al final de la página*</i></b><br />
That night <a href="https://g.co/kgs/MPo8u7" target="_blank">Joseph Cornelius Hallenbeck</a> was finishing his last cigarette, when the phone rang. Rocco Freda, a 3rd avenue policeman was offering him a protective job, for university professor Morgan Fletcher.
Joseph scratched the back of his neck, picked up his revolver and approached the professor's house.<br />
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The scholar was sitting on a couch, shaking, while Rocco took the data, and made the appropriate presentations. <br />
<br />
Someone had assaulted the house and stolen several objects, the main one was an old book of the eighteenth century called "The Wife of Dusk", an incunable.
Cornelius did his researches, until he found an escort who might know where the objects had gone, so the next afternoon he went to a motel in the lower part of the city.<br />
<br />
A couple of drinks after talking with a reporter and a political assistant took him to the motel where Miss Lacey Morris was staying.<br />
<br />
The girl tried to confuse Joseph by evasive, but a couple of slaps made her realize who was in charge in that room, in the end she said that a client, a man called Aaron Chapman told her that, he had managed to sell an old book by more than 3 of the greats to an antiques dealer.<br />
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<br />
The next morning, Joseph got dressed, left a couple of dollars on the bedside table and left to investigate where he could locate Aaron.<br />
<br />
Three days later, he contacted Rot Sloth a rogue who has been watching the curb crawler's house for a couple of days, it looked like he had a beautiful woman who was ignored. She was a rich tycoon's daughter, and was not used to spent a lot of time alone...<br />
<br />
He decided that it would be good to enter the house and wait for Aaron to return, and perhaps coerce him with his visits to Lacey and get information.<br />
<br />
The lady was initially surprised by the presence of Cornelius, but she was bored and thought that male company would always be nice, so she shared a whiskey with him.<br />
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A couple of hours later Chapman appeared, who was initially upset and then violent, tried to throw Joseph out of the house. It was unsuccessful, proof of that was the black eye that remained after the visit of the investigator.<br />
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The next night, Joseph wearing his only ironed suit approached the mansion of Christopher Rivas, the man who had bought the book.<br />
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<br />
When he knocked on the door, a butler opened the door and let him pass by making a face.<br />
<br />
While the butler was looking for the lord of the house, Cornellius sneaked down the hall and sneaked in behind the doors.<br />
<br />
At the first door that a male voice was hear, he entered pointing the gun; a couple of minutes later, the bodies of a femme fatale and a thug, contrasted with the red blood dripping on the carpet.<br />
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The door suddenly was opened, and a shadow threw at Joseph knocking him out, and throwing him against the ground ...<br />
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Some time later, our investigator woke up tied to a chair, and with tremendous headache in a dark room and unable to move.<br />
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<i>TO BE CONTINUED...</i><br />
<i>*********************************************</i><br />
Aquella noche <a href="https://g.co/kgs/MPo8u7" target="_blank">Joseph Cornelius Hallenbeck</a> estaba terminando su último cigarrillo cuando el teléfono sonó. Rocco Freda, un policía de la 3rd Avenida le ofrecía un trabajo de protección para un profesor de universidad, el profesor Morgan Fletcher. Joseph se rascó la parte de atrás del cuello, cansado, cogió su revolver y se acercó a la casa del profesor.<br />
<br />
Cuando Joseph entró en la casa, se encontró al profesor sentado en un butacón, muy nervioso, mientras Rocco tomaba datos. Un gesto con la cara sirvió de saludo entre ambos hombres, y el policía hizo las presentaciones pertinentes.<br />
<br />
Alguien había asaltado la casa y robado diversos objetos, el principal objeto era un viejo libro del siglo XVIII llamado "La esposa del anochecer", un incunable. Cornelius hizo sus investigaciones, y consiguió localizar a una señorita de compañía que podría saber algo de los objetos robados; así que en la tarde siguiente quedó con ella en un motel, en la parte baja de la ciudad.<br />
<br />
Un par de tragos después de hablar con un reportero y con un asistente político, le llevaron al motel donde Miss Lacey Morris se hospedaba.<br />
<br />
La chica intentó confundir a Joseph con evasivas, pero tras un par de bofetones quedó claro quién mandaba en aquella habitación, al final la chica cantó, y dijo que un cliente, un hombre llamado Aaron Chapman le había contado que, había conseguido vender un libro antiguo por tres de los grandes a un anticuario.<br />
<br />
A la mañana siguiente, Cornellius se vistió, y dejó un par de dolares en la mesita de noche y se marchó para investigar dónde podría localizar a Aaron.<br />
<br />
Tres días después, contactó con Rot Sloth, un granuja de medio pelo que hacía favores a detective por un comida caliente. Rot había estado vigilando la casa del putero durante un par de días, parecía que tenía una hermosa mujer a la que ignoraba, era hija de un rico hombre de negocios, y no estaba acostumbrada a pasar mucho tiempo sola...<br />
<br />
