Showing posts with label IHMN Fantasy. Show all posts
Showing posts with label IHMN Fantasy. Show all posts

Testing IHMN Fantasy Version

This weekend, I have been testing the IHMN Fantasy version for Orcs and Humans, and here are the photos!, the scenario was "Bring him back Alive"

Deployment

Advancing

Melee!

Fleeing with the VIP

Leaders fightings
The battle was interesting, maybe that the central melee was a little bite complex, because there were a lot of miniatures together, but all the other was fun, wanting to have another encounter.

Great ruleset!

More to come...

The PDF with all company lists this week

IHMN Fantasy Version Skaven


The Skaven are a race of evil rat-men that fester in the dark places of the world. Eternally scheming and plotting their races ascendancy. Skaven march to battle in great hordes, swarming towards the foe in a mass of frenzied fur and black-clad assassins.

All Ratmen have this Atributes:
Run! Run! (-3): The ratmen aren't the bravest warriors. They have -2 to all Pluck rolls related with morals or Fear.
The more we are, the stronger we are (+3): The ratmen streng relief in numbers. The ratmen add +1 to all Pluck rolls related with morals or Fear for every 3 ratmen who are in 3''.
Kill him! Kill him! (0): The Ratmen have a special killer instinc. While shoting into a Fight, they have the only a penalty of -3. But if they miss and the shoot hits another ratmen, this shoot will have only a penalty of -1!

The Great Clan

Rats of the Clan (12 Points)
Pluck 5+ | FV +1 | SV +1 | Speed +1| Light Armour and shield (10)
Weapon Short Sword | Attibutes Nothing
Can change the Short Sword with a Spear (+2 pts.)

Slaves (5 Points)
Pluck 6+ | FV +0 | SV +0 | Speed +1| Nothing (7)
Weapon Shortsword | Attibutes Nothing
Can change the Short Sword with a Spear (+2 pts.). If you don't do that, can buy a sling (+4 pts.). Can buy a shield (+1 Armor, +1 pts.)

Ratguard (21 Points)
Pluck 5+ | FV +2 | SV +1 | Speed +1| Heavy Armour (11)
Weapon Halberd| Attibutes Nothing

The Changers

Giant Rats (10 points)
Pluck 6+ | FV +1 | SV +0 | Speed +2| Nothing ( 8 )
Weapon Tiny claws and teeth | Attibutes Hard to hit, Very fast

Troll Rats (33 points)
Pluck 4+ | FV +1 | SV +0 | Speed +1| Very hard skin (9)
Weapon Giant claws | Attibutes Tought, Berserker, Terryfing

Bestmasters (10 points)
Pluck 5+ | FV +1 | SV +1 | Speed +1| Light Armour (9)
Weapon Bullwhip | Attibutes Obey me!

The Sickness Priesthood

Mad Monks (17 Points)
Pluck 4+ | FV +1 | SV +1 | Speed +1| Nothing (7)
Weapon Short Sword | Attibutes Fanatic
Can change the Shord Sword with Two Short Swords (+3 points)

Priests of the Black Death (33 points)
Pluck 4+ | FV +1 | SV +1 | Speed +1| Nothing (7)
Weapon Mace of Pestilence | Attibutes Fanatic, Berserker

The Mad Engineers

Snipers (18 Points)
Pluck 5+ | FV +1 | SV +1 | Speed +1| Nothing (7)
Weapon Short Sword, Long-shot rifle | Attibutes Nothing
Can buy Marksman for +5 points. For each sniper you must buy an sniper assistant.

Sniper assistant (17 points)
Pluck 5+ | FV +1 | SV +1 | Speed +1| Great shield (9)
Weapon Short Sword, Great shield | Attibutes I'll cover you!

Venom grenadiers (18 Points)
Pluck 5+ | FV +1 | SV +1 | Speed +1| Nothing (7)
Weapon Short Sword, Venom grenades, Breath preserver | Attibutes Nothing

The Deathmaster Court

Night rats (15 Points)
Pluck 5+ | FV +1 | SV +1 | Speed +2| Nothing (7)
Weapon Short Sword | Attibutes Stealthy
Can change Short Sword with Two Short Swords (+3 pts.) You can buy throwing knives (+3 pts.) or slings (+4 pts.)

