Showing posts with label 28mm. Show all posts
Showing posts with label 28mm. Show all posts

Chapter II: The thief in the altar

Después de un par de días en el templo, nuestros héroes decidieron que era un buen momento para seguir su camino, pero cuando se disponían a despedirse el abad, les pidió ayuda. En una pequeña capilla al sur, a unos 5 kilómetros de Onnen habían robado en dos ocasiones en la última semana; podría pensarse que son simples ladrones, pero el problema es que la sacerdotisa responsable de la capilla cierra cuidadosamente cada vez que se va con un hechizo de cerradura, y sin embargo, faltan diversos objetos mágicos y otros valiosos. 

After a couple of days in the temple, our heroes decided that it was a good time to continue on their way, but when they were about to say goodbye, the abbot asked for their help. In a small chapel to the south, about 5 kilometers from Onnen, they had robbed twice in the last week; It might be thought that they are mere thieves, but the problem is that the priestess responsible for the chapel carefully closes each time she leaves with a lock spell, and yet various magical and other valuable items are missing.

Después de haber pernoctado dos días en el templo, pudiendo comer, dormir y recuperarse de sus heridas, Slorm se sentía en obligación de ayudar en aquella investigación, así que decidieron ponerse en camino.

After spending two days in the temple, being able to eat, sleep and recover from his injuries, Slorm felt obliged to help in that investigation, so they decided to set out.

Durante el camino no encontraron nada destacable, por lo que el viaje se desarrolló sin incidentes.

They found nothing remarkable on the way, so the trip was uneventful.

Ante ellos se alzaba la capilla, en la puerta, una sacerdotisa les esperaba para darles acceso.

 Before them rose the chapel, at the door, a priestess awaited them to give them access.


Antes de entrar decidieron investigar los alrededores sin demasiado éxito, pues no encontraron huellas o señales del lugar por el que los asaltantes habían entrado.

Before entering, they decided to investigate the surroundings without much success, as they found no traces or signs of the place through which the assailants had entered.

Entraron en la capilla, era una pequeña habitación con un altar y diversa imagería religiosa, todo estaba en calma y se respiraba un ambiente monacal. Tras la presentación de respetos la sacerdotisa comenzó a hablar con Viren, mientras los otros dos exploraron la habitación.

They entered the chapel, it was a small room with an altar and various religious images, everything was calm and there was a monastic atmosphere. After paying their respects, the priestess began talking to Viren, while the other two explored the room.


 Tras un par de horas de mover cada objeto de la capilla, empujar cada pared, escuchar cada muro, los aventureros dieron, en un recóndito hueco, con un pequeño hueco en una falsa pared que podía ser atravesada y llevaba a una habitación contigua. El agujero no era mayor de medio metro cuadrado, sólo podría caber un niño pequeño... Landon entró sin problemas, y Viren con cierta ayuda... Slorm tuvo que quitarse la armadura y entró a duras penas... "Espero que no tengamos que salir de aquí con prisas, pues por ahí yo no paso" dijo con sorna, mientras metía la cabeza por el agujero.

After a couple of hours of moving each object in the chapel, pushing each wall, listening to each wall, the adventurers found, in a hidden corner, a small hole in a false wall that could be crossed and led to an adjoining room. The hole was no bigger than half a square meter, it could only fit a small child ... Landon entered without problems, and Viren with some help ... Slorm had to remove his armor and barely entered ... "I hope not Let's have to get out of here in a hurry, because that way I won't pass" he said sarcastically, as he put his head through the hole.

Aquel hueco daba paso a un pequeño túnel que, tras unos metros, se abría en una pequeña y lóbrega habitación. Encendieron sus antorchas y comenzaron a avanzar por diversas habitaciones, hasta que se dieron de bruces con una criatura que se trataba de esconder entre las sombras, hasta que fue iluminado por las antorchas y se dispuso a atacar a los recién llegados.

That hole gave way to a small tunnel that, after a few meters, opened into a small and gloomy room. They lit their torches and began to advance through various rooms, until they came face to face with a creature that was trying to hide in the shadows, until it was illuminated by the torches and prepared to attack the newcomers. 