Decidió que podría ser bueno entrar en la casa y esperar a que Aaron volviera, y quizá presionarle con sus visitas a Lacey para obtener información.<br />
<br />
<br />
La dama en un principio sorprendida por la presencia de Cornelius, cambió su actitud pues estaba aburrida y pensó que tener compañía masculina podría ser entretenido, así que compartieron un whisky.<br />
<br />
Un par de horas después Chapman apareció, en un principio se mostró molesto y luego violento, intentando echar a Joseph de la casa. No tuvo demasiado éxito pues al día siguiente fue a trabajar con un ojo morado por la visita del investigador.<br />
<br />
A la noche siguiente, Joseph se puso su único traje planchado y se acercó a la mansión de Christpher Rivas, el hombre que había comprado el libro.<br />
<br />
Cuando llamó a la puerta, el mayordomo abrió y le dejó entrar con gesto adusto.<br />
<br />
Mientras el mayordomo iba a buscar al señor de la casa, Cornellius se escabulló por un pasillo, y a hurtadillas fue revisando las habitaciones de la mansión.<br />
<br />
En la primera puerta en la que escuchó una voz masculina se introdujo a punta de pistola; unos minutos más tarde los cuerpos de una femme fatale y un matón hacían contraste con la sangre roja que goteaba en la alfombra.<br />
<br />
La puerta de repente se abrió, y una sombra se lanzó sobre Joseph noqueándolo y lanzándolo contra el suelo.<br />
<br />
Un tiempo indeterminado después, nuestro investigador se despertó atado a una silla, con un tremendo dolor de cabeza, en una habitación oscura y sin poder moverse.<br />
<br />
<br />
<i>CONTINUARÁ...</i>Slormhttp://www.blogger.com/profile/11332191230279628393noreply@blogger.com3tag:blogger.com,1999:blog-3708268362317469657.post-47143122007679088432019-08-04T20:26:00.001+02:002019-08-04T20:26:15.369+02:00Duel between knightsSir Thijmen had challenged Sir Archibald to a duel for the honor of Lady Stefany, then his honour had been questioned. <div>
Both knights gathered at sunset in the castle courtyard, and drew their swords to fight. </div>
<div>
When the judge gave the order, both began to move across the battlefield, looking for a weak point of the opposite, when suddenly, Archibald threw a slash against his enemy's helmet, causing him to stumble and fall to the ground. (-2Rep)</div>
<div>
After a tense silence, Thijmen stood up sputtering, and prepared to return the blow, without much success. </div>
<div>
The fighting continued, with various bites that broke Archibald's shield, and Thijmen's chest. </div>
<div>
In the end, an accurate Archibald rapier threw Thijmen back to the ground (-1Rep), who surrendered, and Archibald took the duel for granted, keeping the lady's honour clean.</div>
<div>
<br /></div>
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<div>
<br /></div>
<div>
<i><b>- En Español -</b></i></div>
<div>
<div>
Sir Thijmen había retado a Sir Archibald a un duelo por el honor de la dama Stefany, pues, su honor había sido puesto en duda.</div>
<div>
<br /></div>
<div>
Ambos caballeros se reunieron al atardecer en el patio del castillo, y desenfundaron sus espadas para batirse.</div>
<div>
<br /></div>
<div>
Cuando el juez dio la orden, ambos comenzaron a moverse por el campo de batalla, buscando un punto débil del contrario, cuando de repente, Archibald lanzó un espadazo contra el casco de su enemigo, haciéndole trastabillear y caer al suelo.(-2Rep)</div>
<div>
<br /></div>
<div>
Tras un tenso silencio, Thijmen se levantó farfullando, y se dispuso a devolver el golpe, sin tanto éxito.</div>
<div>
<br /></div>
<div>
El combate continuó, con diversos embites que rompieron el escudo de Archibald, y la pechera de Thijmen.</div>
<div>
<br /></div>
<div>
Al final, un certero estoque de Archibald, lanzó de nuevo al suelo a Thijmen (-1Rep), quien se rindió, y Archibald dio por saldado el duelo, quedándo el honor de la dama limpio.</div>
</div>
Slormhttp://www.blogger.com/profile/11332191230279628393noreply@blogger.com2tag:blogger.com,1999:blog-3708268362317469657.post-8972736781579569412019-08-02T20:24:00.001+02:002019-08-02T20:24:29.503+02:00CITY BELOW - Chapter 4 "Wandering"You know the Duke’s daughter is somewhere down in the sewers. You’ve gathered some sell –swords and other mercenaries to help rescue her. But first you must find her. <br />
<br />
For this mission, Slorm contacted with Carl Hirsch (the knight from the tavern) he was busy, but decided to sent to Slorm one of his men, Lutz, a spearman.<br />
<br />
The group started to descent into the sewers, when some scratch sounded hidden in the darkness...<br />
(NfP: During the first turn, I rolled for activation, and I got three consecutive doubles:1,1; 6,6 and 3,3; for that reason, I added three new PEFs)<br />
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Our heroes had no problem to eliminate the creatures hidden in the dark corners, till they find a terrifying pack of rats, who not only knocked Slorm, but also finished with Lutz. A successful shot from Victarii disbanded the swarm.<br />
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Another lucky strike, save the day, since they found the stairs to the next level very near to the last combat.</div>
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The warriors recovered without penalties.Slormhttp://www.blogger.com/profile/11332191230279628393noreply@blogger.com0tag:blogger.com,1999:blog-3708268362317469657.post-66298807693917432352019-08-02T11:15:00.001+02:002019-08-02T11:18:41.380+02:00From Joust 2011 to Road to Ekra 2019During the last week I have had the opportunity of play testing the new version to play Joust with Two Hour Wargames. It is called "Road to Ekra - Jousting Tournaments<span style="font-family: "times new roman" , serif;"><span style="font-size: 13.3333px;">" </span></span>and in a hasty manner than Chris Rea with his song, in this supplement we will go along with our star William "Billy" Pink in his journey from the Edges of Ekra to the heart of Ekra, it is not going to be a bed of roses...<br />