Shadow Rats (21 points)
Pluck 5+ | FV +2 | SV +2 | Speed +2| Nothing (7)
Weapon Two Short Swords | Attibutes Stealthy, Martial Arts
You can buy throwing knives (+3 pts.) or slings (+4 pts.). You can buy venom for the Throwing Knives (+8 pts.) and/or the two short swords (+8 pts.)




Gear and weapons
Shortsword: Treat as knife (combat or figthing)
Sling: Treat as bow
Tiny claws and teeth: Treat as club
Giant claws: Treat as Axe (Large)
Very Hard Skin: Treat as light armour (9)
Two Short Swords: Add +2 to the FV of the Short Sword, and add +3 points to the cost.
Mace of Pestilence: Treat as a poisoned alberd (14 points).
Long-shot rifle: Treat as Military Rifle that require 4 hands and cost 1 point less.
Venom grenades: Treat as Gas Grenades
Great shield: A shield that add +2 to armour.

Atributes
Hard to Hit (+x points): This model adds +1 to his Armour.
Very Fast (+3 points): This model adds +2'' to his base movement.
Obey me! (+3 points): All the giant rats and troll rats within 3'' of a Beastmaster win +1 to all Pluck Rolls. This bonus do not stack with anonther Obey me! bonuses.
I'll cover you! (+5 points): When the sniper assistant is teaming up with the sniper, the sniper can use the Armour of the sniper assistant. The sniper assistant can Fight in close combat even if he is helping the sniper with the long-shot weapon, but he can't engage any combate (he can defend, however).

IHMN Fantasy Version Dark Elves

Cold and heartless, the Dark Elves launch terrible raids on the lands of the Oldworld, enslaving thousands and burning civilizations to the ground. Every day the Dark Hosts of the Perversion Gods sacrifice hundreds of souls on the altars of the Lord of Murder

Dark Raiders (13 Points)
Pluck 5+ | FV +2 | SV +2 | Speed +1| Light Armour (8) | Weapon Spear
Can exchange the Spear with a Repeater Crossbow by +5 pt, can buy a Shield by +1 pts.

Corsairs (12 Points)
Pluck 5+ | FV +2 | SV +2 | Speed +1| Light Armour (8) | Weapon Sword
Can exchange the Sword with a Big Sword by +2 pt.

Dark Looter (11 Points)
Move/Run 12"/+6" Pluck 5+ FV +2 Armour 8 Weapon Bonus +1 Pluck Penalty 0
Can buy a 
Repeater Crossbow by +X pt.

Shadows (24 Points)
Pluck 5+ | FV +2 | SV +2 | Speed +1| No Armour (7) | Weapon Sword and Repeater Crossbow
Attributes Rangers, Stealth
Can buy a Light Armour by +1pt.

Witch Elves (33 Points)
Pluck 4+ | FV +3 | SV +1 | Speed +2| No Armour (7) | Weapon Poisoned Sword
Attributes Berserkers, Fanatic
Beast Riders (30 Points)
Move/Run 9"/+4" Pluck 4+ FV +3 Armour 11 Weapon Bonus +2 Pluck Penalty -1 Thought

Executioners (31 Points)
Pluck 4+ | FV +3 | SV +1 | Speed +2| Heavy Armour (10) | Weapon Halberd
Attributes Duellist, Fanatic

Repeater Crossbow (5pts)
SV +2 R9" PM 0/-1 if within 3"

IHMN Fantasy Version Beastmen

Within the dark heart of the twisted and dangerous forests of the Old World dwell hordes of Beastmen, true children of Perversion. Preying on the weak and striking without warning, the Beastmen are a plague on the civilised world, murdering and slaughtering with abandon.