 
Las espadas volaron y la criatura muy rápida saltaba entre los cascotes del suelo evitando los golpes de espada, pero al final, superada en número, murió emitiendo un desgarrador chillido.

The swords flew and the very fast creature leapt between the rubble of the ground avoiding the sword blows, but in the end, outnumbered, it died with a piercing screech.

Los pasillos se extendían dando lugar a pequeñas habitaciones, que llevaban a otros pasillos; aquello parecían los sótanos de un antiguo templo construido años antes que la capilla... Un rato después de que el grupo se parase a descansar, algo rompió el silencio monótono de aquellas catacumbas, unas piedrecitas sonaron al caer y nuestros héroes desenvainaron sus armas en alerta. 

 The corridors were extended giving way to small rooms, which led to other corridors; that seemed the cellars of an ancient temple built years before the chapel ... A while after the group stopped to rest, something broke the monotonous silence of those catacombs, some pebbles sounded as they fell and our heroes drew their weapons in alert.

Un grupo de criaturas, semejantes a la anterior se dejaron ver entre las sombras, iban armadas son herrumbrosos cuchillos y de sus bocas colgaban babas que brillaban a la luz de las antorchas, una señaló al grupo y todas se lanzaron al combate.

A group of creatures, similar to the previous one, were seen in the shadows, they were armed with rusty knives and from their mouths hung slime that shone in the light of the torches, one pointed to the group and they all launched into combat. 


 

Esta vez la lucha fue mucho más intensa, las criaturas aunque débiles y pequeñas mostraban un salvajismo casi animal, sus colmillos se clavaban en las ropas de los guerreros, sus cuchillos, aunque romos, golpeaban las armaduras sin éxito, pero con una ferocidad inusitada...

This time the fight was much more intense, the creatures, although weak and small, showed an almost animal savagery, their fangs digging into the warriors' clothes, their knives, although blunt, hitting the armor without success, but with unusual ferocity. ..

Al final, una a una las criaturas fueron cayendo muertas, excepto una que malherida, consiguió huir del encuentro, Landon trató que alcanzarla con su flecha, pero ambas... la criatura y el proyectil, se perdieron en la oscuridad de la mazmorra.

At the end, one by one the creatures were falling dead, except for one that, badly wounded, managed to flee the encounter, Landon tried to reach her with his arrow, but both ... the creature and the projectile, were lost in the darkness of the dungeon.

Mientras continuaban la marcha, encontraron sendas escaleras que bajaban a niveles más profundos, pero prefirieron mantenerse en aquel piso y explorarlo, buscando una salida al exterior... aquellas criaturas debían haber entrado por algún sitio...

As they continued their march, they found stairs that went down to deeper levels, but they preferred to stay on that floor and explore it, looking for an exit to the outside ... those creatures must have entered from somewhere ...

Cuando llevaban más de tres horas de recorrido, y con las tripas ya empezando a sonarles, se dieron de bruces con un pasillo sin salida. Tras revisar la zona sin éxito, decidieron que bajarían al nivel inferior y si veían que era tan extenso como este, ya regresarían a investigarlo en otro momento, pues estaban cansados y hambrientos.

When they had been traveling for more than three hours, and with their guts already beginning to rumble, they came face to face with a dead-end corridor. After reviewing the area without success, they decided that they would go down to the lower level and if they saw that it was as extensive as this, they would return to investigate it at another time, as they were tired and hungry.

Los eventos se desarrollaron de manera vertiginosa, cuando comenzaron a bajar las escalinatas, vieron ante sí una puerta de madera que parecía en buen estado, Landon se acercó para abrirla, y pudo ver por el resquicio a un grupo de goblins que estaban dando buena cuenta de unos barriles de vino; así que, decidieron entrar por las bravas y deshacerse de aquellos indeseables.

 The events unfolded in a dizzying way, when they began to descend the stairs, they saw before them a wooden door that seemed in good condition, Landon approached to open it, and could see through the gap a group of goblins that were giving a good account of some barrels of wine; so, they decided to enter the brave and get rid of those undesirables.


