The Avengers for In Her Majesty Name

IHMN has a lot of possibilities, one of them is build a bunch of superheroes and use them to fight against of the villain forces, here are The Avengers:

CAPTAIN AMERICA (120pts)                                                                 
Pluck 2+
FV +4
SV +3
Speed +3
Armour 13 (Arc Shield)
              9 (Brigandine)

Talents
Berseker
Martial Artist
Fanatic
Fearless
Inmortal

Equipment
Pistol
Shield

IRON MAN (143pts)                                                                               
Pluck 2+
FV +4
SV +5
Speed +3
Armour MKIV (Arc 12)
           

Talents
Berseker
Fanatic
Fearless
Inmortal

Equipment (all integrated in the armor)
Pistol
Steam fist
Arc Rifle
Arc generator

BLACK WIDOW  (55pts)                                                           
Pluck 2+
FV +3
SV +1
Speed +4
Armour 8
           

Talents
Martial Artist
Stealthy
Inmortal
Erudite Wit

Equipment
Pistol
Nightstick

THOR (131 pts)                                                                                          
Pluck 2+
FV +4
SV +3
Speed +2
Armour 12
         

Talents
Berseker
Martial Artist
Fanatic
Inmortal

Equipment
Warhammer Mjolnir

HULK (132pts)                                                                
Pluck 2+
FV +6
SV -
Speed +2
Armour 15
           

Talents
Berseker
Terrific
Tough
Strongman
Inmortal

Equipment


New Weapons
Captain America Shield:
SV +2, Range 18" Pluck -1, Cost 6. The Hero needs one turn to recover it, after thrown.

Iron Man Weaponry (Included in the armour)
Hands: SV +3, Range
Chest: Arc Rifle
Fist: Pistol

Warhammer Mjolnir
FV +4
SV +4 Range 12"
Arc Generator
Arc Weapon

If thorwn, the Hero needs one turn to recover it.
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And some steampunk Avengers for having an idea






In the Name of the King

After read the last Endakil entry I have recovered my IHMN historical project, called In the Name of the King.
You can download it from here

Is a mixture between the IHMN creation troops rules and the Farnworth's LotR Age of Trebuche adaptation, for using IHMN for the medieval period.

 Any feedback will be welcome.

There is another adaptation in course for wargaming with Greeks and Persians, but it is beta version still.

Sidekicks for Barbarians of Lemuria and Dicey Tale

            Sometimes we need a character not so powerful than a hero, and not so weak than a Rabble, sometimes we need a Sidekick.

 How could we create this character? This character is going to be in a halfway between the Hero and the Rabble, so let’s begin:

Attributes: two points to spend in the four attributes.
Combat Abilities: two points to spend in the four areas.
Lifeblood: Five plus the strength attribute of the sidekick.
Careers: Two points, with a maximum of two careers at the begin.
Boons & Flaws: The sidekick begins with zero points.
Hero points: Zero points, because he isn't a hero!

With this guides, we can build the sidekick of our hero, for example the Mathayus’ (Scorpion King) sidekick


Arpid, Mathayus’ Sidekick
Attributes
STRENGTH 0
AGILITY      1
MIND           1
APPEAL       0
Combat Abilities
BRAWL    1
MELEE     1
RANGED  0
DEFENSE 0
Careers
THIEF   2
Lifeblood  5
Hero Points 0