“Flesheaters took her,” Slorm said to the Captain.
The Captain shook his head in disbelief and replied “They’ve returned.”
“Well I hope that helps you out,” Slorm said as he got up to leave.
“Oh, you seem to be confused Slorm,” the Captain said ominously as his mood changed. “You need to take your friends from the Guild and go get her.”
Slorm looked at the Captain, but before he could speak the Captain finished with, “That’s if you don’t want them to know about your little, shall we say, indiscretion?”
Slorm and Victarii decided to investigate in the neighboring streets, after some hours investigating, they found a group of scoundrels who tried to assault them.
They were no obstacle, except for one of them who fought bravely, Slorm said "It's a pity that this warrior was in the wrong side.... he was a great warrior..." (This scenario was played with Distant Shore combat system, and it was not bad...)
While they looting the bodies, a noise similar to thousand of scratching claws, but suddenly
A huge shadow obscured the torches that lit the street. Two groups of rats attacked our heroes.
The combat was horrible, Slorm suffered wounds, but at the end he could kill them, Victarii tried to use a torch to burn them but finally, he was knocked.
Finally, in a dark corner, under some rags, they found a hatch that guided to the city's sewers, but they were no alone, as soon as they went downstairs, some flesh eaters attacked them, but they were no foe for the investigators, who in a pair of turns killed them without problem...
They have found the way to continue investigating the disappearance....
Notes for the game.
During this scenario I decided to compare the combat rules between Distant Shores and Warrior Heroes Legends. I have discovered that the -1 Rep rule is very useful if you are going to fight against high Rep enemies... the problem, as far as I am concerned, is that I love to roll dice, as much of them, as possible, so, probably, I will continue using WHL rules, but adding -1Rep rule when possible.
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