Mov
|
ELAN
|
Type
|
Weapon
|
Cost
|
||||
Vikings
|
||||||||
Jarl
|
4
|
4
|
Person
|
Cunning General
|
Rage
|
Shield, Armor
|
Axe
|
46
|
Hersir
|
4
|
4
|
Person
|
Mighty Hero
|
Rage
|
Shield, Armor
|
Axe
|
36
|
Hirdman
|
4
|
4
|
Inf
|
Shieldwall
|
Rage
|
Shield
|
Spear
|
15
|
Berserker
|
4
|
4
|
Inf
|
Iron Willed
|
Armor
|
Rage
|
Axe
|
19
|
Ulfhednar
|
4
|
4
|
Inf
|
Iron Willed
|
Faster
|
Rage
|
2HW
|
25
|
Bondir
|
4
|
3
|
Inf
|
Shieldwall
|
Shield
|
Spear
|
9
|
|
Bowman
|
4
|
3
|
Inf
|
Shooter
|
Rooky
|
Bow
|
11
|
|
Thrall
|
4
|
3
|
Inf
|
Shooter
|
Rooky
|
S Bow
|
9
|
|
Godi
|
4
|
4
|
Person
|
Powerful Wizard
|
Rooky
|
Sword
|
12
|
|
Jomsviking
|
4
|
4
|
Inf
|
Dashing
|
Shieldwall
|
Rage, Shield,
|
Axe
|
14
|
Gestir
|
4
|
3
|
Inf
|
Shieldwall
|
Shield
|
Rage
|
Spear
|
13
|
Early Vikings
|
||||||||
Jarl
|
4
|
4
|
Person
|
Cunning General
|
Shield
|
Axe
|
40
|
|
Hersir
|
4
|
4
|
Person
|
Mighty Hero
|
Shield
|
Axe
|
30
|
|
Hirdman
|
4
|
4
|
Inf
|
Shieldwall
|
Shield
|
Spear
|
12
|
|
Bondir
|
4
|
3
|
Inf
|
Shieldwall
|
Rooky
|
Shield
|
Spear
|
7
|
Thrall
|
4
|
3
|
Inf
|
Shooter
|
Rooky
|
Bow
|
11
|
|
Godi
|
4
|
4
|
Person
|
Powerful Wizard
|
Rooky
|
Sword
|
12
|
|
Mythical Vikings
|
||||||||
Valkyrie
|
6
|
4
|
Cav
|
Shield
|
Fly
|
Rage
|
Sword
|
18
|
Shieldmaiden
|
4
|
4
|
Inf
|
Rage
|
Dashing
|
Shield
|
Sword
|
14
|
Troll
|
4
|
2
|
Monster
|
Iron Willed
|
Rage
|
Savage
|
Club
|
36
|
Giant
|
4
|
2
|
Titan
|
9
|
||||
Grendel
|
6
|
4
|
Monster
|
Iron Willed, Legend
|
Rage, Armor
|
Savage
|
Claws
|
60
|
Grendel's Mother
|
6
|
4
|
Titan
|
Iron Willed, Legend
|
Rage, Armor
|
Savage
|
Claws
|
66
|
Beowulf
|
4
|
4
|
Inf
|
Hero, Legend
|
Giant Slayer
|
Savage, Rage
|
2HW
|
60
|
Saxons
|
||||||||
Ealdorman
|
4
|
3
|
Inf
|
Cunning General
|
Rage
|
Shield, Armor
|
Axe
|
44
|
Ceorl
|
4
|
3
|
Inf
|
Mighty Hero
|
Rage
|
Shield, Armor
|
Axe
|
34
|
Huscarl
|
4
|
3
|
Inf
|
Shieldwall
|
Dashing
|
Rage, Shield
|
Axe
|
12
|
Thegn
|
4
|
3
|
Inf
|
Shieldwall
|
Shield
|
Spear
|
10
|
|
Fyrd
|
4
|
4
|
Inf
|
Shieldwall
|
Shield
|
Spear
|
12
|
|
Abbod
|
4
|
3
|
Inf
|
Blessed Cleric
|
Rooky
|
19
|
||
Bowman
|
4
|
4
|
Inf
|
Shooter
|
Rooky
|
Bow
|
13
|
|
Skirmisher
|
4
|
4
|
Inf
|
Shooter
|
Rooky
|
S Bow
|
11
|
|
Normans
|
||||||||
Noble
|
6
|
4
|
Cav
|
Cunning General
|
Dashing, Shield
|
Rage, Armor
|
Sword
|
54
|
Knight
|
6
|
4
|
Cav
|
Mighty Hero
|
Dashing, Shield
|
Rage, Armor
|
Sword
|
34
|
Milites
|
6
|
4
|
Cav
|
Dashing
|
Shield
|
Rage
|
Sword
|
20
|
Pueri
|
6
|
3
|
Cav
|
Mounted
|
Shooter
|
S Bow
|
16
|
|
Liberi
|
4
|
4
|
Inf
|
Rage
|
