Dark Age USEME stats

I have written some stats for playing Dark Age with the USEME fastasy rules, here they are



Mov
ELAN
Type



Weapon
Cost
Vikings








Jarl
4
4
Person
Cunning General
Rage
Shield, Armor
Axe
46
Hersir
4
4
Person
Mighty Hero
Rage
Shield, Armor
Axe
36
Hirdman
4
4
Inf
Shieldwall
Rage
Shield
Spear
15
Berserker
4
4
Inf
Iron Willed
Armor
Rage
Axe
19
Ulfhednar
4
4
Inf
Iron Willed
Faster
Rage
2HW
25
Bondir
4
3
Inf
Shieldwall
Shield

Spear
9
Bowman
4
3
Inf
Shooter
Rooky

Bow
11
Thrall
4
3
Inf
Shooter
Rooky

S Bow
 9                     
Godi
4
4
Person
Powerful Wizard
Rooky

Sword
12
Jomsviking
4
4
Inf
Dashing
Shieldwall
Rage, Shield,
Axe
14
Gestir
4
3
Inf
Shieldwall
Shield
Rage
Spear
13









Early Vikings








Jarl
4
4
Person
Cunning General
Shield

Axe
40
Hersir
4
4
Person
Mighty Hero
Shield

Axe
30
Hirdman
4
4
Inf
Shieldwall
Shield

Spear
12
Bondir
4
3
Inf
Shieldwall
Rooky
Shield
Spear
7
Thrall
4
3
Inf
Shooter
Rooky

Bow
11
Godi
4
4
Person
Powerful Wizard
Rooky

Sword
12









Mythical Vikings








Valkyrie
6
4
Cav
Shield
Fly
Rage
Sword
18
Shieldmaiden
4
4
Inf
Rage
Dashing
Shield
Sword
14
Troll
4
2
Monster
Iron Willed
Rage
Savage
Club
36
Giant
4
2
Titan




9
Grendel
6
4
Monster
Iron Willed, Legend
Rage, Armor
Savage
Claws
60
Grendel's Mother
6
4
Titan
Iron Willed, Legend
Rage, Armor
Savage
Claws
66
Beowulf
4
4
Inf
Hero, Legend
Giant Slayer
Savage, Rage
2HW
60









Saxons








Ealdorman
4
3
Inf
Cunning General
Rage
Shield, Armor
Axe
44
Ceorl
4
3
Inf
Mighty Hero
Rage
Shield, Armor
Axe
34
Huscarl
4
3
Inf
Shieldwall
Dashing
Rage, Shield
Axe
12
Thegn
4
3
Inf
Shieldwall
Shield

Spear
10
Fyrd
4
4
Inf
Shieldwall
Shield

Spear
12
Abbod
4
3
Inf
Blessed Cleric
Rooky


19
Bowman
4
4
Inf
Shooter
Rooky

Bow
13
Skirmisher
4
4
Inf
Shooter
Rooky

S Bow
11









Normans








Noble
6
4
Cav
Cunning General
Dashing, Shield
Rage, Armor
Sword
54
Knight
6
4
Cav
Mighty Hero
Dashing, Shield
Rage, Armor
Sword
34
Milites
6
4
Cav
Dashing
Shield
Rage
Sword
20
Pueri
6
3
Cav
Mounted
Shooter

S Bow
16
Liberi
4
4
Inf
Rage
Shield

Spear
15
Crossbowman
4
3
Inf
Shooter
Rooky

Xbow
10
Bowman
4
3
Inf
Shooter
Rooky

Bow
11
Coloni
4
3
Inf
Shooter
Rooky

S Bow
9
Serjeant
4
3
Inf
Armor, Shield


Sword
11









Franks








Noble
6
4
Cav
Cunning General
Rage
Shield, Armor
Spear
55
Knight
6
4
Cav
Mighty Hero
Rage
Shield, Armor
Spear
45
Milites
6
3
Cav

Rage
Shield, Armor
Spear
22
Pueri
6
3
Cav
Rooky
Shooter

S Bow
13
Liberi
4
3
Inf
Armor
Rage
Shield
Spear
16
Serjeant
4
3
Inf
Armor, Shield


Spear
13























































New Special Rules
Rooky: The Defense Value is -1, so cost is -25%
Shooter: The troop can shoot and combat in close combat, so cost +25%
Dashing: When charge against the enemy +1 to combat first turn in contact, so cost is +10%
Giant Slayer: The enemies bigger than him don’t receive bonus for size in combat against him. So cost is +25%
Faster: this character always activated first in every turn, regardless of ELAN. When assigning to a character add 25% rounding up to the nearest 1 to the cost of the complete character.
Shieldwall: All adjacent models with the Shieldwall special rule may form a Shieldwall as a group action. A group in Shieldwall has its move reduced by -2  but gains the Armoured rule. This bonus is immediately lost if any model in the group doesn’t maintain the formation. When a model who is part of the Shieldwall is Winged or Stuck, he doesn’t enjoy the Shieldwall bonus anymore; anyway, the models close to him have the option to “close up” and protect him as a free action – move the winged or stuck model at the back of the Shieldwall and tighten the models so the space left by the Winged/Stuck model is occupied by active members of the Shieldwall. If the Winged/Stuck model regains his feet, he can move normally in his next activation and rejoin the Shieldwall formation. Note that recoiling models still enjoy the shieldwall bonus after their first recoil. In other words, recoiling once is not enough to be moved away from the formation.
Only foot models may use a Shieldwall (i.e., a Shieldwall cannot be attempted by flying or mounted troops). Players should give the Shieldwall special ability only to models equipped with appropriate shields. Models must be of the same size and have shields of roughly the same size.
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