IHMN Fantasy Version Skaven


The Skaven are a race of evil rat-men that fester in the dark places of the world. Eternally scheming and plotting their races ascendancy. Skaven march to battle in great hordes, swarming towards the foe in a mass of frenzied fur and black-clad assassins.

All Ratmen have this Atributes:
Run! Run! (-3): The ratmen aren't the bravest warriors. They have -2 to all Pluck rolls related with morals or Fear.
The more we are, the stronger we are (+3): The ratmen streng relief in numbers. The ratmen add +1 to all Pluck rolls related with morals or Fear for every 3 ratmen who are in 3''.
Kill him! Kill him! (0): The Ratmen have a special killer instinc. While shoting into a Fight, they have the only a penalty of -3. But if they miss and the shoot hits another ratmen, this shoot will have only a penalty of -1!

The Great Clan

Rats of the Clan (12 Points)
Pluck 5+ | FV +1 | SV +1 | Speed +1| Light Armour and shield (10)
Weapon Short Sword | Attibutes Nothing
Can change the Short Sword with a Spear (+2 pts.)

Slaves (5 Points)
Pluck 6+ | FV +0 | SV +0 | Speed +1| Nothing (7)
Weapon Shortsword | Attibutes Nothing
Can change the Short Sword with a Spear (+2 pts.). If you don't do that, can buy a sling (+4 pts.). Can buy a shield (+1 Armor, +1 pts.)

Ratguard (21 Points)
Pluck 5+ | FV +2 | SV +1 | Speed +1| Heavy Armour (11)
Weapon Halberd| Attibutes Nothing

The Changers

Giant Rats (10 points)
Pluck 6+ | FV +1 | SV +0 | Speed +2| Nothing ( 8 )
Weapon Tiny claws and teeth | Attibutes Hard to hit, Very fast

Troll Rats (33 points)
Pluck 4+ | FV +1 | SV +0 | Speed +1| Very hard skin (9)
Weapon Giant claws | Attibutes Tought, Berserker, Terryfing

Bestmasters (10 points)
Pluck 5+ | FV +1 | SV +1 | Speed +1| Light Armour (9)
Weapon Bullwhip | Attibutes Obey me!

The Sickness Priesthood

Mad Monks (17 Points)
Pluck 4+ | FV +1 | SV +1 | Speed +1| Nothing (7)
Weapon Short Sword | Attibutes Fanatic
Can change the Shord Sword with Two Short Swords (+3 points)

Priests of the Black Death (33 points)
Pluck 4+ | FV +1 | SV +1 | Speed +1| Nothing (7)
Weapon Mace of Pestilence | Attibutes Fanatic, Berserker

The Mad Engineers

Snipers (18 Points)
Pluck 5+ | FV +1 | SV +1 | Speed +1| Nothing (7)
Weapon Short Sword, Long-shot rifle | Attibutes Nothing
Can buy Marksman for +5 points. For each sniper you must buy an sniper assistant.

Sniper assistant (17 points)
Pluck 5+ | FV +1 | SV +1 | Speed +1| Great shield (9)
Weapon Short Sword, Great shield | Attibutes I'll cover you!

Venom grenadiers (18 Points)
Pluck 5+ | FV +1 | SV +1 | Speed +1| Nothing (7)
Weapon Short Sword, Venom grenades, Breath preserver | Attibutes Nothing

The Deathmaster Court

Night rats (15 Points)
Pluck 5+ | FV +1 | SV +1 | Speed +2| Nothing (7)
Weapon Short Sword | Attibutes Stealthy
Can change Short Sword with Two Short Swords (+3 pts.) You can buy throwing knives (+3 pts.) or slings (+4 pts.)

Shadow Rats (21 points)
Pluck 5+ | FV +2 | SV +2 | Speed +2| Nothing (7)
Weapon Two Short Swords | Attibutes Stealthy, Martial Arts
You can buy throwing knives (+3 pts.) or slings (+4 pts.). You can buy venom for the Throwing Knives (+8 pts.) and/or the two short swords (+8 pts.)




Gear and weapons
Shortsword: Treat as knife (combat or figthing)
Sling: Treat as bow
Tiny claws and teeth: Treat as club
Giant claws: Treat as Axe (Large)
Very Hard Skin: Treat as light armour (9)
Two Short Swords: Add +2 to the FV of the Short Sword, and add +3 points to the cost.
Mace of Pestilence: Treat as a poisoned alberd (14 points).
Long-shot rifle: Treat as Military Rifle that require 4 hands and cost 1 point less.
Venom grenades: Treat as Gas Grenades
Great shield: A shield that add +2 to armour.

Atributes
Hard to Hit (+x points): This model adds +1 to his Armour.
Very Fast (+3 points): This model adds +2'' to his base movement.
Obey me! (+3 points): All the giant rats and troll rats within 3'' of a Beastmaster win +1 to all Pluck Rolls. This bonus do not stack with anonther Obey me! bonuses.
I'll cover you! (+5 points): When the sniper assistant is teaming up with the sniper, the sniper can use the Armour of the sniper assistant. The sniper assistant can Fight in close combat even if he is helping the sniper with the long-shot weapon, but he can't engage any combate (he can defend, however).