Gars (13 Points)
Pluck 4+ | FV +1 | SV +1 | Speed +0| No Armour (7) | Weapon Sword 
Attributes Rangers
Can exchange the Sword with a Big Sword by +2 pt, can buy a Shield by +1 pts.

Ungars (12 Points)
Pluck 5+ | FV +1 | SV +1 | Speed +0| No Armour (7) | Weapon Spear
Attributes Rangers
Can buy a Shield +1 pts.

Bestigars (20 Points)
Pluck 4+ | FV +2 | SV +1 | Speed +0| Heavy Armour (10) | Weapon Big Sword | 
Attributes Rangers
Warhounds (18 Points)
Move/Run 12"/+6" Pluck 5+ FV +3 Armour 8 Weapon Bonus +1 Pluck Penalty 0
Attribute Thought

Troll of Chaos (35 Points)
Pluck 3+ | FV +1 | SV +3 | Speed 0 | Natural Armour 8
Weapon Big Branch | Shooting weapon Vomit | Attribute Stupidity, Regeneration

Centigars (33 Points)Move/Run 9"/+6" Pluck 4+ FV +4 Armour 8 Weapon Bonus +2 Pluck Penalty-1
Attribute Terrifying, Ranger

Minotaur (17 Points)
Pluck 4+ | FV +2 | SV +1 | Speed +0| Light Armour (8) | Weapon Sword | Attribute Berserker
Can exchange the Sword with a Big Sword by +2 pt, can buy a Light Armour Improved by +1 pts.



Big Branch works like a Halberd

Troll Vomit (4 pts)
SV+2, Range 12"

IHMN Fantasy Version High Elves

The armies of the High Elves are glittering hosts of steadfast spearmen, deadly archers and proud cavalry. Exceptionally skilled warriors, the Elves are led by mages who are masters of magic and heroes who command mighty Dragons of days past.

Citizen Militia (11 Points)
Pluck 5+ | FV +2 | SV +2 | Speed +1| No Armour (8) | Weapon Sword 
Can exchange the Sword with a Spear by +1 pt, can buy a Light Armour by +2 pts, 
a Shield +2 pts, a Longbow for +5 pts.

Lorien Sea Guard (24 Points)
Pluck 5+ | FV +2 | SV +2 | Speed +1| Light Armour (9)
Weapon Spear, Long Bow | Attributes Fanatics

Silver Helms (17 Points)
Pluck 5+ | FV +2 | SV +2 | Speed +1| Light Armour (9)
Weapon Lance | Attributes Cavalryman

Dragon Princes (28 Points)
Pluck 5+ | FV +3 | SV +2 | Speed +1| Heavy Armour and Shield (11)
Weapon Lance | Attributes Cavalryman

Master of Hoth (29 Points)
Pluck 5+ | FV +4 | SV +2 | Speed +1| Heavy Armour (10)
Weapon Big Sword | Attributes Duellist

Shadow Warriors (26 Points)
Pluck 5+ | FV +2 | SV +2 | Speed +1| Light Armour (8)
Weapon Sword, Long Bow | Attributes Ranger, Stealth

Phoenix Guard (34 Points)
Pluck 5+ | FV +3 | SV +2 | Speed +1| Heavy Armour (10)
Weapon Halberd | Attributes Fearless, Fanatic


Longbow (5pts) SV +2, R16", PM+0

IHMN Fantasy Version Undead

From the deepest graves, from the darkest mausoleum, the necromantic powers has raised the bodies of the ancient warriors, and they have backed to battle another time, but now the can't be stopped because the are undead.

