Slorm quickly dilapidated the small fortune he brought with him in colossal revelry. After
a few weeks of drunkenness, feasts, prostitutes and games of chance, he
was reduced once again to absolute poverty, so he decided to try his
luck in one of the lairs he discovered on his return trip.
That den belonged to a necromancer, who had been expelled from the nearby town for his bad arts. Listening
to the rumors, Slorm learned that the witch would probably be dead,
since the town had not known anything about him for a long time.
Slorm advanced through that cave full of creature remains, with nothing interesting to pick up ...
In the third room, a group of zombies approached Slorm slowly. The
fight started and the zombies were falling little by little ... but
when it seemed that the horde had fallen, a light emerged from the end
of the cave, cutting out the shadow of the necromancer, who raised the
zombies again, who attacked again , with more violence.
Slorm
feeling weakened by the monotonous chants of the necromancer, he
noticed how the claws of the zombies began to dig into his arms, tearing
his skin .. in that moment he realized that there was not much else to
do there, so he decided to run away from that hell of death, and come back when I was ready to face that black magic.
A
few minutes later, his heart almost in his mouth, he dropped into the
tavern, as he ordered a jug of wine and cursed his arrogance ...
A new gaming area and testing it
During this months I have been testing my scenery making skills because I wanted to build a battle board, to play detailed skirmish in areas, where what really matters is how the combat is developed, where the combatants suffers wounds and little by little are defeated.
For that reason I created an area to play these games, here some photos:
Now let's test Red Sun Black Moon to see if the combat are as detailed as I am looking for:
Two goblins tries to assault a guard who is patrolling, no scenery because, it is just a first test:
The battle board works very well, and the rules, as ever, perfect. If you confront warrior with similar skills the game could be a little bit slow and boring, but in these cases, the use of Bonus dice could save your day.
On next time, I could deploy some scenery in some squares, to add glamour to the encounter.
For that reason I created an area to play these games, here some photos:
First of all, mark the squares to guide the miniatures movement |
Confirm that the miniatures will fit in the squares |
Prepare the area to play jousts too |
Glue some cardboard pieces to represent stones and paint the board with some textured product |
Paint and glue some grass |
And some snow, because I am going to use it in the Baltic Crusades |
Two goblins tries to assault a guard who is patrolling, no scenery because, it is just a first test:
The characters of our test |
Initial deployment |
The goblins approached the guard, and the combat begins |
One goblin is wounded and pushed away from the guard, who charge against the other |
The goblin is knocked with a shield bashing hit, and the other goblins advanced to stab the guard |
With only one point of life, the goblin run away, while his comrade is captured by the guard, to get some info |
On next time, I could deploy some scenery in some squares, to add glamour to the encounter.
Why I hate Ed Teixeira?
Hello my name is Slorm, and I hate to Ed Teixeira, the author of the Two Hour Wargames,
I hate that monster because still having access to a whole variety of wargames, with a wide variety of mechanism, at the end... every time I finish using its games.... he has kidnapped my gaming freedom!
I hate him a lot because with his rulesets he has comprehended a wide variety of settings, you can play any setting using his rules, and the metagaming, will be the same, what genial game creator could do that?
I hate Teixeira's games because he has created a group of games so detailed or so relaxed that you can choose. Not only is possible to play a combat between two or three miniatures in a detailed way, but also, you can fight a war between a dozen of armies taking into account their reserves and all the elements that affect the armies. His games are suitable for solo gaming, collaborative or head to head. What other wargames could be so flexible?
I hate THW's games because uses very little stats for their troops, just the REPutation of the miniature and in same cases the Armour Class and the weapon stats.... You can write down these stats in a line and will avoid those completely fulfilled pages of data that the RPG requires, with the damned modifiers and special rules.... What other wargames are so simple and complex at the same time?
I hate THW's products because not only the offer payments products, but also complete products for free that you can use to play and learn about his games. In fact, Swordplay and Chain of Reaction are useful to play the majority of skirmish and small combat action that normally I see in the blogosphere, and they are free... What other author offer free products so completed?
I hate Ed Teixeira because he has a web where he sells his products, besides, he manages a blog where he shares his new products and writes AAR explaining the mechanisms and sharing the work of other gamers... Every time, you will be visiting his blog you will find something interesting... What other authors work in that way for their wargames?
I hate Ed Teixeira because he is a great person, since he will answer your question particularly via email if you write him and everytime is opened to help or supports your ideas with his games. Who other author not only publicize their games but also publish their own battles with their own miniatures?
For all that reason I must shout out that Ed Teixeira is dangerouse for the Wargames community, his games and his business model puts in evidence to other authors, that with a greater support on the part of its followers and numerous sales, they are incapable to produce a so effective and polyvalent system to play with miniatures.
So, for that reasons I only could say....
THANKS ED!
Sorry, if this post is too much Fanboy, since... Wow! this man deserve all my respects and praises, keep going...
I hate that monster because still having access to a whole variety of wargames, with a wide variety of mechanism, at the end... every time I finish using its games.... he has kidnapped my gaming freedom!
I hate him a lot because with his rulesets he has comprehended a wide variety of settings, you can play any setting using his rules, and the metagaming, will be the same, what genial game creator could do that?
I hate Teixeira's games because he has created a group of games so detailed or so relaxed that you can choose. Not only is possible to play a combat between two or three miniatures in a detailed way, but also, you can fight a war between a dozen of armies taking into account their reserves and all the elements that affect the armies. His games are suitable for solo gaming, collaborative or head to head. What other wargames could be so flexible?
I hate THW's games because uses very little stats for their troops, just the REPutation of the miniature and in same cases the Armour Class and the weapon stats.... You can write down these stats in a line and will avoid those completely fulfilled pages of data that the RPG requires, with the damned modifiers and special rules.... What other wargames are so simple and complex at the same time?
I hate THW's products because not only the offer payments products, but also complete products for free that you can use to play and learn about his games. In fact, Swordplay and Chain of Reaction are useful to play the majority of skirmish and small combat action that normally I see in the blogosphere, and they are free... What other author offer free products so completed?
I hate Ed Teixeira because he has a web where he sells his products, besides, he manages a blog where he shares his new products and writes AAR explaining the mechanisms and sharing the work of other gamers... Every time, you will be visiting his blog you will find something interesting... What other authors work in that way for their wargames?
I hate Ed Teixeira because he is a great person, since he will answer your question particularly via email if you write him and everytime is opened to help or supports your ideas with his games. Who other author not only publicize their games but also publish their own battles with their own miniatures?
For all that reason I must shout out that Ed Teixeira is dangerouse for the Wargames community, his games and his business model puts in evidence to other authors, that with a greater support on the part of its followers and numerous sales, they are incapable to produce a so effective and polyvalent system to play with miniatures.
So, for that reasons I only could say....
THANKS ED!
Sorry, if this post is too much Fanboy, since... Wow! this man deserve all my respects and praises, keep going...
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