A group of "Faith defenders" must go there and investigate what happens....
Ruleset used was USE ME (Ultra Simple Engine for Miniature Engagements)
Faith Defenders Stats:
Eider Gurtuku (28 pts)
Infantry Elan 5 Poor Smoothbore Musket Move 4 Mighty Hero
Gudari x4 (12 pts)
Infantry Elan 4 Poor Smoothbore Musket Move 4
Zombiaks x10 (5 pts)
Infantry Elan 2 Fists Move 2 Armored
Necromant (29 pts)
Elan 3 Move 4 Cleric (Call undead) Sword Armored
Call undead: each turn roll 2D6, each 4+ is a new zonbiak waken up, at 2 inches from the magician. He can't do anything more during that turn. The new zombiaks can move or attack on next turn that they are awaken.
Faith Defenders: Kill the Necromant, and at least 5 zombiaks
Undead Troops: Kill all the Faith Defenders
|Faith Defenders on the North|
|The Necromancer started to wake up undead|
The leader started to inspiring the troops, but, they run to close combat, falling down against the tough undead. Moreover, the Necromancer could wake up a lot of new troops.
The humans died under the undead in a few turns....
|Two undead warriors Struck|
|The human side flee|
Tactical Advice: Let the zombies stay far away from you, it's better to survive.