 

Entraron al asalto en la habitación, Landon y Viren dispararon, mientras Slorm corrió con su mandoble a dos manos alzado directo hacia las criaturas. Una de las criaturas cayó con una piedra incrustada en la cabeza, mientras las otras tres se defendían y trataban de sacar sus armas para defenderse. El combate fue violento y largo, el goblin más grande de los que había, aunque estaba borracho, supo defenderse con valentía, y puso en serios aprietos a Slorm, quien, al final consiguió ensartarlo con su espada, cuando Viren y Landon se unieron a él en el combate cuerpo a cuerpo.

They stormed into the room, Landon and Viren fired, while Slorm ran with his two-handed greatsword raised straight at the creatures. One of the creatures fell with a stone embedded in the head, while the other three defended themselves and tried to draw their weapons to defend themselves. The combat was violent and long, the largest goblin of which there was, although he was drunk, knew how to defend himself with courage, and put Slorm in serious trouble, who, in the end, managed to skewer him with his sword, when Viren and Landon joined him. him in hand-to-hand combat.

Una vez finalizada la sangría, los vencedores dieron buena cuenta del vino especiado que estaban bebiendo los goblins, y tras rebuscar por la zona encontraron una pequeña trampilla que daba al exterior y por la que parece que los goblins entraban y salían robando en la capilla, y usaban aquel lugar de guarida. 

Once the bloodbath was finished, the victors gave a good account of the spiced wine that the goblins were drinking, and after searching the area they found a small hatch that led to the outside and through which it seems that the goblins were stealing in and out of the chapel, and they used that place as a den. 


 

Entre los enseres que había en la habitación, Viren distinguió un libro de sacramentos que le había dicho la sacerdotisa que había desaparecido, así como algunas monedas... Quizá del templo, quizá de otros asaltos.

Among the furnishings in the room, Viren made out a book of sacraments that the missing priestess had told him, as well as some coins ... Perhaps from the temple, perhaps from other raids.

Cuando salieron al exterior de aquel oscuro lugar, la luz les bañó, y les mostró una hermosa vista, con una frondosa arboleda y una loma que subía por encima del laberinto de roca del que acababan de salir. Landon agobiado por la oscuridad y el olor a humedad... aunque Slorm jurase que todo era efecto de ese maldito vino, corrió a la cima de la loma, para en la distancia ver el chapitel de la capilla.

When they came out of that dark place, the light bathed them, and showed them a beautiful view, with a lush grove and a knoll that rose above the rock labyrinth from which they had just emerged. Landon overwhelmed by the darkness and the smell of damp ... although Slorm swore it was all the effect of that damned wine, he ran to the top of the hill, to see in the distance the spire of the chapel.

Unas horas después estaban en la puerta de la capilla, la sacerdotisa les recibió asombrada y les agradeció la devolución de los objetos, así como la ofrenda de monedas que habían encontrado, como muestra de gratitud, la sacerdotisa les dio a cada un vial con un hechizo de sanación, que les ayudaría a recuperarse cuando se encontrasen a las puertas de la muerte.

 A few hours later they were at the door of the chapel, the priestess received them astonished and thanked them for the return of the objects, as well as the offering of coins that they had found, as a token of gratitude, the priestess gave each a vial with a healing spell, which would help them recover when they were on the verge of death.

_________________________________________________________________________

The Big Bad Goblin played a terrible role in the combat, he couldn't bear Initiative never, for that reason I decided to say that he was drunk and for that reason he fought worst.



Teutonic Raid: Recovering the beer

This weekend I have tested "Viking Raid" an easy game to be played between 2 or more  players, but that it is perfect fr solo gaming, here it is the AAR. You can get the game here: https://www.wargamevault.com/product/285973/Viking-Raid

 Sir Ulrich was ordered to recover a stash of beer and grain, in a little hamlet, in the north of Wenden. Ulrich mustered his troops and went to the area...


 There were just two buildings, and the barrels are between them.

 The troops advanced in silence, there we



Suddenly a guardian dog pop out from the house and attacked the knights


 Ulrich fell down under the dogs fangs.