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This wandering will bring us trough nine scenarios plenty of action and adventures, where we will be able to carouse, fight against not only bandits but also wrathful knights to protect the honour of a lady, or discover a betrayal...<br />
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Although, this book not only brings a campaign, but also improves (and in what way!) the rules for playing joust tournaments.<br />
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This week I have had the opportunity of play both rulebooks with just one day of difference, what has permitted me to explore the differences and the improvements... Let's take a look.<br />
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In Joust from 2011, the stats for the knights were very complete, you had one stat for Prowess, another called Martial Skill and the last one Horsemanship, and you was going using one of them in each part of the joust. The main problem was that the tables were plenty of modifiers that were modified by the use of Bonus Dices, thus... at the end you must check for each part with a bunch of dices and some doubts if you were rolling correctly...<br />
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With this method, the tournaments were interesting since you could customize your knight developing its skill each time that you won a tournament, the downside was that each tournament was an ordeal... enjoyable the first battle, but losing interest during the next assaults.<br />
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In Road to Ekra, the stats are simplified, you just have the race and the Reputation of your knight, with the blessed Bonus Dices. And in each turn you roll 2D6 against your Rep, adding o removing dices by your race or Bonus. At the end, you just have to roll around 4 or 5 dices, something very affordable.<br />
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Also, the Charge phase has changed since, now you just roll to know what is the sally of your horse, and you don't have to roll to control if your horse change its speed during the stretch till you arrive to your enemy.<br />
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But here not only have the good news, since in road to Ekra we can find the rules to fight the second part of a Joust, the Melee!. In this second part, the knights fight on foot, using their weapon, against the other knight. These rules were not in Joust, so you needed to buy "Black Sun, Red Sand" with a complete bunch of stats, similar to Joust stats to represent the fighting skills called Savvy, Strength and Speed. Now you just use your Reputation, your race and your Bonus Dice.<br />
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Here we can see the difference when you play Joust or when you play Road to Ekra Tournament:<br />
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Here we can watch some photos of the Torunament:<br />
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An interesting tournament afternoonSlormhttp://www.blogger.com/profile/11332191230279628393noreply@blogger.com1tag:blogger.com,1999:blog-3708268362317469657.post-33048538679410531462019-07-25T00:59:00.003+02:002019-07-25T00:59:49.308+02:00CITY BELOW - Chapter 3 "Explore"“Flesheaters took her,” Slorm said to the Captain. <br />The Captain shook his head in disbelief and replied “They’ve returned.” <br />“Well I hope that helps you out,” Slorm said as he got up to leave. <br />“Oh, you seem to be confused Slorm,” the Captain said ominously as his mood changed. “You need to take your friends from the Guild and go get her.” <br />Slorm looked at the Captain, but before he could speak the Captain finished with, “That’s if you don’t want them to know about your little, shall we say, indiscretion?” <br />
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Slorm and Victarii decided to investigate in the neighboring streets, after some hours investigating, they found a group of scoundrels who tried to assault them.<br />
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They were no obstacle, except for one of them who fought bravely, Slorm said "It's a pity that this warrior was in the wrong side.... he was a great warrior..." (<i>This scenario was played with Distant Shore combat system, and it was not bad...</i>)<br />
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While they looting the bodies, a noise similar to thousand of scratching claws, but suddenly<br />
A huge shadow obscured the torches that lit the street. Two groups of rats attacked our heroes.<br />
The combat was horrible, Slorm suffered wounds, but at the end he could kill them, Victarii tried to use a torch to burn them but finally, he was knocked.<br />
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Finally, in a dark corner, under some rags, they found a hatch that guided to the city's sewers, but they were no alone, as soon as they went downstairs, some flesh eaters attacked them, but they were no foe for the investigators, who in a pair of turns killed them without problem...<br />
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They have found the way to continue investigating the disappearance....<br />
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<i>Notes for the game</i>.<br />