Skeleton (8 Points)
Pluck 5+ | FV +1 | SV +0 | Speed 0| Shield (8) | Weapon Sword
You can buy a Spear (+1 pts), or Light Armour (+1 pts)

Zombies (4 Points)
Pluck 5+ | FV +0 | SV +0 | Speed 0| No armour Weapon Claws

Ghouls (17 Points)
Pluck 4+ | FV +2 | SV +0 | Speed 0| light armour (8) | Weapon Poisoned Claws

Dire Wolves (16 Points)
Move/Run 12"/+6" | Pluck 5+ | FV +2 | Armour 8 | Weapon Bonus +1 | Pluck Penalty 0

Grave Guards (19 Points)
Pluck 4+ | FV +2 | SV +0 | Speed 0| Heavy Armour (10) | Weapon Sword | Attribute Long Undead
Can exchange the Sword with a Halberd ( +2pts), or add a Shield ( +5pts)

Black Knights (36 Points)
Pluck 4+ | FV +3 | SV +0 | Speed 0| Heavy Armour (10) | Weapon Lance | Attribute: Cavalryman, Long Undead
Undead Horse 
Move/Run 12"/+6" | Pluck 5+ | FV +1 | Armour 8 | Weapon Bonus +1 | Pluck Penalty 0


Zombie Claws (2 Pts)
FV +1 PM 0

Poisoned Claws (10 Pts)
FV +1 PM 0 Poisoned

Long Undead: Works as Fanatic

IHMN Fantasy Version Lizardmen

Another army by Nirkhuz, here are the scaly, colds and plenty of colors guys, from the far Lustria arrives the Lizardmen!

Lizard people (15 Points)
Pluck 5+ | FV +0 | SV +1 | Speed 1| Nothing (7)
Weapon Combat knife | Attributes Anfibian, Stealthy
You can buy a shield (+1 pts.) You can buy a bow (+4 pts.) or javelins (+5 pts.) or blowgun (+6 pts.). You can poison the range weapons for +8 points.

Chameleon people (40 Points)
Pluck 5+ | FV +0 | SV +2 | Speed 1| Nothing (7)
Weapon Combat knife, Poisoned blowgun | Attributes Anfibian, Stealthy, Marksman, Hard to hit

Saurian people (18 Points)
Pluck 4+ | FV +1 | SV +0 | Speed 0| Light Scales and shield (10)
Weapon Macana| Attributes Tought
Can change the macana with jungle spear (+1 pts). Can ride a Jungler Runner for +21 points.

Guard of the Mage-Priest (40 Points)
Pluck 4+ | FV +2 | SV +0 | Speed 0| Heavy scales and shield (12)
Weapon Jungle Spear | Attributes Tought, Veteran, Valiant

Great ones (57 Points)
Pluck 3+ | FV +1 | SV +0 | Speed 0| Very hard scales (12)
Weapon Enormous macana | Attributes Tought, Terrifying, Numb


Anfibian (3pts): This model may move in water, swamps and that kind of things like open terrain.

Hard to hit (5pts): Shooting this model for 6’’ or more will incurre in a penalty of -2.

Blowgun: (6 pts)
SV +0, R16", PM-1. The blowgun treat light armour as no armour and ignore shields.

Javelin: Treat as throwing spears

Macana: Treat as sword/saber

Jungle spear: (5 pts)
FV +2, 1 Hand, PM -2

Enormous Macana: Treat as Sword (Large) or Halberd

Jungle Runner (+21 pts):
Move/Run 9"/+4" Pluck 5+ FV +3 Armour 9 Weapon Bonus +2 Pluck Penalty -1 Thought

IHMN Fantasy Version Dwarves

The great Nirkhuz has written this stats for using the dwarves with the IHMN.
You can visit his blog, with a lot of things very interesting

Young Warrior (21 Points)
Pluck 4+ | FV +1 | SV +1 | Speed 0| Light Armour and shield (10)
Weapon Combat Axe/Hammer | Attibutes Short legs, Tought

Warrior (29 Points)
Pluck 4+ | FV +2 | SV +1 | Speed 0| Heavy Armour and shield (12)
Weapon Combat Axe/Hammer | Attibutes Short legs, Tought

Crusher (23 Points)
Pluck 4+ | FV +2 | SV +1 | Speed 0| Heavy Armour (11)
Weapon Great Axe/Hammer | Attibutes Short legs, Tought

Marksdwarf (20 Points)
Pluck 4+ | FV +2 | SV +1 | Speed 0| Light Armour (9)
Weapon Hand axe | Attibutes Short legs, Tought 
You must buy a crossbow (+6 pts) or a dwarf handgun (+9 pts.)
You can buy a shield for +2 pts. You can buy Marksman for +5 pts.