 
Some troops arrived alarmed by the dogs barks

 They were no enemy for the teutonic spearmen


More enemies arrived, so, the teutonic warriors decided to go away from the hamlet.


They are comming.... time to go


Finally, the Teutonic get 3 boot points, and lost 2 knights, the guardian dogs were the champions of this skirmish.




Duel between knights

Sir Thijmen had challenged Sir Archibald to a duel for the honor of Lady Stefany, then his honour had been questioned. 
Both knights gathered at sunset in the castle courtyard, and drew their swords to fight. 
When the judge gave the order, both began to move across the battlefield, looking for a weak point of the opposite, when suddenly, Archibald threw a slash against his enemy's helmet, causing him to stumble and fall to the ground. (-2Rep)
After a tense silence, Thijmen stood up sputtering, and prepared to return the blow, without much success. 
 The fighting continued, with various bites that broke Archibald's shield, and Thijmen's chest. 
 In the end, an accurate Archibald rapier threw Thijmen back to the ground (-1Rep), who surrendered, and Archibald took the duel for granted, keeping the lady's honour clean.




- En Español -
Sir Thijmen había retado a Sir Archibald a un duelo por el honor de la dama Stefany, pues, su honor había sido puesto en duda.

Ambos caballeros se reunieron al atardecer en el patio del castillo, y desenfundaron sus espadas para batirse.

Cuando el juez dio la orden, ambos comenzaron a moverse por el campo de batalla, buscando un punto débil del contrario, cuando de repente, Archibald lanzó un espadazo contra el casco de su enemigo, haciéndole trastabillear y caer al suelo.(-2Rep)

Tras un tenso silencio, Thijmen se levantó farfullando, y se dispuso a devolver el golpe, sin tanto éxito.

 El combate continuó, con diversos embites que rompieron el escudo de Archibald, y la pechera de Thijmen.

 Al final, un certero estoque de Archibald, lanzó de nuevo al suelo a Thijmen (-1Rep), quien se rindió, y Archibald dio por saldado el duelo, quedándo el honor de la dama limpio.

CITY BELOW - Chapter 4 "Wandering"

You know the Duke’s daughter is somewhere down in the sewers. You’ve gathered some sell –swords and other mercenaries to help rescue her. But first you must find her. 

For this mission, Slorm contacted with Carl Hirsch (the knight from the tavern) he was busy, but decided to sent to Slorm one of his men, Lutz, a spearman.

 The group started to descent into the sewers, when some scratch sounded hidden in the darkness...
(NfP: During the first turn, I rolled for activation, and I got three consecutive doubles:1,1; 6,6 and 3,3; for that reason, I added three new PEFs)


 Our heroes had no problem to eliminate the creatures hidden in the dark corners, till they find a terrifying pack of rats, who not only knocked Slorm, but also finished with Lutz. A successful shot from Victarii disbanded the swarm.




 Another lucky strike, save the day, since they found the stairs to the next level very near to the last combat.


 The warriors recovered without penalties.

From Joust 2011 to Road to Ekra 2019

During the last week I have had the opportunity of play testing the new version to play Joust with Two Hour Wargames. It is called "Road to Ekra - Jousting Tournaments" and in a hasty manner than Chris Rea with his song, in this supplement we will go along with our star William "Billy" Pink in his journey from the Edges of Ekra to the heart of Ekra, it is not going to be a bed of roses...

 This wandering will bring us trough nine scenarios plenty of action and adventures, where we will be able to carouse, fight against not only bandits but also wrathful knights to protect the honour of a lady, or discover a betrayal...

 Although, this book not only brings a campaign, but also improves (and in what way!) the rules for playing joust tournaments.

 This week I have had the opportunity of play both rulebooks with just one day of difference, what has permitted me to explore the differences and the improvements... Let's take a look.

 In Joust from 2011, the stats for the knights were very complete, you had one stat for Prowess, another called Martial Skill and the last one Horsemanship, and you was going using one of them in each part of the joust. The main problem was that the tables were plenty of modifiers that were modified by the use of Bonus Dices, thus... at the end you must check for each part with a bunch of dices and some doubts if you were rolling correctly...