Shield
|
Spear
|
15
|
|
Crossbowman
|
4
|
3
|
Inf
|
Shooter
|
Rooky
|
Xbow
|
10
|
|
Bowman
|
4
|
3
|
Inf
|
Shooter
|
Rooky
|
Bow
|
11
|
|
Coloni
|
4
|
3
|
Inf
|
Shooter
|
Rooky
|
S Bow
|
9
|
|
Serjeant
|
4
|
3
|
Inf
|
Armor, Shield
|
Sword
|
11
|
||
Franks
|
||||||||
Noble
|
6
|
4
|
Cav
|
Cunning General
|
Rage
|
Shield, Armor
|
Spear
|
55
|
Knight
|
6
|
4
|
Cav
|
Mighty Hero
|
Rage
|
Shield, Armor
|
Spear
|
45
|
Milites
|
6
|
3
|
Cav
|
Rage
|
Shield, Armor
|
Spear
|
22
|
|
Pueri
|
6
|
3
|
Cav
|
Rooky
|
Shooter
|
S Bow
|
13
|
|
Liberi
|
4
|
3
|
Inf
|
Armor
|
Rage
|
Shield
|
Spear
|
16
|
Serjeant
|
4
|
3
|
Inf
|
Armor, Shield
|
Spear
|
13
|
New Special Rules
Rooky: The Defense Value is -1, so cost
is -25%
Shooter: The troop can shoot and combat in
close combat, so cost +25%
Dashing: When charge against the enemy +1
to combat first turn in contact, so cost is +10%
Giant Slayer: The enemies bigger than him don’t
receive bonus for size in combat against him. So cost is +25%
Faster: this character always activated
first in every turn, regardless of ELAN. When assigning to a character add 25%
rounding up to the nearest 1 to the cost of the complete character.
Shieldwall: All adjacent models with the
Shieldwall special rule may form a Shieldwall as a group action. A group in
Shieldwall has its move reduced by -2 but gains the Armoured rule. This bonus is
immediately lost if any model in the group doesn’t maintain the formation. When
a model who is part of the Shieldwall is Winged or Stuck, he doesn’t enjoy the
Shieldwall bonus anymore; anyway, the models close to him have the option to
“close up” and protect him as a free action – move the winged or stuck model at
the back of the Shieldwall and tighten the models so the space left by the Winged/Stuck
model is occupied by active members of the Shieldwall. If the Winged/Stuck
model regains his feet, he can move normally in his next activation and rejoin
the Shieldwall formation. Note that recoiling models still enjoy the shieldwall
bonus after their first recoil. In other words, recoiling once is not enough to
be moved away from the formation.
Only foot
models may use a Shieldwall (i.e., a Shieldwall cannot be attempted by flying
or mounted troops). Players should give the Shieldwall special ability only to
models equipped with appropriate shields. Models must be of the same size and
have shields of roughly the same size.
Just a quick note to say that I've enjoyed your UseMe conversion rules as featured on the Noteables Yahoo site.
ReplyDeleteTony
Thanks you Tony!
ReplyDelete