Berserker (27 Points)
Pluck 3+ | FV +3 | SV +0 | Speed 0| Nothing (7)
Weapon Combat Axe | Attibutes Short legs, Fearless, Tough, Berserker
Can change the Combat Axe with Two Combat Axes (+2 pts.) or a Great Axe (+1 pts.)
You can buy one of these: Numb (+10 pts.), Terrifying (+10 pts.), Impervious (+5 pts.) or Fanatic (+5 pts.)

Deep Guardian (40 points)
Pluck 4+ | FV +3 | SV +1 | Speed 0| Great Armour and shield (13)
Weapon Combat Axe | Attibutes Short legs, Tought

Brotherhood of the Hammer (29 points)
Pluck 4+ | FV +3 | SV +1 | Speed 0| Heavy Armour (11)
Weapon Great Hammer | Attributes Short legs, Valiant, Battle Cry, Tought

Old Guard (34 points)
Pluck 4+ | FV +3 | SV +1 | Speed 0| Heavy Armour and shield (12)
Weapon Combat Axe/Hammer | Attibutes Short legs, Veteran, Tought



Great Armour: Is an Heavy Armour but with an Armour of 12

Short legs: Dwarfs base move is 5''.

Combat axe/hammer: Treat as sabre/sword

Great Axe/Hammer: Treat as Axe (Large)

Two Combat Axes: The model need two hands. Treat as a Combat Axe but with a Weapon Bonus of +3

Dwarf Handgun (9 points)
SV +2, R24", PM-2

Battle Cry (5pts): This model has Terryfying when moving into a fight.

Valiant (5pts): This model has +2 to Pluck throws against Terrifying models.

Veteran (3pts): This model has +1 to Pluck while is fighting. 

IHMN Fantasy Version Silvan Elves

Out third Fantasy Company, the elves from the forest, it's a light army that uses the forest covers to hunt the enemy. Not heavy armours, neither big weapons, neither horses only bows and shadows.

Glade guards (21 Points)
Pluck 5+ | FV +2 | SV +2 | Speed +1 | Light Armour and Shield (10) | Weapon Spear | Attribute Ranger
Can be exchange the Shield and Spear, with a Elven Longbow for +2 pts.

Rangers (26 Points)
Pluck 5+ | FV +2 | SV +2 | Speed +1 | Light Armour (9) | Weapon Elven Longbow
Attribute Ranger, Stealthy

Poplar sentinels (26 Points)
Pluck 5+ | FV +3 | SV +2 | Speed +2 | Light Armour (9) | Weapon Sword
Attribute Ranger, Fanatic

Driads (30 Points)
Pluck 4+ | FV +2 | SV +1 | Speed +1 | Improved Light Armour (10) | Weapon Driads Branchs
Attribute Terrifiying, Ranger

Hunters of Shadows (35 Points)
Pluck 4+ | FV +2 | SV +4 | Speed +1 | No Armour (8) | Weapon Elven Longbow
Attribute Duellist, Stealthy

Tree kin (41 Points)
Pluck 3+ | FV +5 | SV +1 | Speed 0 | No Armour (8) | Weapon himself
Attribute Terrifiying, Berserker


Elven Longbow (9 pts)
The Elven Longbow can be used as shooting weapon, or like a close combat weapon.
SV +2, R16", PM-1
FV +1, PM-1

Driads Branchs (3 pts)
FV +1 PM -1

IHMN Fantasy Version Kingdom of Men

We continue with the IHMN Fantasy modifications.
Here goes the medieval style humans, a typical army that exist in all the fantasy worlds, could be Bretonia, could be Gondor, or places like that, something between Feudal age and the Hundred Years' War.