 With this method, the tournaments were interesting since you could customize your knight developing its skill each time that you won a tournament, the downside was that each tournament was an ordeal... enjoyable the first battle, but losing interest during the next assaults.

  In Road to Ekra, the stats are simplified, you just have the race and the Reputation of your knight, with the blessed Bonus Dices. And in each turn you roll 2D6 against your Rep, adding o removing dices by your race or Bonus. At the end, you just have to roll around 4 or 5 dices, something very affordable.

  Also, the Charge phase has changed since, now you just roll to know what is the sally of your horse, and you don't have to roll to control if your horse change its speed during the stretch till you arrive to your enemy.

 But here not only have the good news, since in road to Ekra we can find the rules to fight the second part of a Joust, the Melee!. In this second part, the knights fight on foot, using their weapon, against the other knight. These rules were not in Joust, so you needed to buy "Black Sun, Red Sand" with a complete bunch of stats, similar to Joust stats to represent the fighting skills called Savvy, Strength and Speed. Now you just use your Reputation, your race and your Bonus Dice.

 Here we can see the difference when you play Joust or when you play Road to Ekra Tournament:


 Here we can watch some photos of the Torunament:









An interesting tournament afternoon

CITY BELOW - Chapter 3 "Explore"

“Flesheaters took her,” Slorm said to the Captain.
The Captain shook his head in disbelief and replied “They’ve returned.”
“Well I hope that helps you out,” Slorm said as he got up to leave.
“Oh, you seem to be confused Slorm,” the Captain said ominously as his mood changed. “You need to take your friends from the Guild and go get her.”
Slorm looked at the Captain, but before he could speak the Captain finished with, “That’s if you don’t want them to know about your little, shall we say, indiscretion?” 


Slorm and Victarii decided to investigate in the neighboring streets, after some hours investigating, they found a group of scoundrels who tried to assault them.


 They were no obstacle, except for one of them who fought bravely, Slorm said "It's a pity that this warrior was in the wrong side.... he was a great warrior..." (This scenario was played with Distant Shore combat system, and it was not bad...)


While they looting the bodies, a noise similar to thousand of scratching claws, but suddenly
A huge shadow obscured the torches that lit the street. Two groups of rats attacked our heroes.
The combat was horrible, Slorm suffered wounds, but at the end he could kill them, Victarii tried to use a torch to burn them but finally, he was knocked.


 Finally, in a dark corner, under some rags, they found a hatch that guided to the city's sewers, but they were no alone, as soon as they went downstairs, some flesh eaters attacked them, but they were no foe for the investigators, who in a pair of turns killed them without problem...

 They have found the way to continue investigating the disappearance....

Notes for the game.
   During this scenario I decided to compare the combat rules between Distant Shores and Warrior Heroes Legends. I have discovered that the -1 Rep rule is very useful if you are going to fight against high Rep enemies... the problem, as far as I am concerned, is that I love to roll dice, as much of them, as possible, so, probably, I will continue using WHL rules, but adding -1Rep rule when possible.

CITY BELOW - Chapter 2 "Confrontation"

Slorm walked down the alley where the bodyguards had been slain. Searching the ground he looked for anything that might be of any use, of any information. At the edge of a pile of wood and other debris he saw a small rotten piece of…?
Victarii picked it up and rubbed it between his fingertips.
“Flesh…”



 At the end of the street a group of shadows was moving, like looking out our heroes...


Slorm decided to advance to get closer to the creatures, when they started to hiss... Victarii, getting nervous, took out his bow and shot against the shadows, killing one of them, another jump out from the light sneaking out into the darkness...


Slorm charged against the creatures, they were ready to combat, the sword cut a pair of hands, and the warrior avoided the creatures jaws...



 After a pair of minutes, the body of the creatures laid down on the cold stones....

 Quickly, Victarii run close to Slorm, and helped him to gather the bodies, putting them into a sack, to show them to the Captain.