During this scenario I decided to compare the combat rules between Distant Shores and Warrior Heroes Legends. I have discovered that the -1 Rep rule is very useful if you are going to fight against high Rep enemies... the problem, as far as I am concerned, is that I love to roll dice, as much of them, as possible, so, probably, I will continue using WHL rules, but adding -1Rep rule when possible.Slormhttp://www.blogger.com/profile/11332191230279628393noreply@blogger.com0tag:blogger.com,1999:blog-3708268362317469657.post-11076520837688578832019-07-18T19:25:00.000+02:002019-07-19T13:07:44.012+02:00CITY BELOW - Chapter 2 "Confrontation"Slorm walked down the alley where the bodyguards had been slain. Searching the ground he looked for anything that might be of any use, of any information. At the edge of a pile of wood and other debris he saw a small rotten piece of…?<br />
Victarii picked it up and rubbed it between his fingertips.<br />
“Flesh…”<br />
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At the end of the street a group of shadows was moving, like looking out our heroes...<br />
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Slorm decided to advance to get closer to the creatures, when they started to hiss... Victarii, getting nervous, took out his bow and shot against the shadows, killing one of them, another jump out from the light sneaking out into the darkness...<br />
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Slorm charged against the creatures, they were ready to combat, the sword cut a pair of hands, and the warrior avoided the creatures jaws...<br />
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After a pair of minutes, the body of the creatures laid down on the cold stones....<br />
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Quickly, Victarii run close to Slorm, and helped him to gather the bodies, putting them into a sack, to show them to the Captain.<br />
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<i>Notes for the game.</i><br />
This scenario was played two times since the first one the enemies were just 2 and Slorm killed them without problems... In the second one, the ghouls had horrible initiative rolls, however, in combat they maintain the attitude for a pair rounds. That is the reason since I prefer to use Characters with Rep 4, since the combats are much more balanced.<br />
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Another interesting aspect is that you can play a skirmish in the official 3'x3' table or you can do like me, and play on a 10"x15" table, and enjoy it in the same way.Slormhttp://www.blogger.com/profile/11332191230279628393noreply@blogger.com0tag:blogger.com,1999:blog-3708268362317469657.post-14345570556534197042019-07-18T15:14:00.000+02:002019-07-18T15:14:01.162+02:00CITY BELOW - Chapter 1 "Carousing"As the City Watch kept the small crowd out of the alley, the Captain surveyed the two dead men. Strange, he thought. They had been surprised, throats slashed without even drawing their weapons…and what of the girl?<br />
“Captain!”<br />
The Captain turned towards the voice and stopped. “What was the Duke himself doing out this late at night and in such a questionable area of town?” <br />
It didn’t take long for him to find out.<br />
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The Captain contacted with Slorm to request from him for solving the situation. Something about the bodyguards having their throats slashed without drawing their weapons just didn’t sit right with Slorm.<br />
Victaii, Slorm's friend, was a sell-sword, and he knew of the bodyguards. They had a good reputation and weren’t easily surprised. Maybe Magic or someone had slipped something into their drinks?<br />
Slorm thought it best to start at the Velvet Slipper Tavern where the trio had been last seen.<br />
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<a href="https://1.bp.blogspot.com/-LSPOJQskszY/XTBWHO1VgiI/AAAAAAAADgc/y7E5QsX18LMCb7uyIzk06QqDW_NdVtYqwCLcBGAs/s1600/i_bring_tidings_by_medievaljunkie_d9veko2-fullview.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="683" data-original-width="1024" height="266" src="https://1.bp.blogspot.com/-LSPOJQskszY/XTBWHO1VgiI/AAAAAAAADgc/y7E5QsX18LMCb7uyIzk06QqDW_NdVtYqwCLcBGAs/s400/i_bring_tidings_by_medievaljunkie_d9veko2-fullview.jpg" width="400" /></a></div>
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When they arrived the tavern was plenty of kirk men, so Slorm decided to interview some of them while they were drinking some ale.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-qJwuUpg3d34/XTBXZeioN6I/AAAAAAAADgo/1DM-_J4ar2Ezxslp5rX7ndrQb_fGc4OcACLcBGAs/s1600/photo_2019-07-18_13-24-30.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="722" data-original-width="1280" height="225" src="https://1.bp.blogspot.com/-qJwuUpg3d34/XTBXZeioN6I/AAAAAAAADgo/1DM-_J4ar2Ezxslp5rX7ndrQb_fGc4OcACLcBGAs/s400/photo_2019-07-18_13-24-30.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Coins were PEFs</td></tr>
</tbody></table>
The first group of men were no other than Sly Kobe and his brother, who were plenty of ale, and eating a big roasted chicken.<br />
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<a href="https://1.bp.blogspot.com/-k6H6FwwkwbU/XTBiFLzZzbI/AAAAAAAADg0/QR_apEoYfv8RQi4wQBNllIibExnsxruVQCLcBGAs/s1600/photo_2019-07-18_13-24-31.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="722" data-original-width="1280" height="225" src="https://1.bp.blogspot.com/-k6H6FwwkwbU/XTBiFLzZzbI/AAAAAAAADg0/QR_apEoYfv8RQi4wQBNllIibExnsxruVQCLcBGAs/s400/photo_2019-07-18_13-24-31.jpg" width="400" /></a></div>