Men at arms (10 Points)
Pluck 5+ | FV +1 | SV +1 | Speed 0 | Light Armour (9) | Weapon Sword
Can change the Sword with a Spear by +1 pts, or buy a Halberd by +2pts.

Bowmen (8 Points)
Pluck 5+ | FV +0 | SV +1 | Speed 0 | No Armour | Weapon Longbow
Can be equipped with Light Armour (9) by 2 pts.

Rangers (15 Points)
Pluck 5+ | FV +1 | SV +1 | Speed 0 | Light Armour (9) | Weapon Sword | Attribute Scout
Can change the Sword with a Spear by +1 pts, or buy a Bow by 4 pts.

Mounted Yeomen (18 Points)
Pluck 5+ | FV +1 | SV +1 | Speed 0 | Light Armour (9) | Weapon Spear and Bow | Attribute Cavalryman
Can get a Shield (+1) by +2 pts.

Knight of the Realm (31 Points)
Pluck 4+ | FV +2 | SV +1 | Speed 0 | Heavy Armour + Shield (12) | Weapon Lance | Attribute Cavalryman

Knight of the King (48 Points)
Pluck 3+ | FV +3 | SV +1 | Speed 0 | Heavy Armour + Shield (12) | Weapon Lance | Attribute Cavalryman, Fearless


Longbow (5pts) SV +2, R16", PM+0
Bow (4pts) SV +2, R12", PM+0
Scout (5 pts) The troops consider dense terrain Type 2, like open terrain Type 1 for movement purposes.

IHMN Fantasy Version Orcs and Goblins

IHMN is a wargame for steampunk setting, but it is very useful for be used in other settings, moving it a step forward, we can use it in a fantasy setting, here are the stats for orcs and goblins in a Fantasy setting ala "OldHamme" style

Orcs (19 Points)
Pluck 4+ | FV +1 | SV +1 | Speed 0 | Light Armour (9)
Weapon Choppa | Attibutes Animosity, Strongman
Can change the Choppa with a Spear by -1pt, or buy a bow for +4pts.

Black Orcs (28 Points)
Pluck 4+ | FV +2 | SV +2 | Speed 0 | Heavy Armour (11)
Weapon Choppa | Attibutes Animosity, Strongman

Savage Orcs (27 Points)
Pluck 4+ | FV +1 | SV +1 | Speed 0
Weapon Choppa  | Attibutes Animosity, Berseker, War Paint, Strongman
Can change the Choppa with a Spear by -1pt, or buy a bow for +4pts.

Orcs Boar Rider (29 Points)
Move/Run 9"/+4" Pluck 5+ FV +4
Armour 9 Weapon Bonus +2 Pluck Penalty -1 Thought

Goblins (7 Points)
Pluck 5+ | FV +0 | SV +1 | Speed 0 | Shield (7)
Weapon Sword | Attribute Afraid of Elves
Can exchange the Sword with a Spear by +1pt, or buy a bow for +4pts.

Goblins Wolf Riders (21 Points)
Move/Run 12"/+6" Pluck 5+ FV +3
Armour 8 Weapon Bonus +1 Pluck Penalty 0
Attribute Thought
Can buy a bow for +4pts.

Trolls (35 Points)
Pluck 3+ | FV +1 | SV +3 | Speed 0 | Natural Armour 8
 Weapon Big Branch | Shooting weapon Vomit | Attribute Stupidity, Regeneration

Boar (21 pts)
Move/Run 9"/+4" Pluck 5+ FV +3 Armour 9 Weapon Bonus +2 Pluck Penalty -1 Thought

Choppa (6 pts)
FV +3, 2 hands, -2 Pluck,

Big Branch works like a Choppa

Troll Vomit (4 pts)
SV+2, Range 12"


Animosity works like in the Oldhammer rulebook

War Paint works as Fanatic Talent

Afraid of Elves When fighting against elves, the elves will be Terrifying for them.

Stupidity in each activation roll 1D6, with a 1, the Troll will stop and do nothing than return the attacks.

Regeneration the creature can reroll each Pluck fail when receive a wound. (10 pts)