D100 dungeon: AAR Dungeon 1

While arrives the dungeon that I ordered from TT Combat, to continue the Slorm's adventures with Burning Sand, I have decided to take a look on the solo RPG called "D100 Dungeon".

 D100 Dungeon is a dice and pencil RPG, that guides the player though the Dungeon trying to accomplish some kind of Quest. The dice rolls are using D100, in the Basic Roleplaying system, with only three Characteristics FUE, DEX and INT.

 Let's tell Slorm's story for this first dungeon.

 The last months the business haven't been good for Slorm, a plague killed his cows, and some debts forced him to sell his farm, so just with some of the armors of his father, he started to look for a new live... after looking for in some inns, at the end he found a saleswoman who hired him to get for him some "special ingredients"; this woman, the gossips, was called a sorceress, but when your stomach roars with hunger, any promise of food is welcome.


 Slorm arrived to the cave where supposedly  he could find the ingredients, so he started to explore it. At first he found a passage with a open door, that emptied into a large room, after some exploring some shadows started to move around Slorm, who took out his quarterstaff and shouting moved his lantern scrutinizing in the darkness, when a group of kobolds (using giant rats stats) appeared ready to attack the adventurer.

 


 The kobolds died under Slorm's power, letting him to get a full Kobold's blood, one of the required ingredients. Our hero motivated by the situation decided to continue exploring the room, when found a pair of scale mail gloves, that fitted to him. Suddenly, another group of kobolds appeared willing to revenge the dead of their blood brothers.

 The combat was resolved in the same way than the other before, and this time a Kobold slung was recovered by Slorm, one ingredient more and a large amount of gold that will permit to Slorm to eat something hot for the rest of the month....

  The dungeon crawler continued exploring and arrived to a new room where he found a magic door that he preferred to avoid and invest his strength opening a grate waiting to find something under the ordure that lie at the botton... 

 More than 4 hours later, Slorm exiting from the well of muck, with his hand empty of treasures but plenty of filth and cursing his stubbornness, there he found nothing interesting.... Another door opened to the bottom of the cave, so he decided to continued.

 This cave was plenty of spider webs, so was clear what lived there, Slorm with his quarterstaff at the ready shout to the darkness, challenging the monster. After a few minutes of silence, the hiss of the arachnid began to be heard, a giant spider appeared behind a big rock




 The confrontation was not delayed, the spider jump against the hero, and he defended using his weapon. Slorm was sweating, it seemed that his attacks could not hurt the creature, however, he was getting entangled more and better with the spider web (I decided to change dice because there were disastrous the rolls). After a few minutes, it seemed that Slorm was recovering his energy and reached two strokes accurate nailing his weapon on the cephalothorax of the imposing creature of nightmare.



 The creature fell heavily, and while Slorm caught his breath, he took the brain of the monster.

  I was ready to get out of there as soon as possible!


 Notes: In the game, there were no Kobolds, they were Giant rats but as didn't have rats for the photos, I used Kobolds.  
The dungeon map, was completed like this:
 

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