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After some words, Slorm decided to go another table.<br />
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<a href="https://1.bp.blogspot.com/-dD2kBPgn_zE/XTBrFizdL1I/AAAAAAAADhA/lFDYMwZKt74H_cIXunsXaxOsOGlqWeLjACLcBGAs/s1600/photo_2019-07-18_13-24-31%2B%25282%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="722" data-original-width="1280" height="225" src="https://1.bp.blogspot.com/-dD2kBPgn_zE/XTBrFizdL1I/AAAAAAAADhA/lFDYMwZKt74H_cIXunsXaxOsOGlqWeLjACLcBGAs/s400/photo_2019-07-18_13-24-31%2B%25282%2529.jpg" width="400" /></a></div>
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The table was occupied by Benedice and his wife, who seemed nervous when she saw Slorm arrive. After a bit of talk about the cattle and the last attacks of the wolves. Slorm was able to put aside Benedice's wife, and he could ask her, she murmured between what she had heard, that the dead rise at night, and that the eaters of the dead had been the ones who had kidnapped her.<div>
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<div>
To celebrate the clues, Slorm decided to invite a round of drinks to Benedice and Victarii... when he bumped into a group of soldiers, they turned around 2 knights and a pair of troops, enjoying of big ale mugs, frowned and looked angry to Slorm. Victarii quickly take out his sword... a silence flooded the tavern... when a loud laugh sounded and one of the knight run to embrace Slorm, he was Carl Hirsch an old acquaintance for Slorm, since their parents fought together in the Hollow Inlet Bridge.</div>
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<a href="https://1.bp.blogspot.com/-UvA8GoJHSL4/XTBugrOVqAI/AAAAAAAADhM/RCdFoXc3e3o4O8rEGemX-IgzumSEb188gCLcBGAs/s1600/photo_2019-07-18_13-24-31%2B%25283%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="722" data-original-width="1280" height="225" src="https://1.bp.blogspot.com/-UvA8GoJHSL4/XTBugrOVqAI/AAAAAAAADhM/RCdFoXc3e3o4O8rEGemX-IgzumSEb188gCLcBGAs/s400/photo_2019-07-18_13-24-31%2B%25283%2529.jpg" width="400" /></a></div>
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The night finished watered with ale and women, with a big hangover at dawn....</div>
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<div>
<i>Notes for the game.</i></div>
<div>
Slorm has gained 2 increasing 1d6. </div>
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The last PEF discovered was more a "push your luck" movement required by the development of the game, than an action required from the game. It seemed to me out of place that being in a tavern and having discovered a track, our protagonists did not decide to celebrate it.</div>
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If the encounter would have finished in a row, probably, the city guards would have entered the tavern and stopped it. The blue troops were really a dangerous enemy, but... the dice were helping, this time... ;)</div>
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Slormhttp://www.blogger.com/profile/11332191230279628393noreply@blogger.com0tag:blogger.com,1999:blog-3708268362317469657.post-24573367416295120522019-07-16T19:51:00.000+02:002019-07-16T19:52:01.065+02:00"Massacre in Grayhollow" <div class="separator" style="clear: both; text-align: center;">
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The wanted outlaw Ted the cold, has reached the town and a group of citizens has decided to arrest him to keep the peace in the town.<br />
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<a href="https://1.bp.blogspot.com/-auKjJBPA4aI/XS4LDHBUS4I/AAAAAAAADfI/DiFWcjs0WMoiVu2B7SFYE6miky5hrUloQCEwYBhgL/s1600/Deployment.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="722" data-original-width="950" height="303" src="https://1.bp.blogspot.com/-auKjJBPA4aI/XS4LDHBUS4I/AAAAAAAADfI/DiFWcjs0WMoiVu2B7SFYE6miky5hrUloQCEwYBhgL/s400/Deployment.jpg" width="400" /></a></div>
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<div>
Ted and his men were drinking something in the saloon, when at some point, the leader decided to go to the latrine to relieve himself, so the villagers decided to take advantage and assault him.<br />
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The problem is that Ted is not a rookie, so before entering the canteen, he had sent little Jimmy with his rifle, to put himself behind a fence, to protect the back of the canteen.<br />
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<a href="https://1.bp.blogspot.com/-NVVS0I4KMMw/XS4L5uGzKjI/AAAAAAAADfY/ZLenDdlkuHsxDdHzCdNV9nlP7AldlXjtQCLcBGAs/s1600/Ted%2Band%2BJimmy.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="722" data-original-width="1280" height="225" src="https://1.bp.blogspot.com/-NVVS0I4KMMw/XS4L5uGzKjI/AAAAAAAADfY/ZLenDdlkuHsxDdHzCdNV9nlP7AldlXjtQCLcBGAs/s400/Ted%2Band%2BJimmy.jpg" width="400" /></a></div>
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With all this, the citizens approached by the side of the canteen, while two men of Ted, with a watchful eye, went to the back door of the canteen to control the movements.</div>
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<a href="https://1.bp.blogspot.com/-qfZNmAY0xn4/XS4Lmc8y77I/AAAAAAAADfQ/tjEOgapqL5QkR00BxLUzKRnbmJFoe56gQCLcBGAs/s1600/Bob.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="722" data-original-width="1280" height="225" src="https://1.bp.blogspot.com/-qfZNmAY0xn4/XS4Lmc8y77I/AAAAAAAADfQ/tjEOgapqL5QkR00BxLUzKRnbmJFoe56gQCLcBGAs/s400/Bob.jpg" width="400" /></a></div>
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<div>
