Another army by Nirkhuz, here are the scaly, colds and plenty of colors guys, from the far Lustria arrives the Lizardmen!
Lizard people (15 Points)
Pluck 5+ | FV +0 | SV +1 | Speed 1| Nothing (7)
Weapon Combat knife | Attributes Anfibian, Stealthy
can buy a shield (+1 pts.) You can buy a bow (+4 pts.) or javelins (+5
pts.) or blowgun (+6 pts.). You can poison the range weapons for +8
Chameleon people (40 Points)
Pluck 5+ | FV +0 | SV +2 | Speed 1| Nothing (7)
Weapon Combat knife, Poisoned blowgun | Attributes Anfibian, Stealthy, Marksman, Hard to hit
Saurian people (18 Points)
Pluck 4+ | FV +1 | SV +0 | Speed 0| Light Scales and shield (10)
Weapon Macana| Attributes Tought
Can change the macana with jungle spear (+1 pts). Can ride a Jungler Runner for +21 points.
Guard of the Mage-Priest (40 Points)
Pluck 4+ | FV +2 | SV +0 | Speed 0| Heavy scales and shield (12)
Weapon Jungle Spear | Attributes Tought, Veteran, Valiant
Great ones (57 Points)
Pluck 3+ | FV +1 | SV +0 | Speed 0| Very hard scales (12)
Weapon Enormous macana | Attributes Tought, Terrifying, Numb
Anfibian (3pts): This model may move in water, swamps and that kind of things like open terrain.
Hard to hit (5pts): Shooting this model for 6’’ or more will incurre in a penalty of -2.
Blowgun: (6 pts)
SV +0, R16", PM-1. The blowgun treat light armour as no armour and ignore shields.
Javelin: Treat as throwing spears
Macana: Treat as sword/saber
Jungle spear: (5 pts)
FV +2, 1 Hand, PM -2
Enormous Macana: Treat as Sword (Large) or Halberd
Jungle Runner (+21 pts):
Move/Run 9"/+4" Pluck 5+ FV +3 Armour 9 Weapon Bonus +2 Pluck Penalty -1 Thought