Notes for the game.
This scenario was played two times since the first one the enemies were just 2 and Slorm killed them without problems... In the second one, the ghouls had horrible initiative rolls, however, in combat they maintain the attitude for a pair rounds. That is the reason since I prefer to use Characters with Rep 4, since the combats are much more balanced.

Another interesting aspect is that you can play a skirmish in the official 3'x3' table or you can do like me, and play on a 10"x15" table, and enjoy it in the same way.

CITY BELOW - Chapter 1 "Carousing"

As the City Watch kept the small crowd out of the alley, the Captain surveyed the two dead men. Strange, he thought. They had been surprised, throats slashed without even drawing their weapons…and what of the girl?
“Captain!”
The Captain turned towards the voice and stopped. “What was the Duke himself doing out this late at night and in such a questionable area of town?” 
It didn’t take long for him to find out.

The Captain contacted with Slorm to request from him for solving the situation. Something about the bodyguards having their throats slashed without drawing their weapons just didn’t sit right with Slorm.
Victaii, Slorm's friend, was a sell-sword, and he knew of the bodyguards. They had a good reputation and weren’t easily surprised. Maybe Magic or someone had slipped something into their drinks?
Slorm thought it best to start at the Velvet Slipper Tavern where the trio had been last seen.


 When they arrived the tavern was plenty of kirk men, so Slorm decided to interview some of them while they were drinking some ale.

Coins were PEFs
The first group of men were no other than Sly Kobe and his brother, who were plenty of ale, and eating a big roasted chicken.

After some words, Slorm decided to go another table.


The table was occupied by Benedice and his wife, who seemed nervous when she saw Slorm arrive. After a bit of talk about the cattle and the last attacks of the wolves. Slorm was able to put aside Benedice's wife, and he could ask her, she murmured between what she had heard, that the dead rise at night, and that the eaters of the dead had been the ones who had kidnapped her.

To celebrate the clues, Slorm decided to invite a round of drinks to Benedice and Victarii... when he bumped into a group of soldiers, they turned around 2 knights and a pair of troops, enjoying of big ale mugs, frowned and looked angry to Slorm. Victarii quickly take out his sword... a silence flooded the tavern... when a loud laugh sounded and one of the knight run to embrace Slorm, he was Carl Hirsch an old acquaintance for Slorm, since their parents fought together in the Hollow Inlet Bridge.


 The night finished watered with ale and women, with a big hangover at dawn....

Notes for the game.
Slorm has gained 2 increasing 1d6. 
The last PEF discovered was more a "push your luck" movement required by the development of the game, than an action required from the game. It seemed to me out of place that being in a tavern and having discovered a track, our protagonists did not decide to celebrate it.
If the encounter would have finished in a row, probably, the city guards would have entered the tavern and stopped it. The blue troops were really a dangerous enemy, but... the dice were helping, this time... ;)



"Massacre in Grayhollow"



The wanted outlaw Ted the cold, has reached the town and a group of citizens has decided to arrest him to keep the peace in the town.



Ted and his men were drinking something in the saloon, when at some point, the leader decided to go to the latrine to relieve himself, so the villagers decided to take advantage and assault him.

The problem is that Ted is not a rookie, so before entering the canteen, he had sent little Jimmy with his rifle, to put himself behind a fence, to protect the back of the canteen.



With all this, the citizens approached by the side of the canteen, while two men of Ted, with a watchful eye, went to the back door of the canteen to control the movements.


When a couple of citizens tried to reach the back of the latrine, Jimmy fired and Bob, from the door of the canteen did the same. This caused a crossfire that ended the life of one of the citizens.



The leader of the group, turned the corner, and tried to shoot Jimmy without success, but received a bullet impact that left him dead.



Of five assailants, there were only two leaves ... this caused one of them to flee in terror at the massacre.

Emboldened, or rather desperate, the last citizen left the corner of emptying his boot against Timmy, and killing him ... but Bob did not quail and killed him ...



When the silence was made, the door of the latrine opened, and while Ted went out lighting his pipe and placing a brace .... a wolfish smile was drawn on his face, whistled and headed towards the canteen ....