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When a couple of citizens tried to reach the back of the latrine, Jimmy fired and Bob, from the door of the canteen did the same. This caused a crossfire that ended the life of one of the citizens.</div>
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<a href="https://1.bp.blogspot.com/-nYianFwwrv0/XS4MZqynqrI/AAAAAAAADfk/pyoyuxqqm1cMdxKm6VKXoN_uF-DJomlsQCLcBGAs/s1600/photo_2019-07-16_18-25-10%2B%25283%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1280" data-original-width="722" height="400" src="https://1.bp.blogspot.com/-nYianFwwrv0/XS4MZqynqrI/AAAAAAAADfk/pyoyuxqqm1cMdxKm6VKXoN_uF-DJomlsQCLcBGAs/s400/photo_2019-07-16_18-25-10%2B%25283%2529.jpg" width="225" /></a></div>
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The leader of the group, turned the corner, and tried to shoot Jimmy without success, but received a bullet impact that left him dead.</div>
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<a href="https://1.bp.blogspot.com/-oytkhGEZYUc/XS4MsDQJmEI/AAAAAAAADfs/xbALHDVOeX0nFDC1_-nlmu7nyGBOL4OAACLcBGAs/s1600/photo_2019-07-16_18-25-10%2B%25284%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1280" data-original-width="722" height="400" src="https://1.bp.blogspot.com/-oytkhGEZYUc/XS4MsDQJmEI/AAAAAAAADfs/xbALHDVOeX0nFDC1_-nlmu7nyGBOL4OAACLcBGAs/s400/photo_2019-07-16_18-25-10%2B%25284%2529.jpg" width="225" /></a></div>
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<div>
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Of five assailants, there were only two leaves ... this caused one of them to flee in terror at the massacre.<br />
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Emboldened, or rather desperate, the last citizen left the corner of emptying his boot against Timmy, and killing him ... but Bob did not quail and killed him ...<br />
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<a href="https://1.bp.blogspot.com/-Ne1gGIBbBAI/XS4M_F5RyhI/AAAAAAAADf0/Aszywtdww8YHE3O_ylyNk8_15ken1805gCLcBGAs/s1600/photo_2019-07-16_18-25-10%2B%25285%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1280" data-original-width="722" height="400" src="https://1.bp.blogspot.com/-Ne1gGIBbBAI/XS4M_F5RyhI/AAAAAAAADf0/Aszywtdww8YHE3O_ylyNk8_15ken1805gCLcBGAs/s400/photo_2019-07-16_18-25-10%2B%25285%2529.jpg" width="225" /></a></div>
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When the silence was made, the door of the latrine opened, and while Ted went out lighting his pipe and placing a brace .... a wolfish smile was drawn on his face, whistled and headed towards the canteen ....</div>
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<a href="https://1.bp.blogspot.com/-mUIgffdvw_Y/XS4OXiOfYTI/AAAAAAAADgA/gG4bPvE4c7UezU-yjm9M8ocH3TTr1ekywCLcBGAs/s1600/Smoking.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="360" data-original-width="480" height="300" src="https://1.bp.blogspot.com/-mUIgffdvw_Y/XS4OXiOfYTI/AAAAAAAADgA/gG4bPvE4c7UezU-yjm9M8ocH3TTr1ekywCLcBGAs/s400/Smoking.jpg" width="400" /></a></div>
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Slormhttp://www.blogger.com/profile/11332191230279628393noreply@blogger.com5tag:blogger.com,1999:blog-3708268362317469657.post-41883487200365690522019-07-09T19:33:00.000+02:002019-07-09T19:44:30.894+02:00Boardgame: Flah Point!<div class="separator" style="clear: both; text-align: center;">
<a href="https://1.bp.blogspot.com/-dDOZivSp6kY/XSTL1IJlc3I/AAAAAAAADd0/o-qkaByI7kovKGP2nGmoEUKWR7R-sVjAwCLcBGAs/s1600/pic1129370.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="440" height="400" src="https://1.bp.blogspot.com/-dDOZivSp6kY/XSTL1IJlc3I/AAAAAAAADd0/o-qkaByI7kovKGP2nGmoEUKWR7R-sVjAwCLcBGAs/s400/pic1129370.jpg" width="292" /></a></div>
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<a href="https://boardgamegeek.com/boardgame/100901/flash-point-fire-rescue" target="_blank">Flash Point - Fire Rescue</a></div>
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Today we played another time Flash Point!, the boardgame where you play the role of a brave firefighter who must save some civilians who are in a house that is on fire.<br />
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<a href="https://1.bp.blogspot.com/-WW3jHq4W_dQ/XSTMR_MlEnI/AAAAAAAADd8/FahVd7Q8RVQXM5OCHU0wD1HZJia0xmwBQCLcBGAs/s1600/MA-Holyoke-building-fire-1-7-3-16.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="478" data-original-width="852" height="356" src="https://1.bp.blogspot.com/-WW3jHq4W_dQ/XSTMR_MlEnI/AAAAAAAADd8/FahVd7Q8RVQXM5OCHU0wD1HZJia0xmwBQCLcBGAs/s640/MA-Holyoke-building-fire-1-7-3-16.jpg" width="640" /></a></div>
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At the beginning the things were very clear, three POIs awating for the arrival of the firefighters, this was the initial set up:<br />
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<a href="https://1.bp.blogspot.com/-bSibWg6tenI/XSTM9LIOO1I/AAAAAAAADeI/XtCWKrCG8rkCXXw3W5Qui913SjgBTI5kACLcBGAs/s1600/Initial%2BDeployment.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1280" data-original-width="722" height="400" src="https://1.bp.blogspot.com/-bSibWg6tenI/XSTM9LIOO1I/AAAAAAAADeI/XtCWKrCG8rkCXXw3W5Qui913SjgBTI5kACLcBGAs/s400/Initial%2BDeployment.jpg" width="225" /></a></div>
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The plan was easy, one cleans the kitchen, the other doing the same with the WC....<br />
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The action evolved with a little of tension, but leaving beautiful scenes, like a firefighter saving the pussy....<br />
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<a href="https://1.bp.blogspot.com/-C8Asx-NQKRs/XSTNq25gPxI/AAAAAAAADeY/_cCyMfw7WgkKAMHNsSMiFRSjEbNSkMtLwCLcBGAs/s1600/RWPzeTw.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="619" data-original-width="443" height="400" src="https://1.bp.blogspot.com/-C8Asx-NQKRs/XSTNq25gPxI/AAAAAAAADeY/_cCyMfw7WgkKAMHNsSMiFRSjEbNSkMtLwCLcBGAs/s400/RWPzeTw.jpg" width="286" /></a></div>
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<a href="https://1.bp.blogspot.com/-qTl0BjHQsXI/XSTNVjr9CVI/AAAAAAAADeQ/-dhFe9mykK4yqESJ7MLJ8Y5jCC8I6MF-wCLcBGAs/s1600/Saving%2BCats.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1280" data-original-width="722" height="400" src="https://1.bp.blogspot.com/-qTl0BjHQsXI/XSTNVjr9CVI/AAAAAAAADeQ/-dhFe9mykK4yqESJ7MLJ8Y5jCC8I6MF-wCLcBGAs/s400/Saving%2BCats.jpg" width="225" /></a></div>
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However... we decided to push our luck, and not only we tried to save the established 7 civilians, but also, did we try to save everybody. All was OK, till the end, when a firefighter was going out from the building with the last victim, and an explosion caused a chain of explosions, that finished falling down one of the main walls, and the last firefighter was buried among the rubbishes.... :(<br />
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<a href="https://1.bp.blogspot.com/-740XGwua7g0/XSTO0GK2sqI/AAAAAAAADeo/ALOh186_ik4OmBJG2uI70VHBVF2XL47WwCLcBGAs/s1600/Heroic%2BEnd.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1280" data-original-width="722" height="400" src="https://1.bp.blogspot.com/-740XGwua7g0/XSTO0GK2sqI/AAAAAAAADeo/ALOh186_ik4OmBJG2uI70VHBVF2XL47WwCLcBGAs/s400/Heroic%2BEnd.jpg" width="225" /></a></div>
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<a href="https://1.bp.blogspot.com/-zGe5ltPgO7M/XSTPeq_A4fI/AAAAAAAADew/0R5dWukOLQoHZyrLStmf0k-ZD4W6eRwZwCLcBGAs/s1600/55f2dd08bd86ef12008b99db-750-524.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="524" data-original-width="750" height="278" src="https://1.bp.blogspot.com/-zGe5ltPgO7M/XSTPeq_A4fI/AAAAAAAADew/0R5dWukOLQoHZyrLStmf0k-ZD4W6eRwZwCLcBGAs/s400/55f2dd08bd86ef12008b99db-750-524.jpg" width="400" /></a></div>
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Slormhttp://www.blogger.com/profile/11332191230279628393noreply@blogger.com2tag:blogger.com,1999:blog-3708268362317469657.post-11797046983938030852019-06-08T12:06:00.002+02:002019-06-08T12:06:13.402+02:00Pagando deudasTras unos días de recuperación en el Monasterio de Alenves, nuestros héroes se encontraban preparados para volver a sus aventuras. Los monjes, encargaron a Slorm, como pago por sus servicios, que debían traerles 20 patas de araña para preparar diferentes curaciones.<br />
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El lugar ideal para desarrollar esta cacería no era otro, que una gran cueva que se encontraba a unos 20km en dirección Este, a los pies de los Montes de Mahogany.<br />
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<a href="https://1.bp.blogspot.com/-0F0hvGmSzOE/XPqb0Bp01MI/AAAAAAAADcM/TfQrA9uZdiUKZw05KhmYJHVooZI0DuGngCEwYBhgL/s1600/spider_eggs_cave__throwback_by_peterkmiecik_dcrcw2l-fullview.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="551" data-original-width="1024" height="344" src="https://1.bp.blogspot.com/-0F0hvGmSzOE/XPqb0Bp01MI/AAAAAAAADcM/TfQrA9uZdiUKZw05KhmYJHVooZI0DuGngCEwYBhgL/s640/spider_eggs_cave__throwback_by_peterkmiecik_dcrcw2l-fullview.jpg" width="640" /></a></div>
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Nada más entrar, encontraron un conjunto de huevos de araña en un rincón, así que decidieron que era un buen lugar para investigar, para comprobar su antigüedad, y hacerse una idea de lo que estaba por venir....<br />
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Mientras rebuscaban entre los restos, una enorme sombra de un arácnido se recortó entre las sombras<br />
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Aquella inmensa criatura no fue rival para nuestros valerosos combatientes, Arundel con su increíble habilidad (crítico!!) consiguió empalar a la criatura infernal, que murió empapando a los guerreros con sus entrañas... Debido al tamaño de las patas, decidieron que lo mejor sería cortarlas, y dejarlas escondidas en algún rincón, para que no fueran una carga mientras avanzaban.<br />
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Slorm y sus camaradas continuaron avanzando por aquellos tortuosos pasillos, hasta que llegaron a una oquedad que parecía bloqueada por un conjunto de rocas, trataron de desbloquearla, pero la actividad fue tortuosa, no menos de tres horas para mover aquel tremendo conjunto de rocas. De hecho, el pobre Arundel salió mal parado, al torcerse un tobillo, pues como siempre trataba de hacer el payaso cuando se aburría, y al hacer una cabriola desde una de las rocas, cayó malamente.... Si no fuera por su maestría con el arco... hace tiempo que ya lo hubieran abandonado...<br />
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Unos metros más adelante el hedor a cuerpos en putrefacción alertó al grupo de que no estaban solos en aquella estancia... otra enorme araña se acercó a investigar qué eran aquellas vibraciones... (<i>NdM: establecí que en 1D100 había 1-75% serían arañas pequeñas 1HD, y 75%-100% sería otra araña enorme... salió un 100.. aquello iba ligerito</i>).<br />
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Este combate fue mucho más intenso que el anterior, la araña lanzó su red contra Slorm que quedó aprisionado, mientras Arundel convertía en un alfiletero a la vieja peluda, Gebon trataba de romper la seda petrificada... en el último instante, el brazo libre de Slorm alcanzó a descargar su maza contra el cráneo de la bestia que se desplomó a escasos centímetros de un Gebon que ya veía peligrar su vida. (<i>NdM: Realmente, la mayor parte del trabajo la volvió a hacer Arundel con otro disparo crítico... y ya van dos...</i>)<br />
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Los cazadores de arañas continuaron avanzando y llegaron a una inmensa habitación, con el suelo escavado en la roca, y una enorme puerta cerrada y una palanca antigua, llena de telas de araña... que después de los últimos exitos de Arundel con las puertas...decidió no tocar, además, Gebon argumentó que si estaban allí para cazar arañas... aquella puerta no tenía pintar de ser utilizada por las arañas para entrar y salir... así que no tenía sentido jugársela tocando nada.<br />
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Entre las sombras, continuaron sus investigaciones, hasta que llegaron a otra gran cueva, en la que varias arañas parecían estarles esperando.<br />
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Las crías de araña, no duraron ni un asalto, Gebon se deshizo de una con un poderoso golpe, y Arundel de nuevo, mató a otra. Slorm henchido de valor se enfrentó a enorme criatura... unos instantes después los tres héroes se encontraban en un mano a mano con el arácnido que parecía no estar dispuesto a morir, sus dentelladas, dañaron malamente la armadura de Gebon, y le hicieron una fea herida en el pecho que lo dejó inconsciente, pero finalmente, fue enviada al averno de donde nunca debió salir.<br />
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Con su recompensa cargada en un carro, los aventureros pusieron rumbo de vuelta al monarterio.<br />
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<i> NdT: Por fin, Slorm sobrevive a una aventura sin caer inconsciente... esta vez le tocó a Gebon :(</i>Slormhttp://www.blogger.com/profile/11332191230279628393noreply@blogger.com2tag:blogger.com,1999:blog-3708268362317469657.post-26810137810842687492019-05-19T18:50:00.000+02:002019-05-19T18:53:44.237+02:00Boullon's battle Captains and Kings (THW) for Musket PeriodAfter the success of the last battles with Warband or Captains and Kings, this time I have pushed my luck to check what could happen if you change swords and spears by muskets and sabres. And here is the Battle of Boullon.<br />
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Two random armies one French and other English, were ready for the battle.<br />
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The movement stat was the same from the original book Infantry 6 and Cavalry 12. <br />
I have added that if they form in column, their movement were 8 and 16, respectively. <br />
Units in column can’t fire, charge and if are shot or assaulted, they will fight with a lower AC. <br />
The muskets have a range of 8 and carbines 6. Rifles if used 12.<br />
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And the image with the miniatures, in 6mm, each unit is formed by three stands.</div>
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<tr><td style="text-align: center;"><a href="https://3.bp.blogspot.com/-BRbgvAXXpz0/XOGDmXGLJfI/AAAAAAAADak/op46hip1rFUWyo6kWOybdmXiS1kmt87hACLcBGAs/s1600/IMG_20190519_112346.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="904" data-original-width="1600" height="360" src="https://3.bp.blogspot.com/-BRbgvAXXpz0/XOGDmXGLJfI/AAAAAAAADak/op46hip1rFUWyo6kWOybdmXiS1kmt87hACLcBGAs/s640/IMG_20190519_112346.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Initial Deployment</td></tr>
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<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-YhQs1MRiIVc/XOGDmQ3orkI/AAAAAAAADao/8vnmmas52YAptoRaGEGJ6FbzIy2PjaPdgCLcBGAs/s1600/IMG_20190519_112353.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="904" data-original-width="1600" height="360" src="https://1.bp.blogspot.com/-YhQs1MRiIVc/XOGDmQ3orkI/AAAAAAAADao/8vnmmas52YAptoRaGEGJ6FbzIy2PjaPdgCLcBGAs/s640/IMG_20190519_112353.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">British Side</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">French Side</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Troops advancing</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Cavalry clash</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">French cavalry supporting counter assaulting</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Musketery stops British cavalry charge</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">British give as good as they got</td></tr>
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<tr><td style="text-align: center;"><a href="https://4.bp.blogspot.com/-4uXD1_Dlc5k/XOGG09Rp-QI/AAAAAAAADbk/QRVKIbizzWY5rFgAb3cWJzIGcqFo4YfIwCLcBGAs/s1600/IMG_20190519_130127.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="904" data-original-width="1600" height="360" src="https://4.bp.blogspot.com/-4uXD1_Dlc5k/XOGG09Rp-QI/AAAAAAAADbk/QRVKIbizzWY5rFgAb3cWJzIGcqFo4YfIwCLcBGAs/s640/IMG_20190519_130127.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Muskets show that they are demolishing, not killing but demoralizing</td></tr>
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Victory for the French troops.</div>
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The system has shown that another time that works in another setting, and with no less than six units per side, with just one player, another success!<br />
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I could have used Musket and Mohawks from THW, but I like a lot the way in that Warband resolve the combats of "big" units, for example, is not necessary to reload weapons.</div>
Slormhttp://www.blogger.com/profile/11332191230279628393noreply@blogger.com0